Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Peruvator vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:35
Giza map preview
Map Giza
Winner
PeruvatorZeus
Pre-match Elo1508
Win probability46.3%
10:35 Match length UpsetThe Elo underdog won
Defeated
WatermelonInTheFantaOdin
Pre-match Elo1534
Win probability53.7%

Match at a glance

Peruvator vs WatermelonInTheFanta

WinnerPeruvator
MapGiza
QueueRanked 1v1 Supremacy
Duration10:35
Started
Ended
Elo favorite53.7%WatermelonInTheFanta · Upset
Fastest Classical3:50*Peruvator
First pressure3:33WatermelonInTheFanta · Hersir trained
Most military units46WatermelonInTheFanta
Highest EAPM62.7Peruvator

Peruvator

Zeus

Victory
Elo1508+19
EAPM62.7
Military units30
First pressure4:03Military Academy
First expansion
Market volume0
Total score 11,575
Military score 5,323
Economic score 5,462
Kills score 790
Units killed 32
Units lost 9
Buildings razed 1
Largest army 30
Favorite unit Hoplite 19 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached
Defeat
Elo1534-19
EAPM43.2
Military units46
First pressure3:33Hersir trained
First expansion
Market volume0
Total score 8,797
Military score 2,981
Economic score 5,570
Kills score 246
Units killed 9
Units lost 30
Buildings razed 0
Largest army 46
Favorite unit Berserk 18 fielded
Classical 4:32* Research start 3:32
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PeruvatorZeus
Match time
WatermelonInTheFantaOdin
First military pressureMilitary Academy
Hoplite19 training queues
Toxotes2 training queues
Key technologyPickaxe
God powerRestoration
Key technologyMedium Infantry
Toxotes3 training queues
Minotaur2 training queues
Key technologyHand Axe
Key technologyMedium Archers
God powerBolt
VictoryMatch result
First military pressureHersir trained
Hersir12 training queues
God powerGreat Hunt
Throwing Axeman2 training queues
Key technologyHusbandry
Raiding Cavalry2 training queues
Berserk18 training queues
Throwing Axeman9 training queues
Hersir2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%WatermelonInTheFanta · Upset
Fastest Classical3:50*Peruvator
First pressure3:33WatermelonInTheFanta · Hersir trained

Player highlights

Standout performances

Highest total score11,575Peruvator
Highest military score5,323Peruvator
Highest economy score5,570WatermelonInTheFanta
Most kills790Peruvator
Most units killed32Peruvator
Most deaths30WatermelonInTheFanta
Most buildings razed1Peruvator
Largest army46WatermelonInTheFanta
Favorite unitHoplitePeruvator · 19 fielded

Peruvator

Highest ScoreMost ImprovementsMost KillsMost Resources

WatermelonInTheFanta

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Peruvator

Fast Classical3:50 estimated completion
Early pressure4:03 · Military Academy
Heavy walling signal11 wall build events

WatermelonInTheFanta

Classical timing4:32 estimated completion
Early pressure3:33 · Hersir trained
Peruvator · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Peruvator

Army

Hoplite19
Toxotes5
Minotaur4
Heracles1
Jason1
Buildings7 types
Wall11
House8
Granary4
Storehouse3
Archery Range1
Military Academy1
Temple1
God powers2 invoked
Bolt1
Restoration1

WatermelonInTheFanta

Army

Berserk18
Hersir14
Throwing Axeman11
Raiding Cavalry2
Valkyrie1
Buildings6 types
House10
Ox Cart Building3
Great Hall2
Longhouse2
Wall2
Temple1
God powers1 invoked
Great Hunt1