Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mat vs epice404

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:18
Mount Olympus map preview
Map Mount Olympus
Winner
MatGaia
Pre-match Elo1066
Win probability64.5%
29:18 Match length Mat favored
Defeated
epice404Shennong
Pre-match Elo962
Win probability35.5%

Match at a glance

Mat vs epice404

WinnerMat
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration29:18
Started
Ended
Elo favorite64.5%Mat
Fastest Classical3:42*epice404
First pressure6:01Mat · Military Barracks
First extra TC4:24Mat · Town Center
Market timing12:11epice404 · Market
Most military units296Mat
Highest EAPM54.5epice404
Market volume8,200epice404

Mat

Gaia

Victory
Elo1066+12
EAPM29.1
Military units296
First pressure6:01Military Barracks
First expansion4:24
Market volume0
Total score 74,731
Military score 23,315
Economic score 41,207
Kills score 10,209
Units killed 340
Units lost 220
Buildings razed 30
Largest army 296
Favorite unit Arcus 75 fielded
Classical 4:10* Research start 3:10
Heroic 12:56* Estimated start 11:41
Mythic 18:43* Research start 16:43

epice404

Shennong

Defeat
Elo962-12
EAPM54.5
Military units283
First pressure13:32Imperial Academy
First expansion9:12
Market volume8200
Total score 40,150
Military score 12,504
Economic score 21,909
Kills score 5,737
Units killed 165
Units lost 345
Buildings razed 3
Largest army 283
Favorite unit Fire Archer 65 fielded
Classical 3:42* Research start 2:42
Heroic 14:28* Research start 13:13
Mythic 20:56* Research start 18:56

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Houtu
Theia
HeroicAge
Nuba
Atlas
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MatGaia
Match time
epice404Shennong
God powerGaia Forest
Town CenterAdditional center
Key technologyHand Axe
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo5 training queues
Key technologyPickaxe
Key technologyBow Saw
Farm transition4 farms clustered
Turma5 training queues
God powerGaia Forest
God powerCarnivora
Murmillo10 training queues
Key technologyMedium Infantry
ArmoryArmory
ArmoryArmory
Key technologyPlow
Key technologyCopper Shields
Cheiroballista2 training queues
Town CenterAdditional center
Key technologyMedium Archers
Murmillo5 training queues
Key technologyShaft Mine
Oracle3 training queues
Fortress-tier buildingPalace
Key technologyCopper Weapons
Key technologyHeavy Infantry
Arcus20 training queues
Destroyer7 training queues
God powerHesperides Tree
Dryad3 training queues
Key technologyCopper Armor
Key technologyBallistics
God powerCarnivora
Turma15 training queues
Arcus5 training queues
Destroyer4 training queues
Dryad10 training queues
Key technologyHeavy Archers
Key technologyBronze Shields
Cheiroballista5 training queues
God powerHesperides Tree
Key technologyHeavy Cavalry
Contarius5 training queues
Dryad5 training queues
Key technologyChampion Archers
Key technologyBronze Weapons
Key technologyIron Shields
Key technologyChampion Cavalry
Contarius15 training queues
Fortress-tier buildingPalace
Dryad9 training queues
Contarius15 training queues
Fortress-tier buildingPalace
Arcus20 training queues
Fire Siphon4 training queues
Cheiroballista10 training queues
Caladria2 training queues
Contarius10 training queues
Dryad10 training queues
Fire Siphon2 training queues
Key technologyChampion Infantry
MarketMarket
Fortress-tier buildingPalace
God powerImplode
Arcus15 training queues
Oracle3 training queues
Fortress-tier buildingPalace
Fanatic33 training queues
Dryad7 training queues
Trade route startedCaravan Atlantean queued
MarketMarket
Destroyer15 training queues
Arcus15 training queues
Town CenterAdditional center
VictoryMatch result
Pioneer2 training queues
Key technologyHand Axe
Dao Swordsman3 training queues
Key technologyHusbandry
Key technologyPickaxe
Farm transition4 farms clustered
God powerProsperous Seeds
Fire Archer4 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyMedium Infantry
God powerProsperous Seeds
Ge Halberdier2 training queues
Town CenterAdditional center
Fire Archer8 training queues
Dao Swordsman8 training queues
God powerEarth Wall
Town CenterAdditional center
MarketMarket
God powerProsperous Seeds
First military pressureImperial Academy
Fire Archer6 training queues
Dao Swordsman6 training queues
Key technologyShaft Mine
Key technologyBow Saw
God powerProsperous Seeds
Sage6 training queues
White Horse Cavalry9 training queues
Fire Archer11 training queues
Dao Swordsman9 training queues
Siege Crossbow2 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyHeavy Archers
God powerDrought Land
White Horse Cavalry27 training queues
Fire Archer13 training queues
Dao Swordsman2 training queues
Jiang Zi Ya2 training queues
Pioneer2 training queues
Sage6 training queues
Dao Swordsman6 training queues
Ge Halberdier23 training queues
God powerEarth Wall
Fire Archer8 training queues
God powerBlazing Prairie
Tiger Cavalry34 training queues
God powerProsperous Seeds
Zhu Que7 training queues
Fire Archer7 training queues
Jiang Zi Ya2 training queues
Wuzu Javelineer18 training queues
Sage4 training queues
Key technologyChampion Cavalry
God powerProsperous Seeds
Dao Swordsman5 training queues
Fire Archer2 training queues
Ge Halberdier2 training queues
Trade route startedCaravan Chinese queued
Sage2 training queues
Tiger Cavalry13 training queues
Fire Archer6 training queues
Siege Crossbow4 training queues
Zhu Que2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.5%Mat
Fastest Classical3:42*epice404
Fastest Heroic12:56*Mat
Fastest Mythic18:43*Mat
First pressure6:01Mat · Military Barracks
First extra TC4:24Mat · Town Center
Fortress timing13:05Mat · Palace
Market timing12:11epice404 · Market
Armory timing8:14epice404 · Armory
Farm transition7:28–8:33epice404 · 4 farms clustered
Trade route started26:09epice404

