Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Peruvator vs zodiac_

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:46
Megalopolis map preview
Map Megalopolis
Defeated
PeruvatorZeus
Pre-match Elo1490
Win probability38.8%
24:46 Match length zodiac_ favored
Winner
zodiac_Isis
Pre-match Elo1569
Win probability61.2%

Match at a glance

Peruvator vs zodiac_

Winnerzodiac_
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration24:46
Started
Ended
Elo favorite61.2%zodiac_
Fastest Classical3:52*Peruvator
First pressure4:51zodiac_ · Barracks
First extra TC4:00Peruvator · Town Center
Market timing18:57zodiac_ · Market
Most military units247Peruvator
Highest EAPM76.5Peruvator
Market volume3,400Peruvator

Peruvator

Zeus

Defeat
Elo1490-14
EAPM76.5
Military units247
First pressure5:27Military Academy
First expansion4:00
Market volume3400
Total score 39,376
Military score 8,816
Economic score 23,712
Kills score 6,848
Units killed 182
Units lost 226
Buildings razed 12
Largest army 247
Favorite unit Hoplite 127 fielded
Classical 3:52* Research start 2:52
Heroic 16:34* Research start 15:19
Mythic 24:14* Estimated start 22:14

zodiac_

Isis

Victory
Elo1569+14
EAPM75.4
Military units205
First pressure4:51Barracks
First expansion6:06
Market volume0
Total score 49,911
Military score 18,246
Economic score 25,215
Kills score 6,472
Units killed 226
Units lost 194
Buildings razed 35
Largest army 205
Favorite unit Axeman 69 fielded
Classical 5:00* Estimated start 4:00
Heroic 10:08* Research start 8:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Bast
Dionysus
HeroicAge
Nephthys
Hera
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PeruvatorZeus
Match time
zodiac_Isis
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite4 training queues
Key technologyPickaxe
Toxotes12 training queues
Key technologyHusbandry
Key technologyHand Axe
Hoplite19 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
God powerBolt
Hoplite44 training queues
Toxotes25 training queues
God powerRestoration
Farm transition14 farms clustered
Key technologyPlow
Town CenterAdditional center
Toxotes5 training queues
Key technologyHand Axe
Key technologyHeavy Infantry
Key technologyHeavy Archers
Peltast38 training queues
Hypaspist10 training queues
God powerBronze
Town CenterAdditional center
Hoplite55 training queues
MarketMarket
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Peltast5 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
MarketMarket
Hypaspist5 training queues
Hoplite5 training queues
Town CenterAdditional center
Hypaspist5 training queues
Peltast5 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
God powerProsperity
God powerProsperity
Key technologyHusbandry
Town CenterAdditional center
Axeman28 training queues
ArmoryArmory
Key technologyMedium Axemen
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyHand Axe
Key technologyCopper Armor
God powerAncestors
God powerAncestors
God powerEclipse
Siege Tower4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Axemen
Camel Rider9 training queues
Chariot Archer30 training queues
Axeman6 training queues
Sphinx5 training queues
Siege Tower2 training queues
Key technologyHeavy Chariot Archers
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
War Elephant4 training queues
Siege Tower4 training queues
Key technologyShaft Mine
Axeman13 training queues
Key technologyBronze Weapons
Key technologyBallistics
Key technologyBronze Shields
Town CenterAdditional center
Farm transition26 farms clustered
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer18 training queues
MarketMarket
Key technologyPlow
War Elephant4 training queues
Key technologyHeavy War Elephants
Camel Rider5 training queues
Siege Tower15 training queues
Axeman20 training queues
Key technologyBronze Armor
Fortress-tier buildingMigdol Stronghold
Chariot Archer3 training queues
War Elephant13 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider3 training queues
Chariot Archer8 training queues
Town CenterAdditional center
Mercenary Cavalry2 training queues
Mercenary2 training queues
Fortress-tier buildingMigdol Stronghold
Axeman2 training queues
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.2%zodiac_
Fastest Classical3:52*Peruvator
Fastest Heroic10:08*zodiac_
Fastest Mythic24:14*Peruvator
First pressure4:51zodiac_ · Barracks
First extra TC4:00Peruvator · Town Center
Fortress timing10:58zodiac_ · Migdol Stronghold
Market timing18:57zodiac_ · Market
Armory timing7:06zodiac_ · Armory
Farm transition12:45–13:57Peruvator · 14 farms clustered

Player highlights

Standout performances

Highest total score49,911zodiac_
Highest military score18,246zodiac_
Highest economy score25,215zodiac_
Most kills6,848Peruvator
Most units killed226zodiac_
Most deaths226Peruvator
Most buildings razed35zodiac_
Largest army247Peruvator
Favorite unitHoplitePeruvator · 127 fielded

Peruvator

Largest ArmyMost Deaths

zodiac_

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Peruvator

Fast Classical3:52 estimated completion
Early pressure5:27 · Military Academy
Fast expansion4:00 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep20:16 · Market
Early armory / Heroic prep9:58 · Armory
Fortress tech path21:14 · Fortress
Farm transition12:45–13:57 · 14 farms clustered
Market economy signal3,400 total resource volume
Large army production247 military units

zodiac_

Late Classical5:00 estimated completion
Early pressure4:51 · Barracks
Fast expansion6:06 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:57 · Market
Early armory / Heroic prep7:06 · Armory
Fortress tech path10:58 · Migdol Stronghold
Farm transition17:47–17:51 · 26 farms clustered
Large army production205 military units
Peruvator · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Peruvator · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
zodiac_ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
zodiac_ · Late ClassicalClassical completed after 5:00 on a standard land opening.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3400 total volume

Peruvator

Bought

Food600

Sold

Food500
Wood2300
Total player market volume3400

zodiac_

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Peruvator

Army

Hoplite127
Peltast48
Toxotes43
Hypaspist20
Heracles4
Jason4
Odysseus1
Buildings13 types
Farm51
House37
Granary10
Storehouse9
Archery Range8
Military Academy8
Town Center6
Wall4
Fortress3
Market2
Temple2
Armory1
Sentry Tower1
God powers3 invoked
Bolt1
Bronze1
Restoration1

zodiac_

Army

Axeman69
Chariot Archer59
Siege Tower25
War Elephant22
Camel Rider19
Sphinx6
Mercenary2
Mercenary Cavalry2
Slinger1
Buildings15 types
Farm31
House17
Migdol Stronghold10
Granary9
Obelisk8
Mining Camp7
Lumber Camp6
Siege Works5
Barracks3
Town Center3
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Ancestors2
Prosperity2
Eclipse1