Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Revenge_Of_The_COWS vs DistantWanderer

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:04
Megalopolis map preview
Map Megalopolis
Defeated
Revenge_Of_The_COWSKronos
Pre-match Elo1315
Win probability23.9%
10:04 Match length DistantWanderer favored
Winner
DistantWandererThor
Pre-match Elo1516
Win probability76.1%

Match at a glance

Revenge_Of_The_COWS vs DistantWanderer

WinnerDistantWanderer
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration10:04
Started
Ended
Elo favorite76.1%DistantWanderer
Fastest Classical3:34*Revenge_Of_The_COWS
First pressure2:34DistantWanderer · Hersir trained
Most military units26Revenge_Of_The_COWS
Highest EAPM38.8DistantWanderer
Defeat
Elo1315-8
EAPM30.2
Military units26
First pressure3:36Counter Barracks
First expansion
Market volume0
Total score 7,608
Military score 2,565
Economic score 4,869
Kills score 174
Units killed 5
Units lost 25
Buildings razed 2
Largest army 26
Favorite unit Turma 7 fielded
Classical 3:34* Research start 2:34
Heroic Not reached
Mythic Not reached
Victory
Elo1516+8
EAPM38.8
Military units26
First pressure2:34Hersir trained
First expansion
Market volume0
Total score 11,430
Military score 5,002
Economic score 5,700
Kills score 778
Units killed 27
Units lost 6
Buildings razed 0
Largest army 26
Favorite unit Hersir 26 fielded
Classical 4:02* Estimated start 3:02
Heroic Estimated start 9:59 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Forseti
No choice recorded
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Revenge_Of_The_COWSKronos
Match time
DistantWandererThor
God powerDeconstruction
Key technologyPickaxe
Key technologyHand Axe
First military pressureCounter Barracks
Turma7 training queues
Katapeltes2 training queues
Murmillo5 training queues
Cheiroballista2 training queues
Automaton2 training queues
ArmoryArmory
Oracle2 training queues
God powerSpider Lair
Cheiroballista3 training queues
DefeatMatch result
First military pressureHersir trained
Hersir8 training queues
Key technologyHand Axe
ArmoryDwarven Armory
God powerHealing Spring
Key technologyCopper Shields
Hersir18 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.1%DistantWanderer
Fastest Classical3:34*Revenge_Of_The_COWS
First pressure2:34DistantWanderer · Hersir trained
Armory timing5:29DistantWanderer · Dwarven Armory

Player highlights

Standout performances

Highest total score11,430DistantWanderer
Highest military score5,002DistantWanderer
Highest economy score5,700DistantWanderer
Most kills778DistantWanderer
Most units killed27DistantWanderer
Most deaths25Revenge_Of_The_COWS
Most buildings razed2Revenge_Of_The_COWS
Largest army26Revenge_Of_The_COWS
Favorite unitHersirDistantWanderer · 26 fielded

Revenge_Of_The_COWS

Largest ArmyMost Deaths

DistantWanderer

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Revenge_Of_The_COWS

Fast Classical3:34 estimated completion
Early pressure3:36 · Counter Barracks
Early armory / Heroic prep7:58 · Armory

DistantWanderer

Classical timing4:02 estimated completion
Early pressure2:34 · Hersir trained
Early armory / Heroic prep5:29 · Dwarven Armory
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Revenge_Of_The_COWS

Army

Turma7
Cheiroballista6
Murmillo5
Automaton3
Oracle3
Katapeltes2
Buildings6 types
Manor4
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
God powers2 invoked
Deconstruction1
Spider Lair1

DistantWanderer

Army

Hersir26
Buildings5 types
House10
Great Hall3
Ox Cart Building3
Temple2
Dwarven Armory1
God powers1 invoked
Healing Spring1