Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

The Glitch vs Chief

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:29
Megalopolis map preview
Map Megalopolis
Winner
The GlitchRa
Pre-match Elo1136
Win probability44.6%
14:29 Match length UpsetThe Elo underdog won
Defeated
ChiefZeus
Pre-match Elo1174
Win probability55.4%

Match at a glance

The Glitch vs Chief

WinnerThe Glitch
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration14:29
Started
Ended
Elo favorite55.4%Chief · Upset
Fastest Classical3:59*Chief
First pressure5:18Chief · Military Academy
First extra TC5:02The Glitch · Village Center
Market timing9:16The Glitch · Market
Most military units35The Glitch
Highest EAPM44.1Chief
Victory
Elo1136+19
EAPM30.3
Military units35
First pressure8:00Barracks
First expansion5:02
Market volume0
Total score 20,241
Military score 7,170
Economic score 12,318
Kills score 823
Units killed 21
Units lost 18
Buildings razed 6
Largest army 35
Favorite unit Slinger 14 fielded
Classical 5:19* Estimated start 4:19
Heroic 8:52* Estimated start 7:36
Mythic Not reached

Chief

Zeus

Defeat
Elo1174-19
EAPM44.1
Military units22
First pressure5:18Military Academy
First expansion9:33
Market volume0
Total score 15,295
Military score 6,865
Economic score 7,983
Kills score 487
Units killed 18
Units lost 21
Buildings razed 3
Largest army 22
Favorite unit Hoplite 12 fielded
Classical 3:59* Estimated start 2:59
Heroic 12:57* Estimated start 11:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Athena
Sekhmet
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

The GlitchRa
Match time
ChiefZeus
Key technologyPickaxe
Village CenterAdditional center
ArmoryArmory
Farm transition13 farms clustered
Key technologyPlow
God powerRain
ArmoryArmory
First military pressureBarracks
MarketMarket
God powerCitadel
Scarab2 training queues
Slinger4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHusbandry
Slinger10 training queues
Axeman2 training queues
Chariot Archer7 training queues
Scarab2 training queues
God powerRain
Siege Tower3 training queues
Axeman5 training queues
God powerShifting Sands
VictoryMatch result
First military pressureMilitary Academy
Hoplite6 training queues
Key technologyMedium Infantry
God powerBolt
Key technologyHusbandry
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hoplite2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Hippeus4 training queues
Hoplite4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%Chief · Upset
Fastest Classical3:59*Chief
Fastest Heroic8:52*The Glitch
First pressure5:18Chief · Military Academy
First extra TC5:02The Glitch · Village Center
Fortress timing10:27The Glitch · Migdol Stronghold
Market timing9:16The Glitch · Market
Armory timing5:45The Glitch · Armory
Farm transition6:20–6:47The Glitch · 13 farms clustered

Player highlights

Standout performances

Highest total score20,241The Glitch
Highest military score7,170The Glitch
Highest economy score12,318The Glitch
Most kills823The Glitch
Most units killed21The Glitch
Most deaths21Chief
Most buildings razed6The Glitch
Largest army35The Glitch
Favorite unitSlingerThe Glitch · 14 fielded

The Glitch

Highest ScoreLargest ArmyMost KillsMost Resources

Chief

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

The Glitch

Late Classical5:19 estimated completion
Delayed pressure8:00 · Barracks
Fast expansion5:02 · Village Center
Early market / Heroic prep9:16 · Market
Early armory / Heroic prep5:45 · Armory
Fortress tech path10:27 · Migdol Stronghold
Farm transition6:20–6:47 · 13 farms clustered

Chief

Fast Classical3:59 estimated completion
Early pressure5:18 · Military Academy
Expansion signal9:33 · Town Center
Early armory / Heroic prep10:12 · Armory
The Glitch · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
The Glitch · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
The Glitch · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
The Glitch · Late ClassicalClassical completed after 5:00 on a standard land opening.
Chief · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Chief · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chief · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The Glitch

Army

Slinger14
Axeman7
Chariot Archer7
Scarab4
Siege Tower3
Buildings16 types
House19
Farm16
Obelisk7
Mining Camp4
Wall4
Barracks3
Armory2
Granary1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Village Center1
God powers3 invoked
Rain2
Citadel1
Shifting Sands1

Chief

Army

Hoplite12
Hippeus4
Minotaur4
Heracles1
Jason1
Buildings9 types
House9
Storehouse7
Granary4
Military Academy4
Stable3
Armory1
Farm1
Temple1
Town Center1
God powers1 invoked
Bolt1