Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

WatermelonInTheFanta vs Coh3 lover

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:46
Elysium map preview
Map Elysium
Defeated
WatermelonInTheFantaOdin
Pre-match Elo1533
Win probability49.3%
14:46 Match length Coh3 lover favored
Winner
Coh3 loverHades
Pre-match Elo1538
Win probability50.7%

Match at a glance

WatermelonInTheFanta vs Coh3 lover

WinnerCoh3 lover
MapElysium
QueueRanked 1v1 Supremacy
Duration14:46
Started
Ended
Elo favorite50.7%Coh3 lover
Fastest Classical4:43*WatermelonInTheFanta
First pressure3:58WatermelonInTheFanta · Hersir trained
Most military units89WatermelonInTheFanta
Highest EAPM47.3WatermelonInTheFanta
Defeat
Elo1533-17
EAPM47.3
Military units89
First pressure3:58Hersir trained
First expansion
Market volume0
Total score 11,736
Military score 3,406
Economic score 7,498
Kills score 874
Units killed 35
Units lost 69
Buildings razed 0
Largest army 89
Favorite unit Raiding Cavalry 31 fielded
Classical 4:43* Research start 3:43
Heroic Not reached
Mythic Not reached

Coh3 lover

Hades

Victory
Elo1538+17
EAPM47.0
Military units76
First pressure6:02Archery Range
First expansion
Market volume0
Total score 15,915
Military score 8,063
Economic score 5,773
Kills score 2,079
Units killed 71
Units lost 35
Buildings razed 10
Largest army 76
Favorite unit Toxotes 60 fielded
Classical 5:53* Estimated start 4:53
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WatermelonInTheFantaOdin
Match time
Coh3 loverHades
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir3 training queues
Key technologyHusbandry
Raiding Cavalry9 training queues
Throwing Axeman6 training queues
Hersir4 training queues
God powerForest Fire
Hersir16 training queues
ArmoryArmory
Raiding Cavalry4 training queues
God powerGreat Hunt
Key technologyMedium Cavalry
Godi17 training queues
Key technologyCopper Shields
Throwing Axeman2 training queues
Berserk2 training queues
Raiding Cavalry18 training queues
Hersir2 training queues
Valkyrie3 training queues
DefeatMatch result
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Cyclops4 training queues
First military pressureArchery Range
Toxotes60 training queues
Key technologyMedium Archers
Cyclops4 training queues
God powerPestilence
Cyclops5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%Coh3 lover
Fastest Classical4:43*WatermelonInTheFanta
First pressure3:58WatermelonInTheFanta · Hersir trained
Armory timing9:17WatermelonInTheFanta · Armory

Player highlights

Standout performances

Highest total score15,915Coh3 lover
Highest military score8,063Coh3 lover
Highest economy score7,498WatermelonInTheFanta
Most kills2,079Coh3 lover
Most units killed71Coh3 lover
Most deaths69WatermelonInTheFanta
Most buildings razed10Coh3 lover
Largest army89WatermelonInTheFanta
Favorite unitToxotesCoh3 lover · 60 fielded

WatermelonInTheFanta

Most DeathsMost Resources

Coh3 lover

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

WatermelonInTheFanta

Classical timing4:43 estimated completion
Early pressure3:58 · Hersir trained
Early armory / Heroic prep9:17 · Armory
Large army production89 military units

Coh3 lover

Late Classical5:53 estimated completion
Early pressure6:02 · Archery Range
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.
Coh3 lover · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Coh3 lover · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Coh3 lover · Early MilitaryMeaningful trained combat units were produced during the early opening.
Coh3 lover · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WatermelonInTheFanta

Army

Raiding Cavalry31
Hersir26
Godi17
Throwing Axeman8
Valkyrie4
Berserk3
Buildings7 types
House13
Ox Cart Building6
Great Hall5
Wall2
Armory1
Longhouse1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

Coh3 lover

Army

Toxotes60
Cyclops13
Ajax2
Achilles1
Buildings5 types
House13
Granary4
Archery Range3
Storehouse3
Temple1
God powers2 invoked
Pestilence1
Sentinel1