Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

michaelrallo92 vs benoit.jayon

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:38
Blue Lagoon map preview
Map Blue Lagoon
Defeated
michaelrallo92Huitzilopochtli
Pre-match Elo617
Win probability48.0%
18:38 Match length benoit.jayon favored
Winner
benoit.jayonGaia
Pre-match Elo631
Win probability52.0%

Match at a glance

michaelrallo92 vs benoit.jayon

Winnerbenoit.jayon
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration18:38
Started
Ended
Elo favorite52.0%benoit.jayon
Fastest Classical3:55*benoit.jayon
First pressure4:13benoit.jayon · Military Barracks
First extra TC10:20benoit.jayon · Town Center
Market timing13:36benoit.jayon · Market
Most military units57benoit.jayon
Highest EAPM17.1benoit.jayon

michaelrallo92

Huitzilopochtli

Defeat
Elo617-17
EAPM11.0
Military units47
First pressure4:50Warrior Priest trained
First expansion
Market volume0
Total score 16,922
Military score 7,250
Economic score 9,257
Kills score 415
Units killed 12
Units lost 69
Buildings razed 1
Largest army 47
Favorite unit Tlamanih Spearman 25 fielded
Classical 6:07* Research start 5:07
Heroic Not reached
Mythic Not reached
Victory
Elo631+17
EAPM17.1
Military units57
First pressure4:13Military Barracks
First expansion10:20
Market volume0
Total score 30,515
Military score 13,915
Economic score 15,382
Kills score 1,252
Units killed 64
Units lost 11
Buildings razed 0
Largest army 57
Favorite unit Murmillo 16 fielded
Classical 3:55* Research start 2:55
Heroic 15:11* Research start 13:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Oceanus
No choice recorded
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

michaelrallo92Huitzilopochtli
Match time
benoit.jayonGaia
Key technologyHand Axe
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest2 training queues
God powerInfestation
Warrior Priest4 training queues
Farm transition8 farms clustered
Tequihua Archer9 training queues
Tlamanih Spearman11 training queues
Key technologyPlow
Key technologyCrenellations Aztec
God powerBlood Pact
Tequihua Archer3 training queues
Key technologyMedium War Hut Soldiers
MarketMarket
MarketMarket
ArmoryArmory
Tequihua Archer2 training queues
Tlamanih Spearman14 training queues
DefeatMatch result
God powerGaia Forest
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
Murmillo2 training queues
Key technologyPlow
ArmoryArmory
Key technologyMedium Infantry
God powerCarnivora
Key technologyCopper Armor
Murmillo3 training queues
Turma3 training queues
Key technologyMedium Archers
Turma6 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Farm transition3 farms clustered
Turma5 training queues
Murmillo5 training queues
MarketMarket
Key technologyCopper Shields
Key technologyBallistics
Key technologyBow Saw
Key technologyShaft Mine
God powerHesperides Tree
Dryad3 training queues
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Arcus9 training queues
Murmillo6 training queues
Key technologyBow Saw
God powerGaia Forest
Town CenterAdditional center
Destroyer10 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%benoit.jayon
Fastest Classical3:55*benoit.jayon
Fastest Heroic15:11*benoit.jayon
First pressure4:13benoit.jayon · Military Barracks
First extra TC10:20benoit.jayon · Town Center
Fortress timing16:02benoit.jayon · Palace
Market timing13:36benoit.jayon · Market
Armory timing5:26benoit.jayon · Armory
Farm transition9:40–9:44michaelrallo92 · 8 farms clustered

Player highlights

Standout performances

Highest total score30,515benoit.jayon
Highest military score13,915benoit.jayon
Highest economy score15,382benoit.jayon
Most kills1,252benoit.jayon
Most units killed64benoit.jayon
Most deaths69michaelrallo92
Most buildings razed1michaelrallo92
Largest army57benoit.jayon
Favorite unitTlamanih Spearmanmichaelrallo92 · 25 fielded

michaelrallo92

Most Deaths

benoit.jayon

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

michaelrallo92

Late Classical6:07 estimated completion
Early pressure4:50 · Warrior Priest trained
Early market / Heroic prep17:10 · Market
Early armory / Heroic prep18:05 · Armory
Farm transition9:40–9:44 · 8 farms clustered

benoit.jayon

Fast Classical3:55 estimated completion
Early pressure4:13 · Military Barracks
Expansion signal10:20 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:36 · Market
Early armory / Heroic prep5:26 · Armory
Fortress tech path16:02 · Palace
Farm transition11:06–12:07 · 3 farms clustered
michaelrallo92 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
michaelrallo92 · Late ClassicalClassical completed after 5:00 on a standard land opening.
benoit.jayon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
benoit.jayon · Early MilitaryMeaningful trained combat units were produced during the early opening.
benoit.jayon · Fast ClassicalClassical completed before 4:00 on a standard land opening.
benoit.jayon · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

michaelrallo92

Army

Tlamanih Spearman25
Tequihua Archer14
Warrior Priest6
Maquizcoatl2
Buildings8 types
Farm18
House16
Sentry Tower8
War Hut8
Calpulli6
Market2
Armory1
Temple1
God powers2 invoked
Blood Pact1
Infestation1

benoit.jayon

Army

Murmillo16
Turma15
Destroyer10
Arcus9
Caladria3
Dryad3
Oracle1
Buildings11 types
Manor9
Farm6
Economic Guild4
Military Barracks3
Sentry Tower2
Town Center2
Armory1
Counter Barracks1
Market1
Palace1
Temple1
God powers3 invoked
Gaia Forest3
Carnivora1
Hesperides Tree1