Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

shomyzee93 vs Vayce

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:38
Oasis map preview
Map Oasis
Winner
shomyzee93Isis
Pre-match Elo1140
Win probability41.3%
28:38 Match length UpsetThe Elo underdog won
Defeated
VayceAmaterasu
Pre-match Elo1201
Win probability58.7%

Match at a glance

shomyzee93 vs Vayce

Winnershomyzee93
MapOasis
QueueRanked 1v1 Supremacy
Duration28:38
Started
Ended
Elo favorite58.7%Vayce · Upset
Fastest Classical4:24*shomyzee93
First pressure6:09shomyzee93 · Barracks
Market timing8:54Vayce · Market
First extra TC5:03shomyzee93 · Town Center
Most military units589Vayce
Highest EAPM69.3Vayce
Market volume3,100shomyzee93

shomyzee93

Isis

Victory
Elo1140+21
EAPM68.9
Military units272
First pressure6:09Barracks
First expansion5:03
Market volume3100
Total score 64,990
Military score 34,884
Economic score 21,627
Kills score 8,551
Units killed 295
Units lost 244
Buildings razed 12
Largest army 272
Favorite unit Slinger 135 fielded
Classical 4:24* Research start 3:24
Heroic 10:33* Estimated start 9:18
Mythic 21:43* Estimated start 19:43

Vayce

Amaterasu

Defeat
Elo1201-21
EAPM69.3
Military units589
First pressure7:08Stable Japanese
First expansion14:27
Market volume1800
Total score 43,559
Military score 15,510
Economic score 21,244
Kills score 6,805
Units killed 245
Units lost 303
Buildings razed 13
Largest army 589
Favorite unit Yari Spearman 265 fielded
Classical 4:56* Estimated start 3:56
Heroic 11:00* Estimated start 9:45
Mythic 22:24* Estimated start 20:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Minakatatomi
Nephthys
HeroicAge
Hachiman
Thoth
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

shomyzee93Isis
Match time
VayceAmaterasu
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
Spearman4 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Spearman2 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Key technologyCopper Shields
Chariot Archer3 training queues
Key technologyBallistics
Key technologyPlow
God powerAncestors
God powerPlague Of Serpents
Farm transition3 farms clustered
Key technologyMedium Spearmen
Key technologyMedium Slingers
Slinger10 training queues
Camel Rider4 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHusbandry
Scorpion Man2 training queues
Key technologyBronze Shields
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
Anubite2 training queues
Chariot Archer3 training queues
Slinger55 training queues
Key technologyHeavy Spearmen
Spearman20 training queues
Camel Rider6 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Slingers
MarketMarket
MarketMarket
Fortress-tier buildingMigdol Stronghold
Camel Rider4 training queues
Spearman35 training queues
Slinger5 training queues
God powerMeteor
Key technologyChampion Slingers
Anubite2 training queues
Scorpion Man2 training queues
Key technologyHeavy War Elephants
Key technologyChampion Chariot Archers
Catapult2 training queues
Phoenix2 training queues
Key technologyShaft Mine
Key technologyHand Axe
Key technologyChampion War Elephants
Fortress-tier buildingMigdol Stronghold
Slinger15 training queues
Key technologyCrenellations
Key technologyChampion Spearmen
War Elephant17 training queues
Slinger50 training queues
Catapult5 training queues
Spearman10 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
Yari Spearman2 training queues
Yumi Archer4 training queues
God powerShrine Of The Hunt
First military pressureStable Japanese
Key technologyHusbandry
Bushi2 training queues
ArmoryArmory
Yumi Archer2 training queues
MarketMarket
Key technologyBallistics
Yari Spearman3 training queues
Bushi4 training queues
Yumi Archer2 training queues
Onna Musha5 training queues
ArmoryArmory
ArmoryArmory
Samurai2 training queues
Fortress-tier buildingCastle
Daimyo6 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
God powerSolar Shield
Yumi Horse Archer3 training queues
God powerShogun
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Oyumi2 training queues
Naginata Rider2 training queues
Yari Spearman5 training queues
Yumi Horse Archer37 training queues
Yari Spearman15 training queues
God powerSolar Shield
Oyumi3 training queues
Daimyo10 training queues
Naginata Rider25 training queues
Tengu6 training queues
Farm transition8 farms clustered
Yari Spearman25 training queues
Key technologyPlow
Yumi Horse Archer10 training queues
Tengu3 training queues
Naginata Rider50 training queues
Oyumi2 training queues
Daimyo10 training queues
Yumi Horse Archer30 training queues
Yari Spearman20 training queues
God powerDivine Slash
Asura4 training queues
Yari Spearman195 training queues
Key technologyBronze Shields
Daimyo10 training queues
Bushi15 training queues
Town CenterAdditional center
Key technologyIron Shields
Fortress-tier buildingCastle
Asura3 training queues
Yumi Horse Archer45 training queues
Naginata Rider25 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%Vayce · Upset
Fastest Classical4:24*shomyzee93
Fastest Heroic10:33*shomyzee93
Fastest Mythic21:43*shomyzee93
First pressure6:09shomyzee93 · Barracks
First extra TC5:03shomyzee93 · Town Center
Fortress timing10:14shomyzee93 · Migdol Stronghold
Market timing8:54Vayce · Market
Armory timing7:48shomyzee93 · Armory
Farm transition12:50–13:54shomyzee93 · 3 farms clustered

