Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Doom vs Neu 125

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:57
Marsh map preview
Map Marsh
Winner
DoomQuetzalcoatl
Pre-match Elo1168
Win probability72.3%
8:57 Match length Doom favored
Defeated
Neu 125Gaia
Pre-match Elo1001
Win probability27.7%

Match at a glance

Doom vs Neu 125

WinnerDoom
MapMarsh
QueueRanked 1v1 Supremacy
Duration8:57
Started
Ended
Elo favorite72.3%Doom
Fastest Classical3:51*Neu 125
First pressure3:53Doom · Warrior Priest trained
First extra TC5:49Neu 125 · Town Center
Most military units35Neu 125
Highest EAPM71.6Doom

Doom

Quetzalcoatl

Victory
Elo1168+10
EAPM71.6
Military units22
First pressure3:53Warrior Priest trained
First expansion8:15
Market volume0
Total score 10,213
Military score 3,545
Economic score 6,258
Kills score 410
Units killed 17
Units lost 8
Buildings razed 1
Largest army 22
Favorite unit Tequihua Archer 12 fielded
Classical 4:41* Research start 3:41
Heroic Not reached
Mythic Not reached

Neu 125

Gaia

Defeat
Elo1001-10
EAPM23.7
Military units35
First pressure5:15Military Barracks
First expansion5:49
Market volume0
Total score 8,440
Military score 2,845
Economic score 5,460
Kills score 152
Units killed 7
Units lost 17
Buildings razed 0
Largest army 35
Favorite unit Murmillo 19 fielded
Classical 3:51* Estimated start 2:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Oceanus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DoomQuetzalcoatl
Match time
Neu 125Gaia
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Key technologyHand Axe
Key technologyPickaxe
Tequihua Archer12 training queues
Tlamanih Spearman8 training queues
Key technologyMedium War Hut Soldiers
Key technologyMedium War Hut Soldiers
Town CenterAdditional center
God powerAgave Bloom
Key technologyHusbandry
VictoryMatch result
God powerGaia Forest
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Barracks
Town CenterAdditional center
God powerGaia Forest
Murmillo19 training queues
God powerCarnivora
Turma13 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.3%Doom
Fastest Classical3:51*Neu 125
First pressure3:53Doom · Warrior Priest trained
First extra TC5:49Neu 125 · Town Center

Player highlights

Standout performances

Highest total score10,213Doom
Highest military score3,545Doom
Highest economy score6,258Doom
Most kills410Doom
Most units killed17Doom
Most deaths17Neu 125
Most buildings razed1Doom
Largest army35Neu 125
Favorite unitMurmilloNeu 125 · 19 fielded

Doom

Highest ScoreLargest ArmyMost KillsMost Resources

Neu 125

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Doom

Classical timing4:41 estimated completion
Early pressure3:53 · Warrior Priest trained
Fast expansion8:15 · Town Center

Neu 125

Fast Classical3:51 estimated completion
Early pressure5:15 · Military Barracks
Fast expansion5:49 · Town Center
Doom · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Doom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Neu 125 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Neu 125 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Neu 125 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Doom

Army

Tequihua Archer12
Tlamanih Spearman8
Warrior Priest2
Buildings5 types
Calpulli5
House5
War Hut2
Temple1
Town Center1
God powers1 invoked
Agave Bloom1

Neu 125

Army

Murmillo19
Turma13
Caladria1
Cheiroballista1
Oracle1
Buildings6 types
Manor2
Military Barracks2
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Gaia Forest2
Carnivora1