Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LiLConti#8032 vs Nocturnal365

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:00
Alfheim map preview
Map Alfheim
Defeated
LiLConti#8032Gaia
Pre-match Elo799
Win probability47.3%
12:00 Match length Nocturnal365 favored
Winner
Nocturnal365Zeus
Pre-match Elo818
Win probability52.7%

Match at a glance

LiLConti#8032 vs Nocturnal365

WinnerNocturnal365
MapAlfheim
QueueRanked 1v1 Supremacy
Duration12:00
Started
Ended
Elo favorite52.7%Nocturnal365
Fastest Classical3:45*Nocturnal365
First pressure4:33Nocturnal365 · Archery Range
First extra TC7:46Nocturnal365 · Town Center
Market timing11:28Nocturnal365 · Market
Most military units20LiLConti#8032
Highest EAPM43.9Nocturnal365
Defeat
Elo799-50
EAPM11.7
Military units20
First pressure4:42Military Barracks
First expansion
Market volume0
Total score 6,624
Military score 2,077
Economic score 4,363
Kills score 184
Units killed 7
Units lost 16
Buildings razed 0
Largest army 20
Favorite unit Automaton 12 fielded
Classical 3:56* Research start 2:56
Heroic Not reached
Mythic Not reached
Victory
Elo818+18
EAPM43.9
Military units12
First pressure4:33Archery Range
First expansion7:46
Market volume0
Total score 12,974
Military score 3,190
Economic score 9,312
Kills score 472
Units killed 18
Units lost 7
Buildings razed 2
Largest army 12
Favorite unit Toxotes 6 fielded
Classical 3:45* Estimated start 2:45
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LiLConti#8032Gaia
Match time
Nocturnal365Zeus
God powerSpider Lair
First military pressureMilitary Barracks
God powerSpider Lair
Automaton9 training queues
Murmillo3 training queues
Oracle3 training queues
Key technologyPlow
God powerSpider Lair
Oracle2 training queues
ArmoryArmory
Key technologyHand Axe
Automaton3 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
First military pressureArchery Range
Toxotes2 training queues
Key technologyPlow
Town CenterAdditional center
Key technologyPickaxe
Toxotes2 training queues
Farm transition17 farms clustered
Hippeus2 training queues
Key technologyMedium Archers
MarketMarket
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%Nocturnal365
Fastest Classical3:45*Nocturnal365
First pressure4:33Nocturnal365 · Archery Range
First extra TC7:46Nocturnal365 · Town Center
Market timing11:28Nocturnal365 · Market
Armory timing9:56LiLConti#8032 · Armory
Farm transition9:28–10:37Nocturnal365 · 17 farms clustered

Player highlights

Standout performances

Highest total score12,974Nocturnal365
Highest military score3,190Nocturnal365
Highest economy score9,312Nocturnal365
Most kills472Nocturnal365
Most units killed18Nocturnal365
Most deaths16LiLConti#8032
Most buildings razed2Nocturnal365
Largest army20LiLConti#8032
Favorite unitAutomatonLiLConti#8032 · 12 fielded

LiLConti#8032

Most Deaths

Nocturnal365

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LiLConti#8032

Fast Classical3:56 estimated completion
Early pressure4:42 · Military Barracks
Early armory / Heroic prep9:56 · Armory
Heavy walling signal10 wall build events

Nocturnal365

Fast Classical3:45 estimated completion
Early pressure4:33 · Archery Range
Fast expansion7:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:28 · Market
Heavy walling signal7 wall build events
Farm transition9:28–10:37 · 17 farms clustered
LiLConti#8032 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LiLConti#8032 · Early MilitaryMeaningful trained combat units were produced during the early opening.
LiLConti#8032 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Nocturnal365 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Nocturnal365 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Nocturnal365 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nocturnal365 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LiLConti#8032

Army

Automaton12
Oracle5
Murmillo3
Buildings7 types
Wall10
Farm2
Armory1
Economic Guild1
Manor1
Military Barracks1
Temple1
God powers1 invoked
Spider Lair3

Nocturnal365

Army

Toxotes6
Hippeus2
Minotaur2
Heracles1
Jason1
Buildings10 types
Farm18
Wall7
House4
Granary3
Storehouse2
Town Center2
Archery Range1
Market1
Stable1
Temple1