Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Meddogg vs epice404

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:36
Blue Lagoon map preview
Map Blue Lagoon
Defeated
MeddoggPoseidon
Pre-match Elo924
Win probability40.8%
23:36 Match length epice404 favored
Winner
epice404Thor
Pre-match Elo989
Win probability59.2%

Match at a glance

Meddogg vs epice404

Winnerepice404
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration23:36
Started
Ended
Elo favorite59.2%epice404
Fastest Classical3:48*Meddogg
First pressure1:44epice404 · Hersir trained
First extra TC9:22epice404 · Town Center
Market timing14:39epice404 · Market
Most military units113epice404
Highest EAPM48.3epice404

Meddogg

Poseidon

Defeat
Elo924-14
EAPM13.0
Military units19
First pressure4:35Stable
First expansion9:38
Market volume0
Total score 12,522
Military score 3,340
Economic score 7,559
Kills score 1,623
Units killed 63
Units lost 202
Buildings razed 0
Largest army 19
Favorite unit Toxotes 7 fielded
Classical 3:48* Research start 2:48
Heroic 14:10* Research start 12:55
Mythic Not reached

epice404

Thor

Victory
Elo989+14
EAPM48.3
Military units113
First pressure1:44Hersir trained
First expansion9:22
Market volume0
Total score 57,703
Military score 23,764
Economic score 28,640
Kills score 5,316
Units killed 202
Units lost 87
Buildings razed 44
Largest army 113
Favorite unit Hersir 41 fielded
Classical 3:56* Estimated start 2:56
Heroic 14:41* Estimated start 13:26
Mythic 19:25* Research start 17:25

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Forseti
Aphrodite
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MeddoggPoseidon
Match time
epice404Thor
God powerLure
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
God powerCease Fire
Hippeus2 training queues
Key technologyHusbandry
Key technologyPlow
Town CenterAdditional center
Key technologyMedium Cavalry
Hippeus3 training queues
ArmoryArmory
Key technologyCopper Armor
Toxotes7 training queues
Farm transition4 farms clustered
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCrenellations
Fortress-tier buildingFortress
God powerCurse
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Theseus2 training queues
Village CenterAdditional center
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Key technologyPickaxe
Hersir3 training queues
Key technologyHusbandry
Key technologyHand Axe
Hersir2 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Hirdman6 training queues
Town CenterAdditional center
Hirdman5 training queues
Hersir6 training queues
Berserk2 training queues
Farm transition12 farms clustered
Key technologyPlow
Throwing Axeman7 training queues
Hersir6 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyBow Saw
Key technologyShaft Mine
MarketMarket
God powerHealing Spring
Hersir10 training queues
Throwing Axeman7 training queues
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Town CenterAdditional center
Portable Ram3 training queues
Throwing Axeman5 training queues
Hersir3 training queues
Frost Giant2 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram2 training queues
God powerFimbulwinter
Key technologyIron Armor
Key technologyBronze Shields
Ballista5 training queues
Jarl3 training queues
Frost Giant4 training queues
Hersir9 training queues
Throwing Axeman16 training queues
Town CenterAdditional center
Berserk4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%epice404
Fastest Classical3:48*Meddogg
Fastest Heroic14:10*Meddogg
Fastest Mythic19:25*epice404
First pressure1:44epice404 · Hersir trained
First extra TC9:22epice404 · Town Center
Fortress timing15:58Meddogg · Fortress
Market timing14:39epice404 · Market
Armory timing7:28epice404 · Dwarven Armory
Farm transition12:32–12:34epice404 · 12 farms clustered

Player highlights

Standout performances

Highest total score57,703epice404
Highest military score23,764epice404
Highest economy score28,640epice404
Most kills5,316epice404
Most units killed202epice404
Most deaths202Meddogg
Most buildings razed44epice404
Largest army113epice404
Favorite unitHersirepice404 · 41 fielded

Meddogg

Most Deaths

epice404

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Meddogg

Fast Classical3:48 estimated completion
Early pressure4:35 · Stable
Expansion signal9:38 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep12:04 · Armory
Fortress tech path15:58 · Fortress
Farm transition14:25–15:20 · 4 farms clustered

epice404

Fast Classical3:56 estimated completion
Early pressure1:44 · Hersir trained
Expansion signal9:22 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:39 · Market
Early armory / Heroic prep7:28 · Dwarven Armory
Fortress tech path16:46 · Hill Fort
Heavy walling signal15 wall build events
Farm transition12:32–12:34 · 12 farms clustered
Large army production113 military units
Meddogg · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Meddogg · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Meddogg · Early MilitaryMeaningful trained combat units were produced during the early opening.
Meddogg · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
epice404 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Meddogg

Army

Toxotes7
Hippeus5
Theseus4
Atalanta2
Hippolyta1
Buildings12 types
Sentry Tower11
House7
Farm6
Storehouse6
Granary4
Archery Range3
Temple3
Stable2
Armory1
Fortress1
Town Center1
Village Center1
God powers3 invoked
Cease Fire1
Curse1
Lure1

epice404

Army

Hersir41
Throwing Axeman35
Hirdman11
Frost Giant7
Berserk6
Ballista5
Portable Ram5
Jarl3
Buildings11 types
Farm23
House17
Wall15
Ox Cart Building8
Longhouse6
Hill Fort3
Town Center3
Great Hall2
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Fimbulwinter1
Healing Spring1