Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chelsea vs mithrandir

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:47
Elysium map preview
Map Elysium
Defeated
ChelseaHades
Pre-match Elo1252
Win probability40.3%
20:47 Match length mithrandir favored
Winner
mithrandirSet
Pre-match Elo1320
Win probability59.7%

Match at a glance

Chelsea vs mithrandir

Winnermithrandir
MapElysium
QueueRanked 1v1 Supremacy
Duration20:47
Started
Ended
Elo favorite59.7%mithrandir
Fastest Classical3:14*Chelsea
First pressure6:39mithrandir · Barracks
Market timing7:02Chelsea · Market
First extra TC4:30Chelsea · Town Center
Most military units168Chelsea
Highest EAPM45.0Chelsea
Market volume1,600Chelsea

Chelsea

Hades

Defeat
Elo1252-14
EAPM45.0
Military units168
First pressure7:10Military Academy
First expansion4:30
Market volume1600
Total score 26,521
Military score 7,224
Economic score 16,433
Kills score 2,864
Units killed 87
Units lost 186
Buildings razed 4
Largest army 168
Favorite unit Peltast 91 fielded
Classical 3:14* Estimated start 2:14
Heroic 9:22* Research start 8:07
Mythic Not reached
Victory
Elo1320+14
EAPM44.1
Military units156
First pressure6:39Barracks
First expansion5:19
Market volume0
Total score 50,087
Military score 20,213
Economic score 24,920
Kills score 4,966
Units killed 188
Units lost 98
Buildings razed 11
Largest army 156
Favorite unit Slinger 126 fielded
Classical 4:57* Research start 3:57
Heroic 9:35* Research start 8:20
Mythic 20:22* Research start 18:22

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ptah
Aphrodite
HeroicAge
Sekhmet
No choice recorded
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChelseaHades
Match time
mithrandirSet
Town CenterAdditional center
Ajax2 training queues
MarketMarket
First military pressureMilitary Academy
Fortress-tier buildingFortress
Peltast91 training queues
ArmoryArmory
Hoplite7 training queues
Key technologyMedium Archers
Key technologyHand Axe
Hypaspist40 training queues
Key technologyCopper Weapons
ArmoryArmory
Key technologyCopper Armor
Key technologyPickaxe
Key technologyHusbandry
Key technologyMedium Infantry
Toxotes3 training queues
God powerCurse
God powerRestoration
Chiron2 training queues
Ajax2 training queues
Achilles2 training queues
Chiron2 training queues
Fortress-tier buildingFortress
Ajax3 training queues
Hoplite2 training queues
Hypaspist4 training queues
Key technologyHeavy Archers
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
DefeatMatch result
Key technologyPickaxe
God powerVision
God powerShifting Sands
Town CenterAdditional center
Key technologyHand Axe
ArmoryArmory
God powerVision
First military pressureBarracks
Slinger35 training queues
God powerVision
Key technologyCopper Weapons
God powerCitadel
Key technologyBallistics
Key technologyMedium Slingers
Key technologyBronze Weapons
Key technologyHeavy Slingers
God powerVision
Siege Tower10 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Slinger32 training queues
Farm transition24 farms clustered
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Armor
Key technologyCopper Shields
Siege Tower7 training queues
God powerVision
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Shields
Slinger59 training queues
Siege Tower8 training queues
Key technologyIron Weapons
Key technologyChampion Slingers
God powerVision
Scarab2 training queues
God powerTornado
Catapult3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.7%mithrandir
Fastest Classical3:14*Chelsea
Fastest Heroic9:22*Chelsea
Fastest Mythic20:22*mithrandir
First pressure6:39mithrandir · Barracks
First extra TC4:30Chelsea · Town Center
Fortress timing9:34Chelsea · Fortress
Market timing7:02Chelsea · Market
Armory timing6:11mithrandir · Armory
Farm transition14:31–15:42mithrandir · 24 farms clustered

Player highlights

Standout performances

Highest total score50,087mithrandir
Highest military score20,213mithrandir
Highest economy score24,920mithrandir
Most kills4,966mithrandir
Most units killed188mithrandir
Most deaths186Chelsea
Most buildings razed11mithrandir
Largest army168Chelsea
Favorite unitSlingermithrandir · 126 fielded

Chelsea

Most Deaths

mithrandir

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chelsea

Fast Classical3:14 estimated completion
Delayed pressure7:10 · Military Academy
Fast expansion4:30 · Town Center
Early market / Heroic prep7:02 · Market
Early armory / Heroic prep10:00 · Armory
Fortress tech path9:34 · Fortress
Market economy signal1,600 total resource volume
Large army production168 military units

mithrandir

Classical timing4:57 estimated completion
Early pressure6:39 · Barracks
Fast expansion5:19 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:11 · Armory
Fortress tech path14:52 · Migdol Stronghold
Farm transition14:31–15:42 · 24 farms clustered
Large army production156 military units
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
mithrandir · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mithrandir · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mithrandir · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
mithrandir · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

Chelsea

Bought

Food500
Wood600

Sold

Wood500
Total player market volume1600

mithrandir

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chelsea

Army

Peltast91
Hypaspist44
Hoplite9
Ajax8
Achilles6
Chiron6
Toxotes3
Petrobolos1
Buildings10 types
House18
Granary11
Archery Range10
Storehouse7
Military Academy4
Armory3
Fortress2
Market1
Temple1
Town Center1
God powers2 invoked
Curse1
Restoration1

mithrandir

Army

Slinger126
Siege Tower25
Catapult3
Scarab2
Buildings15 types
Farm43
House19
Barracks6
Lumber Camp5
Mining Camp5
Obelisk4
Siege Works4
Granary3
Temple3
Town Center2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Vision6
Citadel1
Shifting Sands1
Tornado1