Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mithrandir vs Eh yo MatthewW

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:18
Oasis map preview
Map Oasis
Winner
mithrandirSet
Pre-match Elo1306
Win probability54.2%
24:18 Match length mithrandir favored
Defeated
Eh yo MatthewWLoki
Pre-match Elo1277
Win probability45.8%

Match at a glance

mithrandir vs Eh yo MatthewW

Winnermithrandir
MapOasis
QueueRanked 1v1 Supremacy
Duration24:18
Started
Ended
Elo favorite54.2%mithrandir
Fastest Classical4:54*Eh yo MatthewW
First pressure3:57Eh yo MatthewW · Hersir trained
Market timing13:01Eh yo MatthewW · Market
First extra TC5:22mithrandir · Town Center
Most military units256Eh yo MatthewW
Highest EAPM69.7Eh yo MatthewW
Market volume600Eh yo MatthewW
Victory
Elo1306+16
EAPM47.3
Military units159
First pressure7:01Barracks
First expansion5:22
Market volume0
Total score 59,274
Military score 24,744
Economic score 26,297
Kills score 8,281
Units killed 291
Units lost 160
Buildings razed 31
Largest army 159
Favorite unit Slinger 85 fielded
Classical 5:01* Research start 4:01
Heroic 11:09* Research start 9:54
Mythic 24:13* Research start 22:13
Defeat
Elo1277-16
EAPM69.7
Military units256
First pressure3:57Hersir trained
First expansion6:38
Market volume600
Total score 30,338
Military score 9,675
Economic score 16,237
Kills score 4,486
Units killed 146
Units lost 288
Buildings razed 1
Largest army 256
Favorite unit Raiding Cavalry 104 fielded
Classical 4:54* Research start 3:54
Heroic 13:04* Estimated start 11:49
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Heimdall
Sekhmet
HeroicAge
Njord
Horus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mithrandirSet
Match time
Eh yo MatthewWLoki
God powerVision
Key technologyPickaxe
God powerShifting Sands
Town CenterAdditional center
Key technologyHusbandry
ArmoryArmory
First military pressureBarracks
Slinger38 training queues
Key technologyHand Axe
God powerVision
Key technologyCopper Weapons
Key technologyBallistics
Key technologyMedium Slingers
God powerCitadel
God powerVision
Key technologyHeavy Slingers
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Key technologyBronze Weapons
Siege Tower13 training queues
Farm transition18 farms clustered
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingMigdol Stronghold
Siege Tower9 training queues
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Shields
Slinger16 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyIron Weapons
Key technologyHeavy Camel Riders
Camel Rider17 training queues
Slinger17 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
Scarab3 training queues
Slinger14 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Camel Rider13 training queues
Key technologyChampion Camel Riders
Key technologyChampion War Elephants
Key technologyChampion Slingers
Fortress-tier buildingMigdol Stronghold
Camel Rider13 training queues
God powerVision
Fortress-tier buildingMigdol Stronghold
Siege Tower5 training queues
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir6 training queues
Raiding Cavalry9 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Farm transition5 farms clustered
Town CenterAdditional center
Raiding Cavalry6 training queues
Key technologyMedium Cavalry
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Berserk6 training queues
Raiding Cavalry5 training queues
MarketMarket
Key technologyHeavy Cavalry
Town CenterAdditional center
Hersir5 training queues
God powerWalking Woods
Raiding Cavalry60 training queues
Fortress-tier buildingHill Fort
Key technologyPlow
Fortress-tier buildingHill Fort
Jarl26 training queues
Huskarl4 training queues
Key technologyBronze Shields
God powerWalking Woods
Key technologyBow Saw
Einheri5 training queues
Mountain Giant2 training queues
Fortress-tier buildingHill Fort
Berserk5 training queues
Hirdman6 training queues
Huskarl32 training queues
Berserk7 training queues
Raiding Cavalry24 training queues
Hersir4 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Godi6 training queues
Jarl13 training queues
Key technologyShaft Mine
Berserk12 training queues
Hirdman7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%mithrandir
Fastest Classical4:54*Eh yo MatthewW
Fastest Heroic11:09*mithrandir
Fastest Mythic24:13*mithrandir
First pressure3:57Eh yo MatthewW · Hersir trained
First extra TC5:22mithrandir · Town Center
Fortress timing14:33Eh yo MatthewW · Hill Fort
Market timing13:01Eh yo MatthewW · Market
Armory timing6:33mithrandir · Armory
Farm transition8:37–9:40Eh yo MatthewW · 5 farms clustered

Player highlights

Standout performances

Highest total score59,274mithrandir
Highest military score24,744mithrandir
Highest economy score26,297mithrandir
Most kills8,281mithrandir
Most units killed291mithrandir
Most deaths288Eh yo MatthewW
Most buildings razed31mithrandir
Largest army256Eh yo MatthewW
Favorite unitRaiding CavalryEh yo MatthewW · 104 fielded

mithrandir

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Eh yo MatthewW

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mithrandir

Late Classical5:01 estimated completion
Delayed pressure7:01 · Barracks
Fast expansion5:22 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:33 · Armory
Fortress tech path15:00 · Migdol Stronghold
Farm transition14:29–15:35 · 18 farms clustered
Large army production159 military units

Eh yo MatthewW

Classical timing4:54 estimated completion
Early pressure3:57 · Hersir trained
Fast expansion6:38 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:01 · Market
Early armory / Heroic prep10:19 · Armory
Fortress tech path14:33 · Hill Fort
Farm transition8:37–9:40 · 5 farms clustered
Market economy signal600 total resource volume
Large army production256 military units
mithrandir · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mithrandir · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mithrandir · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
mithrandir · Late ClassicalClassical completed after 5:00 on a standard land opening.
mithrandir · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Eh yo MatthewW · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eh yo MatthewW · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eh yo MatthewW · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

mithrandir

Bought

No buys

Sold

No sells

Total player market volume0

Eh yo MatthewW

Bought

Food100
Wood200

Sold

Wood300
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mithrandir

Army

Slinger85
Camel Rider43
Siege Tower27
Scarab4
Buildings15 types
Farm29
House16
Migdol Stronghold7
Mining Camp7
Lumber Camp6
Granary5
Barracks4
Obelisk4
Siege Works4
Temple3
Town Center3
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Vision4
Citadel1
Shifting Sands1

Eh yo MatthewW

Army

Raiding Cavalry104
Jarl39
Huskarl36
Berserk30
Hersir15
Hirdman13
Godi8
Einheri6
Mountain Giant2
Portable Ram2
Throwing Axeman1
Buildings10 types
Farm71
House34
Ox Cart Building11
Great Hall8
Hill Fort4
Longhouse4
Town Center3
Armory1
Market1
Temple1
God powers2 invoked
Walking Woods2
Spy1