Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nagician vs [132]Pein

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:01
Mirage map preview
Map Mirage
Winner
NagicianZeus
Pre-match Elo1254
Win probability39.6%
0:01 Match length UpsetThe Elo underdog won
Defeated
[132]PeinSet
Pre-match Elo1327
Win probability60.4%

Match at a glance

Nagician vs [132]Pein

WinnerNagician
MapMirage
QueueRanked 1v1 Supremacy
Duration0:01
Started
Ended
Elo favorite60.4%[132]Pein · Upset
Most military units0Nagician
Highest EAPM109.1Nagician

Nagician

Zeus

Victory
Elo1254+21
EAPM109.1
Military units0
First pressure
First expansion
Market volume0
Total score 2,250
Military score 1,000
Economic score 1,250
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

[132]Pein

Set

Defeat
Elo1327-21
EAPM54.5
Military units0
First pressure
First expansion
Market volume0
Total score 1,870
Military score 880
Economic score 990
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NagicianZeus
Match time
[132]PeinSet
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.4%[132]Pein · Upset

Player highlights

Standout performances

Highest total score2,250Nagician
Highest military score1,000Nagician
Highest economy score1,250Nagician
Most kills0Nagician
Most units killed0Nagician
Most deaths0Nagician
Most buildings razed0Nagician
Largest army0Nagician

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nagician

No strong intent signals were detected.

[132]Pein

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nagician

Army

Buildings0 types

[132]Pein

Army

Buildings0 types