Player highlights

Standout performances

Highest total score64,990shomyzee93
Highest military score34,884shomyzee93
Highest economy score21,627shomyzee93
Most kills8,551shomyzee93
Most units killed295shomyzee93
Most deaths303Vayce
Most buildings razed13Vayce
Largest army589Vayce
Favorite unitYari SpearmanVayce · 265 fielded

shomyzee93

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Vayce

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

shomyzee93

Classical timing4:24 estimated completion
Early pressure6:09 · Barracks
Fast expansion5:03 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:40 · Market
Early armory / Heroic prep7:48 · Armory
Fortress tech path10:14 · Migdol Stronghold
Heavy walling signal15 wall build events
Farm transition12:50–13:54 · 3 farms clustered
Market economy signal3,100 total resource volume
Large army production272 military units

Vayce

Classical timing4:56 estimated completion
Delayed pressure7:08 · Stable Japanese
Expansion signal14:27 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:54 · Market
Early armory / Heroic prep8:15 · Armory
Fortress tech path11:28 · Castle
Farm transition17:34–18:40 · 8 farms clustered
Market economy signal1,800 total resource volume
Large army production589 military units
shomyzee93 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
shomyzee93 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
shomyzee93 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
shomyzee93 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Vayce · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vayce · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4900 total volume

shomyzee93

Bought

No buys

Sold

Food1000
Wood2100
Total player market volume3100

Vayce

Bought

Food600
Wood600

Sold

Food600
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

shomyzee93

Army

Slinger135
Spearman71
War Elephant19
Camel Rider15
Anubite8
Catapult7
Chariot Archer6
Phoenix4
Scorpion Man4
Siege Tower3
Buildings18 types
Farm35
House19
Wall15
Barracks11
Granary7
Mining Camp6
Lumber Camp5
Obelisk5
Siege Works5
Armory4
Migdol Stronghold3
Town Center3
Market2
Temple2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Prosperity1

Vayce

Army

Yari Spearman265
Yumi Horse Archer125
Naginata Rider102
Daimyo36
Bushi22
Tengu9
Yumi Archer9
Asura7
Oyumi7
Onna Musha5
Samurai2
Buildings13 types
Farm45
House24
Guardhouse9
Stable Japanese7
Watermill6
Mining Camp Japanese5
Shrine Japanese5
Armory3
Castle2
Town Center2
Dojo1
Market1
Temple1
God powers4 invoked
Solar Shield2
Divine Slash1
Shogun1
Shrine Of The Hunt1