Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Don't panic vs Revenge_Of_The_COWS

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:52
Nile Shallows map preview
Map Nile Shallows
Winner
Don't panicThor
Pre-match Elo1281
Win probability49.1%
21:52 Match length UpsetThe Elo underdog won
Defeated
Revenge_Of_The_COWSKronos
Pre-match Elo1287
Win probability50.9%

Match at a glance

Don't panic vs Revenge_Of_The_COWS

WinnerDon't panic
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration21:52
Started
Ended
Elo favorite50.9%Revenge_Of_The_COWS · Upset
Fastest Classical3:38*Revenge_Of_The_COWS
First pressure3:18Don't panic · Hersir trained
Market timing19:05Don't panic · Market
First extra TC16:48Don't panic · Town Center
Most military units97Revenge_Of_The_COWS
Highest EAPM52.5Don't panic
Victory
Elo1281+18
EAPM52.5
Military units91
First pressure3:18Hersir trained
First expansion16:48
Market volume0
Total score 38,765
Military score 17,591
Economic score 19,081
Kills score 2,093
Units killed 74
Units lost 38
Buildings razed 4
Largest army 91
Favorite unit Throwing Axeman 27 fielded
Classical 4:03* Research start 3:03
Heroic 12:55* Estimated start 11:40
Mythic Research start 21:45 · not reached
Defeat
Elo1287-18
EAPM29.0
Military units97
First pressure3:40Military Barracks
First expansion
Market volume0
Total score 14,827
Military score 7,720
Economic score 6,069
Kills score 1,070
Units killed 35
Units lost 70
Buildings razed 0
Largest army 97
Favorite unit Murmillo 52 fielded
Classical 3:38* Research start 2:38
Heroic 13:18* Research start 12:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Prometheus
Skadi
HeroicAge
Hyperion
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Don't panicThor
Match time
Revenge_Of_The_COWSKronos
First military pressureHersir trained
Hersir7 training queues
Key technologyHusbandry
God powerForest Fire
Raiding Cavalry10 training queues
Throwing Axeman20 training queues
Hersir4 training queues
Valkyrie3 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryDwarven Armory
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyPlow
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Raiding Cavalry2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Portable Ram2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Frost Giant2 training queues
Jarl8 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Godi3 training queues
MarketMarket
Fortress-tier buildingHill Fort
God powerFrost
Throwing Axeman5 training queues
Jarl3 training queues
Godi4 training queues
Hersir3 training queues
Portable Ram2 training queues
Town CenterAdditional center
Frost Giant3 training queues
Throwing Axeman2 training queues
VictoryMatch result
First military pressureMilitary Barracks
Promethean2 training queues
Murmillo30 training queues
God powerDeconstruction
God powerValor
Key technologyMedium Archers
God powerValor
God powerDeconstruction
Cheiroballista5 training queues
God powerValor
Turma4 training queues
God powerValor
ArmoryArmory
ArmoryArmory
Key technologyPlow
Key technologyHand Axe
Katapeltes2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Farm transition7 farms clustered
Key technologyPlow
Key technologyMedium Infantry
Murmillo2 training queues
Contarius2 training queues
Arcus3 training queues
Katapeltes6 training queues
Key technologyHeavy Infantry
Murmillo20 training queues
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Key technologyCopper Shields
Katapeltes9 training queues
Key technologyBronze Armor
Contarius4 training queues
God powerDeconstruction
Arcus4 training queues
God powerChaos
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.9%Revenge_Of_The_COWS · Upset
Fastest Classical3:38*Revenge_Of_The_COWS
Fastest Heroic12:55*Don't panic
First pressure3:18Don't panic · Hersir trained
First extra TC16:48Don't panic · Town Center
Fortress timing13:56Don't panic · Hill Fort
Market timing19:05Don't panic · Market
Armory timing10:03Don't panic · Dwarven Armory
Farm transition13:34–14:38Revenge_Of_The_COWS · 7 farms clustered

Player highlights

Standout performances

Highest total score38,765Don't panic
Highest military score17,591Don't panic
Highest economy score19,081Don't panic
Most kills2,093Don't panic
Most units killed74Don't panic
Most deaths70Revenge_Of_The_COWS
Most buildings razed4Don't panic
Largest army97Revenge_Of_The_COWS
Favorite unitMurmilloRevenge_Of_The_COWS · 52 fielded

Don't panic

Highest ScoreMost ImprovementsMost KillsMost Resources

Revenge_Of_The_COWS

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Don't panic

Classical timing4:03 estimated completion
Early pressure3:18 · Hersir trained
Expansion signal16:48 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:05 · Market
Early armory / Heroic prep10:03 · Dwarven Armory
Fortress tech path13:56 · Hill Fort
Heavy walling signal20 wall build events
Large army production91 military units

Revenge_Of_The_COWS

Fast Classical3:38 estimated completion
Early pressure3:40 · Military Barracks
Early armory / Heroic prep11:08 · Armory
Farm transition13:34–14:38 · 7 farms clustered
Large army production97 military units
Don't panic · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Don't panic · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Don't panic

Army

Throwing Axeman27
Hersir15
Raiding Cavalry13
Jarl11
Frost Giant7
Godi7
Portable Ram5
Valkyrie5
Berserk1
Buildings11 types
Wall20
House16
Ox Cart Building7
Great Hall5
Hill Fort3
Temple3
Longhouse2
Town Center2
Dwarven Armory1
Market1
Sentry Tower1
God powers2 invoked
Forest Fire1
Frost1

Revenge_Of_The_COWS

Army

Murmillo52
Katapeltes17
Arcus8
Contarius7
Cheiroballista5
Turma5
Promethean2
Oracle1
Buildings7 types
Farm9
Manor8
Armory2
Economic Guild2
Military Barracks2
Temple2
Counter Barracks1
God powers3 invoked
Valor4
Deconstruction3
Chaos1