Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

drcomer vs hambidge1

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:07
Midgard map preview
Map Midgard
Winner
drcomerOranos
Pre-match Elo941
Win probability77.8%
22:07 Match length drcomer favored
Defeated
hambidge1Zeus
Pre-match Elo723
Win probability22.2%

Match at a glance

drcomer vs hambidge1

Winnerdrcomer
MapMidgard
QueueRanked 1v1 Supremacy
Duration22:07
Started
Ended
Elo favorite77.8%drcomer
Fastest Classical4:43*hambidge1
First pressure5:12hambidge1 · Military Academy
First extra TC5:59drcomer · Town Center
Market timing6:36hambidge1 · Market
Most military units128drcomer
Highest EAPM26.9drcomer
Market volume3,700hambidge1

drcomer

Oranos

Victory
Elo941+8
EAPM26.9
Military units128
First pressure6:40Counter Barracks
First expansion5:59
Market volume3000
Total score 50,271
Military score 22,355
Economic score 25,231
Kills score 2,715
Units killed 108
Units lost 82
Buildings razed 0
Largest army 128
Favorite unit Katapeltes 17 fielded
Classical 5:26* Research start 4:26
Heroic 13:31* Research start 12:16
Mythic 19:16* Research start 17:16

hambidge1

Zeus

Defeat
Elo723-8
EAPM22.4
Military units128
First pressure5:12Military Academy
First expansion6:18
Market volume3700
Total score 38,234
Military score 13,900
Economic score 21,552
Kills score 2,782
Units killed 83
Units lost 109
Buildings razed 3
Largest army 128
Favorite unit Toxotes 59 fielded
Classical 4:43* Research start 3:43
Heroic 13:58* Research start 12:43
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
Hyperion
HeroicAge
Dionysus
Helios
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

drcomerOranos
Match time
hambidge1Zeus
DockDock
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Town CenterAdditional center
Key technologyPlow
God powerCarnivora
First military pressureCounter Barracks
ArmoryArmory
Key technologyCopper Weapons
Oracle2 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Turma4 training queues
Oracle2 training queues
God powerShockwave
God powerCarnivora
Cheiroballista3 training queues
Katapeltes3 training queues
Murmillo4 training queues
Farm transition3 farms clustered
Town CenterAdditional center
MarketMarket
Caladria3 training queues
Oracle3 training queues
Key technologyCrenellations
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Contarius2 training queues
Arcus2 training queues
Key technologyShaft Mine
Fortress-tier buildingPalace
Key technologyShaft Mine
Fortress-tier buildingPalace
Destroyer3 training queues
Key technologyBronze Shields
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
Destroyer3 training queues
Key technologyHeavy Archers
Arcus13 training queues
Contarius11 training queues
Katapeltes13 training queues
Key technologyHeavy Infantry
Caladria5 training queues
Satyr5 training queues
God powerChaos
Cheiroballista8 training queues
Turma11 training queues
Murmillo10 training queues
God powerCarnivora
Fanatic3 training queues
Fire Siphon2 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingPalace
Key technologyIron Shields
VictoryMatch result
First military pressureMilitary Academy
Hoplite5 training queues
Town CenterAdditional center
MarketMarket
Toxotes6 training queues
Hoplite6 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Toxotes2 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyMedium Archers
Toxotes6 training queues
Hoplite3 training queues
Farm transition4 farms clustered
Key technologyBallistics
Toxotes16 training queues
Hoplite16 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyHeavy Archers
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Key technologyBronze Armor
Petrobolos6 training queues
Toxotes29 training queues
Hoplite21 training queues
Trade route startedCaravan Greek queued
God powerBronze
Fortress-tier buildingFortress
God powerRestoration
Hippeus4 training queues
Key technologyMedium Cavalry
Hypaspist3 training queues
God powerBolt
God powerBolt
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.8%drcomer
Fastest Classical4:43*hambidge1
Fastest Heroic13:31*drcomer
Fastest Mythic19:16*drcomer
First pressure5:12hambidge1 · Military Academy
First extra TC5:59drcomer · Town Center
Fortress timing14:09drcomer · Palace
Market timing6:36hambidge1 · Market
Armory timing7:24drcomer · Armory
Farm transition11:43–12:37hambidge1 · 4 farms clustered
Trade route started13:51drcomer

Player highlights

Standout performances

Highest total score50,271drcomer
Highest military score22,355drcomer
Highest economy score25,231drcomer
Most kills2,782hambidge1
Most units killed108drcomer
Most deaths109hambidge1
Most buildings razed3hambidge1
Largest army128drcomer
Favorite unitToxoteshambidge1 · 59 fielded

drcomer

Highest ScoreMost ImprovementsMost KillsMost Resources

hambidge1

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

drcomer

Late Classical5:26 estimated completion
Early pressure6:40 · Counter Barracks
Fast expansion5:59 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:02 · Market
Early armory / Heroic prep7:24 · Armory
Fortress tech path14:09 · Palace
Water commitment signal1 dock build events
Farm transition12:33–13:43 · 3 farms clustered
Trade route started13:51 · Caravan Atlantean queued
Market economy signal3,000 total resource volume
Large army production128 military units

hambidge1

Classical timing4:43 estimated completion
Early pressure5:12 · Military Academy
Fast expansion6:18 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:36 · Market
Early armory / Heroic prep10:56 · Armory
Fortress tech path16:06 · Fortress
Farm transition11:43–12:37 · 4 farms clustered
Trade route started18:10 · Caravan Greek queued
Market economy signal3,700 total resource volume
Large army production128 military units
drcomer · Water BoomExisting water-opening timing signal.
hambidge1 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
hambidge1 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6700 total volume

drcomer

Bought

No buys

Sold

Food1900
Wood1100
Total player market volume3000

hambidge1

Bought

No buys

Sold

Food1100
Wood2600
Total player market volume3700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

drcomer

Army

Katapeltes17
Turma17
Arcus15
Murmillo15
Contarius13
Cheiroballista12
Caladria9
Destroyer9
Oracle8
Satyr5
Fanatic4
Fire Siphon3
Oracle Hero1
Buildings11 types
Farm18
Manor9
Palace4
Counter Barracks3
Military Barracks3
Temple3
Town Center2
Armory1
Dock1
Economic Guild1
Market1
God powers3 invoked
Carnivora3
Chaos1
Shockwave1

hambidge1

Army

Toxotes59
Hoplite51
Petrobolos6
Hippeus4
Hypaspist3
Minotaur2
Heracles1
Jason1
Odysseus1
Buildings13 types
Farm16
House16
Stable7
Storehouse7
Granary6
Sentry Tower3
Archery Range2
Fortress2
Military Academy2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Bolt2
Bronze1
Restoration1