Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Revenge_Of_The_COWS vs GHØST

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:03
Valley Of Kings map preview
Map Valley Of Kings
Defeated
Revenge_Of_The_COWSKronos
Pre-match Elo1301
Win probability40.8%
26:03 Match length GHØST favored
Winner
GHØSTAmaterasu
Pre-match Elo1366
Win probability59.2%

Match at a glance

Revenge_Of_The_COWS vs GHØST

WinnerGHØST
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration26:03
Started
Ended
Elo favorite59.2%GHØST
Fastest Classical3:30*Revenge_Of_The_COWS
First pressure3:59Revenge_Of_The_COWS · Counter Barracks
Market timing17:22GHØST · Market
First extra TC16:41GHØST · Town Center
Most military units292GHØST
Highest EAPM48.2GHØST
Market volume1,100GHØST
Defeat
Elo1301-14
EAPM48.0
Military units185
First pressure3:59Counter Barracks
First expansion21:30
Market volume0
Total score 31,260
Military score 11,328
Economic score 14,405
Kills score 5,572
Units killed 137
Units lost 170
Buildings razed 2
Largest army 185
Favorite unit Contarius 36 fielded
Classical 3:30* Research start 2:30
Heroic 15:37* Research start 14:22
Mythic 22:27* Research start 20:27

GHØST

Amaterasu

Victory
Elo1366+14
EAPM48.2
Military units292
First pressure6:24Stable Japanese
First expansion16:41
Market volume1100
Total score 39,298
Military score 16,560
Economic score 16,534
Kills score 6,247
Units killed 187
Units lost 137
Buildings razed 20
Largest army 292
Favorite unit Samurai 101 fielded
Classical 4:05* Estimated start 3:05
Heroic 12:38* Research start 11:23
Mythic 22:56* Estimated start 20:56

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Minakatatomi
Hyperion
HeroicAge
Raijin
Atlas
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Revenge_Of_The_COWSKronos
Match time
GHØSTAmaterasu
Automaton2 training queues
First military pressureCounter Barracks
God powerDeconstruction
Turma13 training queues
Murmillo8 training queues
God powerSpider Lair
Automaton3 training queues
Turma2 training queues
Katapeltes7 training queues
ArmoryArmory
Automaton3 training queues
Key technologyMedium Infantry
Murmillo5 training queues
Key technologyCopper Weapons
Key technologyPickaxe
God powerSpider Lair
Automaton3 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
Murmillo4 training queues
Key technologyMedium Archers
Key technologyCopper Armor
Key technologyCopper Shields
Turma2 training queues
Katapeltes3 training queues
Murmillo9 training queues
Cheiroballista2 training queues
Turma3 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Arcus9 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Automaton3 training queues
Key technologyShaft Mine
Key technologyBronze Weapons
God powerChaos
Key technologyBallistics
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
Contarius18 training queues
Arcus7 training queues
Fortress-tier buildingPalace
Turma2 training queues
MarketMarket
Farm transition3 farms clustered
God powerSpider Lair
Katapeltes4 training queues
Murmillo5 training queues
Contarius8 training queues
Arcus6 training queues
Destroyer6 training queues
Town CenterAdditional center
God powerSpider Lair
God powerImplode
Fire Siphon5 training queues
Key technologyChampion Infantry
Fanatic7 training queues
Key technologyChampion Archers
Arcus6 training queues
Contarius10 training queues
Murmillo5 training queues
Turma2 training queues
Cheiroballista3 training queues
Katapeltes2 training queues
Argus2 training queues
DefeatMatch result
Key technologyHand Axe
God powerShrine Of The Hunt
God powerSolar Shield
Onna Musha4 training queues
First military pressureStable Japanese
Naginata Rider46 training queues
God powerSolar Shield
Key technologyPickaxe
ArmoryArmory
Onna Musha7 training queues
Samurai10 training queues
Farm transition7 farms clustered
Daimyo25 training queues
Yumi Horse Archer25 training queues
Onna Musha5 training queues
Samurai35 training queues
Town CenterAdditional center
Yumi Horse Archer15 training queues
MarketMarket
Key technologyShaft Mine
Key technologyBow Saw
God powerThunder Burst
Samurai6 training queues
Wanyudo4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
ArmoryArmory
ArmoryArmory
Fortress-tier buildingCastle
Yumi Horse Archer5 training queues
Fortress-tier buildingCastle
Oyumi13 training queues
Onna Musha2 training queues
Samurai50 training queues
Wanyudo4 training queues
Onna Musha2 training queues
Onmyoji11 training queues
God powerDivine Slash
Yumi Horse Archer15 training queues
Fortress-tier buildingCastle
Key technologyPlow
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Naginata Rider5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%GHØST
Fastest Classical3:30*Revenge_Of_The_COWS
Fastest Heroic12:38*GHØST
Fastest Mythic22:27*Revenge_Of_The_COWS
First pressure3:59Revenge_Of_The_COWS · Counter Barracks
First extra TC16:41GHØST · Town Center
Fortress timing18:51Revenge_Of_The_COWS · Palace
Market timing17:22GHØST · Market
Armory timing8:44Revenge_Of_The_COWS · Armory
Farm transition12:21–12:23GHØST · 7 farms clustered

Player highlights

Standout performances

Highest total score39,298GHØST
Highest military score16,560GHØST
Highest economy score16,534GHØST
Most kills6,247GHØST
Most units killed187GHØST
Most deaths170Revenge_Of_The_COWS
Most buildings razed20GHØST
Largest army292GHØST
Favorite unitSamuraiGHØST · 101 fielded

Revenge_Of_The_COWS

Largest ArmyMost DeathsMost Improvements

GHØST

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Revenge_Of_The_COWS

Fast Classical3:30 estimated completion
Early pressure3:59 · Counter Barracks
Expansion signal21:30 · Town Center
Early market / Heroic prep20:00 · Market
Early armory / Heroic prep8:44 · Armory
Fortress tech path18:51 · Palace
Heavy walling signal7 wall build events
Farm transition20:15–20:17 · 3 farms clustered
Large army production185 military units

GHØST

Classical timing4:05 estimated completion
Early pressure6:24 · Stable Japanese
Expansion signal16:41 · Town Center
Early market / Heroic prep17:22 · Market
Early armory / Heroic prep10:38 · Armory
Fortress tech path19:56 · Castle
Farm transition12:21–12:23 · 7 farms clustered
Market economy signal1,100 total resource volume
Large army production292 military units
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Revenge_Of_The_COWS · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
GHØST · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GHØST · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

Revenge_Of_The_COWS

Bought

No buys

Sold

No sells

Total player market volume0

GHØST

Bought

Food700
Wood200

Sold

Wood200
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Revenge_Of_The_COWS

Army

Contarius36
Murmillo36
Arcus28
Turma25
Katapeltes16
Automaton15
Fanatic7
Cheiroballista6
Destroyer6
Fire Siphon5
Argus2
Oracle2
Satyr1
Buildings11 types
Farm14
Manor8
Wall7
Counter Barracks4
Military Barracks3
Palace2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers4 invoked
Spider Lair4
Chaos1
Deconstruction1
Implode1

GHØST

Army

Samurai101
Yumi Horse Archer60
Naginata Rider51
Daimyo26
Onna Musha21
Oyumi14
Onmyoji11
Wanyudo8
Buildings12 types
Farm43
House23
Stable Japanese9
Watermill9
Dojo4
Mining Camp Japanese4
Shrine Japanese4
Armory3
Castle3
Temple2
Market1
Town Center1
God powers4 invoked
Solar Shield2
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1