Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

relentless#7813 vs HKSiuShingShing

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:49
Valley Of Kings map preview
Map Valley Of Kings
Defeated
relentless#7813Freyr
Pre-match Elo866
Win probability61.7%
30:49 Match length UpsetThe Elo underdog won
Winner
HKSiuShingShingPoseidon
Pre-match Elo783
Win probability38.3%

Match at a glance

relentless#7813 vs HKSiuShingShing

WinnerHKSiuShingShing
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration30:49
Started
Ended
Elo favorite61.7%relentless#7813 · Upset
Fastest Classical3:38*relentless#7813
First pressure3:23relentless#7813 · Hersir trained
First extra TC7:42relentless#7813 · Town Center
Market timing13:45relentless#7813 · Market
Most military units168HKSiuShingShing
Highest EAPM48.2relentless#7813
Market volume8,300HKSiuShingShing
Defeat
Elo866-22
EAPM48.2
Military units144
First pressure3:23Hersir trained
First expansion7:42
Market volume7700
Total score 37,637
Military score 7,930
Economic score 25,617
Kills score 4,090
Units killed 157
Units lost 206
Buildings razed 2
Largest army 144
Favorite unit Hirdman 57 fielded
Classical 3:38* Estimated start 2:38
Heroic 10:33* Estimated start 9:18
Mythic 21:04* Estimated start 19:04

HKSiuShingShing

Poseidon

Victory
Elo783+22
EAPM27.2
Military units168
First pressure4:43Stable
First expansion8:21
Market volume8300
Total score 71,456
Military score 24,378
Economic score 41,147
Kills score 5,997
Units killed 206
Units lost 166
Buildings razed 30
Largest army 168
Favorite unit Hippeus 48 fielded
Classical 4:36* Research start 3:36
Heroic 15:10* Research start 13:55
Mythic 21:30* Research start 19:30

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
Hel
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

relentless#7813Freyr
Match time
HKSiuShingShingPoseidon
First military pressureHersir trained
God powerAsgardian Bastion
Hirdman6 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Hirdman3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Throwing Axeman8 training queues
Key technologyHusbandry
Farm transition7 farms clustered
Throwing Axeman6 training queues
Town CenterAdditional center
Key technologyPlow
Hirdman25 training queues
MarketMarket
Key technologyCopper Weapons
Key technologyBallistics
Hersir3 training queues
Throwing Axeman4 training queues
God powerAsgardian Bastion
Key technologyCrenellations
Hirdman9 training queues
Key technologyHeavy Infantry
ArmoryArmory
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Throwing Axeman13 training queues
Portable Ram6 training queues
Godi11 training queues
Hersir14 training queues
God powerFlaming Weapons
God powerNidhogg
Hirdman8 training queues
Fire Giant6 training queues
Frost Giant2 training queues
God powerAsgardian Bastion
Town CenterAdditional center
God powerGullinbursti
Hersir12 training queues
Hirdman6 training queues
MarketMarket
DefeatMatch result
God powerLure
First military pressureStable
Hippeus2 training queues
Key technologyMedium Cavalry
Hippeus3 training queues
Key technologyPickaxe
Town CenterAdditional center
Hippeus16 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Farm transition14 farms clustered
Key technologyPlow
Town CenterAdditional center
Hippeus2 training queues
Key technologyBallistics
Hippeus4 training queues
Key technologyMedium Archers
Toxotes16 training queues
Key technologyHeavy Cavalry
Peltast8 training queues
Key technologyShaft Mine
Key technologyBow Saw
MarketMarket
Key technologyHeavy Archers
Key technologyBallistics
Fortress-tier buildingFortress
Hippeus6 training queues
Petrobolos3 training queues
Peltast4 training queues
Toxotes4 training queues
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
God powerPlenty Vault
Key technologyChampion Cavalry
Key technologyChampion Archers
Key technologyBallistics
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerCease Fire
Petrobolos2 training queues
Hetairos5 training queues
God powerBronze
Peltast5 training queues
Toxotes5 training queues
Peltast5 training queues
Toxotes10 training queues
Hippeus15 training queues
Hetairos10 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Polyphemus5 training queues
Hetairos20 training queues
Petrobolos6 training queues
Hetairos3 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.7%relentless#7813 · Upset
Fastest Classical3:38*relentless#7813
Fastest Heroic10:33*relentless#7813
Fastest Mythic21:04*relentless#7813
First pressure3:23relentless#7813 · Hersir trained
First extra TC7:42relentless#7813 · Town Center
Fortress timing18:04relentless#7813 · Hill Fort
Market timing13:45relentless#7813 · Market
Armory timing6:03relentless#7813 · Armory
Farm transition9:54–9:55relentless#7813 · 7 farms clustered
Trade route started20:20HKSiuShingShing

Player highlights

Standout performances

Highest total score71,456HKSiuShingShing
Highest military score24,378HKSiuShingShing
Highest economy score41,147HKSiuShingShing
Most kills5,997HKSiuShingShing
Most units killed206HKSiuShingShing
Most deaths206relentless#7813
Most buildings razed30HKSiuShingShing
Largest army168HKSiuShingShing
Favorite unitHirdmanrelentless#7813 · 57 fielded

relentless#7813

Largest ArmyMost Deaths

HKSiuShingShing

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

relentless#7813

Fast Classical3:38 estimated completion
Early pressure3:23 · Hersir trained
Fast expansion7:42 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:45 · Market
Early armory / Heroic prep6:03 · Armory
Fortress tech path18:04 · Hill Fort
Heavy walling signal7 wall build events
Farm transition9:54–9:55 · 7 farms clustered
Market economy signal7,700 total resource volume
Large army production144 military units

HKSiuShingShing

Classical timing4:36 estimated completion
Early pressure4:43 · Stable
Fast expansion8:21 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:48 · Market
Early armory / Heroic prep11:35 · Armory
Fortress tech path18:26 · Fortress
Farm transition12:35–13:41 · 14 farms clustered
Trade route started20:20 · Caravan Greek queued
Market economy signal8,300 total resource volume
Large army production168 military units
relentless#7813 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
relentless#7813 · Early MilitaryMeaningful trained combat units were produced during the early opening.
relentless#7813 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
relentless#7813 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
relentless#7813 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
HKSiuShingShing · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
HKSiuShingShing · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
HKSiuShingShing · Early MilitaryMeaningful trained combat units were produced during the early opening.
HKSiuShingShing · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 16000 total volume

relentless#7813

Bought

Food1800

Sold

Wood5900
Total player market volume7700

HKSiuShingShing

Bought

Food300

Sold

Food1000
Wood7000
Total player market volume8300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

relentless#7813

Army

Hirdman57
Throwing Axeman31
Hersir30
Godi11
Fire Giant6
Portable Ram6
Frost Giant2
Battle Boar1
Buildings11 types
Farm40
House21
Longhouse8
Wall7
Ox Cart Building6
Great Hall3
Town Center3
Armory2
Market2
Temple2
Hill Fort1
God powers4 invoked
Asgardian Bastion3
Flaming Weapons1
Gullinbursti1
Nidhogg1

HKSiuShingShing

Army

Hippeus48
Hetairos38
Toxotes35
Peltast22
Petrobolos12
Polyphemus6
Theseus3
Atalanta2
Hippolyta1
Hydra1
Buildings11 types
Farm27
House17
Storehouse12
Fortress4
Archery Range3
Stable3
Town Center3
Armory1
Granary1
Market1
Temple1
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1