Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DefNotBenniWr vs Solmyr

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:31
Savannah map preview
Map Savannah
Defeated
DefNotBenniWrFuxi
Pre-match Elo1962
Win probability71.2%
20:31 Match length UpsetThe Elo underdog won
Winner
SolmyrZeus
Pre-match Elo1805
Win probability28.8%

Match at a glance

DefNotBenniWr vs Solmyr

WinnerSolmyr
MapSavannah
QueueRanked 1v1 Supremacy
Duration20:31
Started
Ended
Elo favorite71.2%DefNotBenniWr · Upset
Fastest Classical3:30*Solmyr
First pressure3:56Solmyr · Military Academy
First extra TC4:43Solmyr · Town Center
Market timing15:14DefNotBenniWr · Market
Most military units320DefNotBenniWr
Highest EAPM86.8Solmyr
Defeat
Elo1962-24
EAPM75.1
Military units320
First pressure4:26Imperial Academy
First expansion
Market volume0
Total score 16,169
Military score 6,779
Economic score 7,062
Kills score 2,328
Units killed 102
Units lost 175
Buildings razed 7
Largest army 320
Favorite unit Dao Swordsman 184 fielded
Classical 4:21* Research start 3:21
Heroic 17:59* Estimated start 16:44
Mythic Not reached

Solmyr

Zeus

Victory
Elo1805+24
EAPM86.8
Military units173
First pressure3:56Military Academy
First expansion4:43
Market volume0
Total score 36,399
Military score 15,978
Economic score 16,547
Kills score 3,895
Units killed 182
Units lost 102
Buildings razed 5
Largest army 173
Favorite unit Hoplite 93 fielded
Classical 3:30* Research start 2:30
Heroic 17:26* Estimated start 16:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Athena
Nuba
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DefNotBenniWrFuxi
Match time
SolmyrZeus
God powerThe Peach Blossom Spring
Pioneer2 training queues
Key technologyPickaxe
First military pressureImperial Academy
Key technologyHand Axe
Dao Swordsman84 training queues
Fire Archer14 training queues
Key technologyHusbandry
Pioneer5 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Wuzu Javelineer10 training queues
Fire Archer5 training queues
Wuzu Javelineer35 training queues
Pioneer5 training queues
God powerLightning Weapons
Dao Swordsman85 training queues
Fire Archer15 training queues
MarketMarket
ArmoryArmory
Wuzu Javelineer21 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Fire Archer10 training queues
God powerLightning Weapons
Dao Swordsman15 training queues
Fire Archer5 training queues
Pioneer5 training queues
DefeatMatch result
First military pressureMilitary Academy
Town CenterAdditional center
Hoplite7 training queues
Key technologyHand Axe
Toxotes28 training queues
God powerBolt
God powerBolt
God powerBolt
God powerBolt
God powerBolt
God powerBolt
God powerBolt
God powerBolt
God powerBolt
God powerBolt
God powerBolt
God powerBolt
God powerBolt
God powerBolt
God powerBolt
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Archers
Key technologyBallistics
Key technologyCopper Armor
Key technologyMedium Infantry
Farm transition3 farms clustered
Hoplite50 training queues
Key technologyCopper Weapons
Toxotes10 training queues
God powerRestoration
Jason2 training queues
Key technologyCopper Shields
MarketMarket
MarketMarket
Toxotes30 training queues
Hoplite15 training queues
Key technologyBronze Armor
Key technologyPlow
Key technologyPickaxe
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyShaft Mine
Hoplite21 training queues
God powerBronze
God powerRestoration
Fortress-tier buildingFortress
Peltast5 training queues
MarketMarket
Key technologyBronze Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.2%DefNotBenniWr · Upset
Fastest Classical3:30*Solmyr
Fastest Heroic17:26*Solmyr
First pressure3:56Solmyr · Military Academy
First extra TC4:43Solmyr · Town Center
Fortress timing19:51Solmyr · Fortress
Market timing15:14DefNotBenniWr · Market
Armory timing8:28Solmyr · Armory
Farm transition10:33–10:46Solmyr · 3 farms clustered

Player highlights

Standout performances

Highest total score36,399Solmyr
Highest military score15,978Solmyr
Highest economy score16,547Solmyr
Most kills3,895Solmyr
Most units killed182Solmyr
Most deaths175DefNotBenniWr
Most buildings razed7DefNotBenniWr
Largest army320DefNotBenniWr
Favorite unitDao SwordsmanDefNotBenniWr · 184 fielded

DefNotBenniWr

Largest ArmyMost Deaths

Solmyr

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DefNotBenniWr

Classical timing4:21 estimated completion
Early pressure4:26 · Imperial Academy
Early market / Heroic prep15:14 · Market
Early armory / Heroic prep15:32 · Armory
Heavy walling signal15 wall build events
Large army production320 military units

Solmyr

Fast Classical3:30 estimated completion
Early pressure3:56 · Military Academy
Fast expansion4:43 · Town Center
Early market / Heroic prep15:38 · Market
Early armory / Heroic prep8:28 · Armory
Fortress tech path19:51 · Fortress
Heavy walling signal31 wall build events
Farm transition10:33–10:46 · 3 farms clustered
Large army production173 military units
DefNotBenniWr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DefNotBenniWr · Early MilitaryMeaningful trained combat units were produced during the early opening.
DefNotBenniWr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Solmyr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Solmyr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Solmyr · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Solmyr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DefNotBenniWr

Army

Dao Swordsman184
Wuzu Javelineer66
Fire Archer49
Pioneer17
Nezha Child4
Buildings9 types
House19
Silo17
Wall15
Military Camp5
Machine Workshop3
Armory1
Imperial Academy1
Market1
Temple1
God powers2 invoked
Lightning Weapons2
The Peach Blossom Spring1

Solmyr

Army

Hoplite93
Toxotes68
Peltast5
Jason4
Heracles1
Hydra1
Odysseus1
Buildings12 types
Wall31
Farm23
House18
Granary13
Military Academy11
Storehouse10
Archery Range7
Market3
Temple2
Armory1
Fortress1
Town Center1
God powers3 invoked
Bolt15
Restoration2
Bronze1