Player highlights

Standout performances

Highest total score74,731Mat
Highest military score23,315Mat
Highest economy score41,207Mat
Most kills10,209Mat
Most units killed340Mat
Most deaths345epice404
Most buildings razed30Mat
Largest army296Mat
Favorite unitArcusMat · 75 fielded

Mat

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

epice404

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mat

Classical timing4:10 estimated completion
Early pressure6:01 · Military Barracks
Fast expansion4:24 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep24:43 · Market
Early armory / Heroic prep9:42 · Armory
Fortress tech path13:05 · Palace
Farm transition8:32–9:46 · 4 farms clustered
Trade route started26:53 · Caravan Atlantean queued
Large army production296 military units

epice404

Fast Classical3:42 estimated completion
Delayed pressure13:32 · Imperial Academy
Expansion signal9:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:11 · Market
Early armory / Heroic prep8:14 · Armory
Farm transition7:28–8:33 · 4 farms clustered
Trade route started26:09 · Caravan Chinese queued
Market economy signal8,200 total resource volume
Large army production283 military units
Mat · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Mat · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Mat · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
epice404 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
epice404 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
epice404 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8200 total volume

Mat

Bought

No buys

Sold

No sells

Total player market volume0

epice404

Bought

No buys

Sold

Food4100
Wood4100
Total player market volume8200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mat

Army

Arcus75
Contarius45
Dryad44
Fanatic33
Destroyer26
Murmillo20
Turma20
Cheiroballista17
Fire Siphon7
Oracle6
Caladria3
Buildings10 types
Farm10
Manor8
Military Barracks6
Palace5
Counter Barracks3
Economic Guild3
Town Center3
Armory2
Market2
Temple1
God powers4 invoked
Gaia Forest3
Carnivora2
Hesperides Tree2
Implode1

epice404

Army

Fire Archer65
Tiger Cavalry47
Dao Swordsman41
White Horse Cavalry36
Ge Halberdier28
Sage18
Wuzu Javelineer18
Zhu Que10
Siege Crossbow6
Jiang Zi Ya5
Pioneer5
Wen Zhong3
Chu Ko Nu1
Buildings13 types
Farm42
House16
Silo13
Baolei6
Military Camp5
Machine Workshop3
Wall3
Imperial Academy2
Temple2
Town Center2
Armory1
Market1
Sentry Tower1
God powers4 invoked
Prosperous Seeds6
Earth Wall2
Blazing Prairie1
Drought Land1