Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LiLConti#8032 vs epice404

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:30
Elysium map preview
Map Elysium
Defeated
LiLConti#8032Gaia
Pre-match Elo849
Win probability32.6%
19:30 Match length epice404 favored
Winner
epice404Thor
Pre-match Elo975
Win probability67.4%

Match at a glance

LiLConti#8032 vs epice404

Winnerepice404
MapElysium
QueueRanked 1v1 Supremacy
Duration19:30
Started
Ended
Elo favorite67.4%epice404
Fastest Classical4:30*epice404
First pressure1:44epice404 · Hersir trained
First extra TC12:26epice404 · Town Center
Market timing18:20epice404 · Market
Most military units29epice404
Highest EAPM44.4epice404
Defeat
Elo849-36
EAPM8.9
Military units20
First pressure8:47Military Barracks
First expansion
Market volume0
Total score 12,408
Military score 4,527
Economic score 7,750
Kills score 131
Units killed 6
Units lost 22
Buildings razed 0
Largest army 20
Favorite unit Murmillo 7 fielded
Classical 6:24* Research start 5:24
Heroic Not reached
Mythic Not reached

epice404

Thor

Victory
Elo975+13
EAPM44.4
Military units29
First pressure1:44Hersir trained
First expansion12:26
Market volume0
Total score 40,204
Military score 17,546
Economic score 21,577
Kills score 1,081
Units killed 29
Units lost 6
Buildings razed 10
Largest army 29
Favorite unit Hersir 9 fielded
Classical 4:30* Research start 3:30
Heroic 15:26* Estimated start 14:11
Mythic Research start 18:40 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Forseti
No choice recorded
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LiLConti#8032Gaia
Match time
epice404Thor
God powerSpider Lair
First military pressureMilitary Barracks
God powerSpider Lair
Murmillo5 training queues
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Automaton4 training queues
Key technologyBow Saw
Key technologyCopper Armor
Key technologyCopper Shields
Oracle5 training queues
Key technologyCrenellations
Key technologyCopper Weapons
Oracle2 training queues
God powerSpider Lair
Key technologyMedium Archers
Turma2 training queues
God powerSpider Lair
Murmillo2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Key technologyHand Axe
Key technologyHusbandry
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyPickaxe
Throwing Axeman2 training queues
Hersir2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Hersir2 training queues
Hirdman3 training queues
Berserk2 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyBallistics
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Raiding Cavalry9 training queues
Town CenterAdditional center
Key technologyMeteoric Iron Armor
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Portable Ram2 training queues
God powerHealing Spring
Farm transition32 farms clustered
Fortress-tier buildingHill Fort
MarketMarket
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.4%epice404
Fastest Classical4:30*epice404
Fastest Heroic15:26*epice404
First pressure1:44epice404 · Hersir trained
First extra TC12:26epice404 · Town Center
Fortress timing15:46epice404 · Hill Fort
Market timing18:20epice404 · Market
Armory timing6:12epice404 · Dwarven Armory
Farm transition17:15–18:22epice404 · 32 farms clustered

Player highlights

Standout performances

Highest total score40,204epice404
Highest military score17,546epice404
Highest economy score21,577epice404
Most kills1,081epice404
Most units killed29epice404
Most deaths22LiLConti#8032
Most buildings razed10epice404
Largest army29epice404
Favorite unitHersirepice404 · 9 fielded

LiLConti#8032

Most Deaths

epice404

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LiLConti#8032

Late Classical6:24 estimated completion
Delayed pressure8:47 · Military Barracks
Early armory / Heroic prep11:06 · Armory
Heavy walling signal24 wall build events

epice404

Classical timing4:30 estimated completion
Early pressure1:44 · Hersir trained
Expansion signal12:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:20 · Market
Early armory / Heroic prep6:12 · Dwarven Armory
Fortress tech path15:46 · Hill Fort
Heavy walling signal31 wall build events
Farm transition17:15–18:22 · 32 farms clustered
LiLConti#8032 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LiLConti#8032 · Late ClassicalClassical completed after 5:00 on a standard land opening.
epice404 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LiLConti#8032

Army

Murmillo7
Oracle7
Automaton4
Turma2
Buildings9 types
Wall24
Farm5
Manor3
Sentry Tower3
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
God powers1 invoked
Spider Lair4

epice404

Army

Hersir9
Raiding Cavalry9
Hirdman3
Portable Ram3
Berserk2
Throwing Axeman2
Frost Giant1
Buildings11 types
Farm33
Wall31
House14
Ox Cart Building8
Longhouse4
Great Hall3
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers1 invoked
Healing Spring1