Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MCN vs Bob the V

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:36
Savannah map preview
Map Savannah
Winner
MCNPoseidon
Pre-match Elo1284
Win probability44.6%
31:36 Match length UpsetThe Elo underdog won
Defeated
Bob the VHades
Pre-match Elo1322
Win probability55.4%

Match at a glance

MCN vs Bob the V

WinnerMCN
MapSavannah
QueueRanked 1v1 Supremacy
Duration31:36
Started
Ended
Elo favorite55.4%Bob the V · Upset
Fastest Classical4:06*Bob the V
First pressure5:00MCN · Stable
First extra TC4:14Bob the V · Town Center
Market timing11:13Bob the V · Market
Most military units315Bob the V
Highest EAPM52.2Bob the V
Market volume4,200Bob the V

MCN

Poseidon

Victory
Elo1284+20
EAPM32.2
Military units196
First pressure5:00Stable
First expansion6:30
Market volume0
Total score 78,360
Military score 25,987
Economic score 42,021
Kills score 10,440
Units killed 393
Units lost 274
Buildings razed 29
Largest army 196
Favorite unit Hippeus 62 fielded
Classical 4:51* Research start 3:51
Heroic 11:07* Research start 9:52
Mythic 18:19* Research start 16:19

Bob the V

Hades

Defeat
Elo1322-20
EAPM52.2
Military units315
First pressure6:49Military Academy
First expansion4:14
Market volume4200
Total score 44,863
Military score 15,169
Economic score 21,639
Kills score 8,139
Units killed 274
Units lost 392
Buildings razed 29
Largest army 315
Favorite unit Hoplite 108 fielded
Classical 4:06* Estimated start 3:06
Heroic 13:58* Estimated start 12:43
Mythic 20:34* Estimated start 18:34

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
Dionysus
HeroicAge
Aphrodite
Hephaestus
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MCNPoseidon
Match time
Bob the VHades
God powerLure
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
Town CenterAdditional center
Toxotes6 training queues
Hippeus3 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Armor
Key technologyCopper Weapons
Hypaspist20 training queues
Key technologyShaft Mine
Key technologyHeavy Infantry
Farm transition11 farms clustered
Key technologyBow Saw
Key technologyPlow
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
God powerCease Fire
God powerBronze
Fortress-tier buildingFortress
Hippolyta2 training queues
Key technologyCrenellations
Town CenterAdditional center
Hypaspist12 training queues
God powerPlenty Vault
Hetairos2 training queues
Key technologyChampion Infantry
Fortress-tier buildingFortress
Hippeus20 training queues
MarketMarket
Key technologyChampion Cavalry
Hetairos8 training queues
Trade route startedCaravan Greek queued
Petrobolos2 training queues
Hoplite5 training queues
Hippeus26 training queues
God powerTitan Gate
Prodromos15 training queues
Petrobolos10 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Hetairos5 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Hypaspist3 training queues
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
Fortress-tier buildingFortress
Hypaspist10 training queues
Hippeus11 training queues
Helepolis2 training queues
Hetairos4 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyCrenellations
Hypaspist10 training queues
Fortress-tier buildingFortress
VictoryMatch result
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Hoplite8 training queues
Key technologyPlow
Farm transition25 farms clustered
Toxotes53 training queues
MarketMarket
ArmoryArmory
Hippeus37 training queues
Hoplite38 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Fortress-tier buildingFortress
God powerCurse
God powerRestoration
God powerSentinel
Petrobolos3 training queues
Peltast2 training queues
Key technologyCopper Armor
Town CenterAdditional center
Petrobolos2 training queues
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
God powerPlenty Vault
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyMedium Cavalry
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyBallistics
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Armor
Hoplite30 training queues
Prodromos15 training queues
Key technologyIron Shields
Town CenterAdditional center
Petrobolos3 training queues
Toxotes5 training queues
Town CenterAdditional center
Town CenterAdditional center
Hippeus5 training queues
Prodromos8 training queues
Key technologyShaft Mine
MarketMarket
MarketMarket
Toxotes34 training queues
Trade route startedCaravan Greek queued
MarketMarket
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyHeavy Cavalry
Hippeus17 training queues
Hoplite30 training queues
God powerTitan Gate
Hypaspist2 training queues
God powerRestoration
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%Bob the V · Upset
Fastest Classical4:06*Bob the V
Fastest Heroic11:07*MCN
Fastest Mythic18:19*MCN
First pressure5:00MCN · Stable
First extra TC4:14Bob the V · Town Center
Fortress timing13:31MCN · Fortress
Market timing11:13Bob the V · Market
Armory timing8:51MCN · Armory
Farm transition9:46–10:55Bob the V · 25 farms clustered
Trade route started21:11MCN

Player highlights

Standout performances

Highest total score78,360MCN
Highest military score25,987MCN
Highest economy score42,021MCN
Most kills10,440MCN
Most units killed393MCN
Most deaths392Bob the V
Most buildings razed29MCN
Largest army315Bob the V
Favorite unitHopliteBob the V · 108 fielded

MCN

Highest ScoreMost ImprovementsMost KillsMost Resources

Bob the V

Largest ArmyMost DeathsMost Titan Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MCN

Classical timing4:51 estimated completion
Early pressure5:00 · Stable
Fast expansion6:30 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep20:22 · Market
Early armory / Heroic prep8:51 · Armory
Fortress tech path13:31 · Fortress
Farm transition12:04–13:14 · 11 farms clustered
Trade route started21:11 · Caravan Greek queued
Large army production196 military units

Bob the V

Classical timing4:06 estimated completion
Early pressure6:49 · Military Academy
Fast expansion4:14 · Town Center
Multi-TC boom signal7 expansion build events
Early market / Heroic prep11:13 · Market
Early armory / Heroic prep12:47 · Armory
Fortress tech path13:57 · Fortress
Farm transition9:46–10:55 · 25 farms clustered
Trade route started25:48 · Caravan Greek queued
Market economy signal4,200 total resource volume
Large army production315 military units
MCN · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
MCN · Early MilitaryMeaningful trained combat units were produced during the early opening.
MCN · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
MCN · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Bob the V · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Bob the V · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bob the V · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4200 total volume

MCN

Bought

No buys

Sold

No sells

Total player market volume0

Bob the V

Bought

Food300

Sold

Food500
Wood3400
Total player market volume4200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MCN

Army

Hippeus62
Hypaspist55
Hetairos19
Prodromos16
Petrobolos13
Atalanta6
Toxotes6
Hoplite5
Theseus5
Hippolyta3
Helepolis2
Polyphemus2
Hydra1
Peltast1
Buildings13 types
Farm38
House29
Storehouse14
Stable12
Military Academy9
Fortress8
Archery Range5
Town Center4
Granary2
Sentry Tower2
Armory1
Market1
Temple1
God powers5 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1
Titan Gate1

Bob the V

Army

Hoplite108
Toxotes92
Hippeus59
Prodromos24
Petrobolos9
Hypaspist5
Achilles4
Ajax4
Chiron4
Peltast4
Perseus2
Buildings13 types
Farm42
House28
Storehouse9
Stable8
Military Academy7
Town Center7
Archery Range6
Armory5
Granary5
Wall5
Market4
Fortress1
Temple1
God powers5 invoked
Restoration2
Curse1
Plenty Vault1
Sentinel1
Titan Gate1