Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chief vs Doom

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:17
Giza map preview
Map Giza
Defeated
ChiefZeus
Pre-match Elo1157
Win probability48.0%
26:17 Match length Doom favored
Winner
DoomQuetzalcoatl
Pre-match Elo1171
Win probability52.0%

Match at a glance

Chief vs Doom

WinnerDoom
MapGiza
QueueRanked 1v1 Supremacy
Duration26:17
Started
Ended
Elo favorite52.0%Doom
Fastest Classical3:53*Chief
First pressure4:05Doom · Warrior Priest trained
First extra TC8:05Doom · Town Center
Market timing7:25Doom · Market
Most military units274Doom
Highest EAPM75.9Doom
Market volume2,400Doom

Chief

Zeus

Defeat
Elo1157-17
EAPM52.8
Military units230
First pressure4:06Military Academy
First expansion
Market volume0
Total score 34,612
Military score 11,155
Economic score 18,675
Kills score 4,782
Units killed 188
Units lost 236
Buildings razed 1
Largest army 230
Favorite unit Hippeus 60 fielded
Classical 3:53* Estimated start 2:53
Heroic 14:01* Estimated start 12:46
Mythic Not reached

Doom

Quetzalcoatl

Victory
Elo1171+17
EAPM75.9
Military units274
First pressure4:05Warrior Priest trained
First expansion8:05
Market volume2400
Total score 44,768
Military score 16,857
Economic score 21,399
Kills score 6,564
Units killed 236
Units lost 199
Buildings razed 9
Largest army 274
Favorite unit Tlamanih Spearman 74 fielded
Classical 4:25* Research start 3:25
Heroic 17:33* Research start 16:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Patecatl
Dionysus
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChiefZeus
Match time
DoomQuetzalcoatl
First military pressureMilitary Academy
Key technologyMedium Infantry
Hoplite14 training queues
Key technologyHusbandry
Hippeus16 training queues
God powerRestoration
Hoplite8 training queues
ArmoryArmory
Toxotes6 training queues
Key technologyMedium Cavalry
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
God powerBronze
Key technologyHeavy Infantry
Hypaspist11 training queues
Key technologyHeavy Cavalry
Farm transition5 farms clustered
Toxotes9 training queues
Hoplite3 training queues
Hippeus6 training queues
Peltast2 training queues
Key technologyBronze Shields
Key technologyHeavy Archers
Hippeus5 training queues
God powerBolt
Toxotes4 training queues
Hypaspist45 training queues
Peltast14 training queues
Hippeus33 training queues
Minotaur4 training queues
Hoplite2 training queues
Fortress-tier buildingFortress
MarketMarket
Minotaur2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBallistics
Peltast12 training queues
Hoplite16 training queues
Minotaur2 training queues
Heracles2 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Key technologyHand Axe
Key technologyPickaxe
Ocelotl Warrior9 training queues
Key technologyMedium Nobles Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
MarketMarket
Town CenterAdditional center
Warrior Priest4 training queues
Key technologyMedium Nobles Hut Soldiers
ArmoryArmory
Ocelotl Warrior3 training queues
Key technologyPlow
God powerTailwind
God powerAgave Bloom
Farm transition23 farms clustered
Ocelotl Warrior10 training queues
Key technologyMedium War Hut Soldiers
Tlamanih Spearman25 training queues
Tequihua Archer20 training queues
Warrior Priest3 training queues
God powerTailwind
Tequihua Archer10 training queues
Ocelotl Warrior2 training queues
Tlamanih Spearman4 training queues
Key technologyBow Saw
Key technologyHeavy Nobles Hut Soldiers
Eagle Warrior30 training queues
Ayotochtli2 training queues
Warrior Priest2 training queues
God powerEarth Monster
Key technologyHeavy War Hut Soldiers
Tlamanih Spearman20 training queues
Ocelotl Warrior10 training queues
Tequihua Archer5 training queues
Key technologyBallistics
God powerTailwind
Tlamanih Spearman5 training queues
Ocelotl Warrior35 training queues
Eagle Warrior35 training queues
Town CenterAdditional center
Key technologyShaft Mine
Tlamanih Spearman5 training queues
Warrior Priest2 training queues
Tlamanih Spearman15 training queues
Ayotochtli2 training queues
Tequihua Archer5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%Doom
Fastest Classical3:53*Chief
Fastest Heroic14:01*Chief
First pressure4:05Doom · Warrior Priest trained
First extra TC8:05Doom · Town Center
Fortress timing14:40Chief · Fortress
Market timing7:25Doom · Market
Armory timing8:56Doom · Armory
Farm transition11:59–12:45Doom · 23 farms clustered

Player highlights

Standout performances

Highest total score44,768Doom
Highest military score16,857Doom
Highest economy score21,399Doom
Most kills6,564Doom
Most units killed236Doom
Most deaths236Chief
Most buildings razed9Doom
Largest army274Doom
Favorite unitTlamanih SpearmanDoom · 74 fielded

Chief

Most DeathsMost Improvements

Doom

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chief

Fast Classical3:53 estimated completion
Early pressure4:06 · Military Academy
Early market / Heroic prep23:11 · Market
Early armory / Heroic prep11:16 · Armory
Fortress tech path14:40 · Fortress
Farm transition15:51–15:52 · 5 farms clustered
Large army production230 military units

Doom

Classical timing4:25 estimated completion
Early pressure4:05 · Warrior Priest trained
Fast expansion8:05 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:25 · Market
Early armory / Heroic prep8:56 · Armory
Farm transition11:59–12:45 · 23 farms clustered
Market economy signal2,400 total resource volume
Large army production274 military units
Chief · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Chief · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chief · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chief · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Doom · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Doom · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Doom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Doom · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2400 total volume

Chief

Bought

No buys

Sold

No sells

Total player market volume0

Doom

Bought

Wood100

Sold

Food600
Wood1700
Total player market volume2400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chief

Army

Hippeus60
Hypaspist56
Hoplite43
Peltast28
Toxotes19
Minotaur8
Jason7
Heracles6
Odysseus3
Buildings11 types
Farm34
House16
Storehouse10
Archery Range8
Stable8
Granary7
Military Academy6
Fortress2
Armory1
Market1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1

Doom

Army

Tlamanih Spearman74
Ocelotl Warrior69
Eagle Warrior65
Tequihua Archer40
Warrior Priest18
Ayotochtli6
Centzon Totochtin2
Buildings10 types
Farm34
Calpulli17
House16
Nobles Hut5
Wall3
War Hut3
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Tailwind3
Agave Bloom1
Earth Monster1