Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs DefNotBenniWr

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:48
Tundra map preview
Map Tundra
Defeated
zodiac_Set
Pre-match Elo1555
Win probability8.9%
19:48 Match length DefNotBenniWr favored
Winner
DefNotBenniWrFuxi
Pre-match Elo1960
Win probability91.1%

Match at a glance

zodiac_ vs DefNotBenniWr

WinnerDefNotBenniWr
MapTundra
QueueRanked 1v1 Supremacy
Duration19:48
Started
Ended
Elo favorite91.1%DefNotBenniWr
Fastest Classical4:23*DefNotBenniWr
First pressure5:55zodiac_ · Barracks
First extra TC4:43zodiac_ · Town Center
Market timing13:26zodiac_ · Market
Most military units131zodiac_
Highest EAPM71.8zodiac_
Market volume2,100DefNotBenniWr

zodiac_

Set

Defeat
Elo1555-3
EAPM71.8
Military units131
First pressure5:55Barracks
First expansion4:43
Market volume0
Total score 23,281
Military score 8,633
Economic score 12,356
Kills score 2,292
Units killed 55
Units lost 235
Buildings razed 22
Largest army 131
Favorite unit Spearman 46 fielded
Classical 4:28* Research start 3:28
Heroic 12:22* Research start 11:07
Mythic Research start 19:24 · not reached
Victory
Elo1960+3
EAPM64.1
Military units92
First pressure6:07Imperial Academy
First expansion5:08
Market volume2100
Total score 39,729
Military score 18,928
Economic score 14,998
Kills score 5,815
Units killed 238
Units lost 56
Buildings razed 28
Largest army 92
Favorite unit Tiger Cavalry 53 fielded
Classical 4:23* Research start 3:23
Heroic 11:08* Estimated start 9:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Chiyou
Nephthys
HeroicAge
Goumang
Horus
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
DefNotBenniWrFuxi
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Slinger2 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyHusbandry
Key technologyBallistics
Slinger19 training queues
Axeman19 training queues
Wadjet2 training queues
Key technologyMedium Slingers
Key technologyMedium Axemen
Key technologyMedium Spearmen
Wadjet2 training queues
Key technologyPlow
Spearman12 training queues
Farm transition8 farms clustered
Key technologyHeavy Spearmen
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Siege Tower16 training queues
Spearman14 training queues
MarketMarket
God powerVision
God powerShifting Sands
Town CenterAdditional center
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Spearman10 training queues
Slinger4 training queues
MarketMarket
Key technologyHeavy Chariot Archers
Chariot Archer10 training queues
Camel Rider3 training queues
Key technologyCrenellations
Scorpion Man7 training queues
Town CenterAdditional center
Town CenterAdditional center
Spearman10 training queues
DefeatMatch result
God powerThe Peach Blossom Spring
Pioneer4 training queues
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
First military pressureImperial Academy
Ge Halberdier2 training queues
Dao Swordsman2 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
God powerForest Protection
Key technologyShaft Mine
Key technologyHeavy Cavalry
Key technologyBow Saw
Key technologyHusbandry
Key technologyChampion Cavalry
Tiger Cavalry50 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
MarketMarket
Fire Archer15 training queues
Key technologyMedium Archers
God powerGreat Flood
Key technologyHeavy Archers
Axe Cart10 training queues
Town CenterAdditional center
Tiger Cavalry3 training queues
Key technologyIron Weapons
Key technologyIron Armor
Axe Cart3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite91.1%DefNotBenniWr
Fastest Classical4:23*DefNotBenniWr
Fastest Heroic11:08*DefNotBenniWr
First pressure5:55zodiac_ · Barracks
First extra TC4:43zodiac_ · Town Center
Fortress timing15:39zodiac_ · Migdol Stronghold
Market timing13:26zodiac_ · Market
Armory timing6:53zodiac_ · Armory
Farm transition12:08–12:13zodiac_ · 8 farms clustered

Player highlights

Standout performances

Highest total score39,729DefNotBenniWr
Highest military score18,928DefNotBenniWr
Highest economy score14,998DefNotBenniWr
Most kills5,815DefNotBenniWr
Most units killed238DefNotBenniWr
Most deaths235zodiac_
Most buildings razed28DefNotBenniWr
Largest army131zodiac_
Favorite unitTiger CavalryDefNotBenniWr · 53 fielded

zodiac_

Largest ArmyMost Deaths

DefNotBenniWr

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:28 estimated completion
Early pressure5:55 · Barracks
Fast expansion4:43 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep13:26 · Market
Early armory / Heroic prep6:53 · Armory
Fortress tech path15:39 · Migdol Stronghold
Farm transition12:08–12:13 · 8 farms clustered
Large army production131 military units

DefNotBenniWr

Classical timing4:23 estimated completion
Early pressure6:07 · Imperial Academy
Fast expansion5:08 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:01 · Market
Early armory / Heroic prep8:23 · Armory
Heavy walling signal17 wall build events
Market economy signal2,100 total resource volume
Large army production92 military units
zodiac_ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DefNotBenniWr · Early MilitaryMeaningful trained combat units were produced during the early opening.
DefNotBenniWr · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
DefNotBenniWr · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DefNotBenniWr · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

zodiac_

Bought

No buys

Sold

No sells

Total player market volume0

DefNotBenniWr

Bought

Food800
Wood1100

Sold

Food200
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Spearman46
Slinger25
Axeman20
Siege Tower16
Chariot Archer10
Scorpion Man7
Wadjet4
Camel Rider3
Buildings17 types
House36
Farm18
Barracks7
Granary7
Mining Camp6
Town Center4
Obelisk3
Temple3
Lumber Camp2
Market2
Siege Works2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1

DefNotBenniWr

Army

Tiger Cavalry53
Fire Archer15
Axe Cart13
Pioneer4
Dao Swordsman2
Ge Halberdier2
Nezha Child1
White Horse Cavalry1
Yang Jian1
Buildings11 types
House26
Silo22
Wall17
Baolei3
Machine Workshop3
Town Center2
Armory1
Imperial Academy1
Market1
Military Camp1
Temple1
God powers3 invoked
Forest Protection1
Great Flood1
The Peach Blossom Spring1