Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs JACK

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:21
Valley Of Kings map preview
Map Valley Of Kings
Winner
[DoD]FireFoxThor
Pre-match Elo1954
Win probability83.2%
31:21 Match length [DoD]FireFox favored
Defeated
JACKPoseidon
Pre-match Elo1676
Win probability16.8%

Match at a glance

[DoD]FireFox vs JACK

Winner[DoD]FireFox
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration31:21
Started
Ended
Elo favorite83.2%[DoD]FireFox
Fastest Classical3:33*JACK
First pressure1:22[DoD]FireFox · Hersir trained
Market timing18:24[DoD]FireFox · Market
First extra TC6:19JACK · Town Center
Most military units516[DoD]FireFox
Highest EAPM101.6JACK
Market volume4,600JACK
Victory
Elo1954+6
EAPM68.8
Military units516
First pressure1:22Hersir trained
First expansion7:33
Market volume200
Total score 74,246
Military score 36,661
Economic score 27,636
Kills score 9,971
Units killed 333
Units lost 447
Buildings razed 32
Largest army 516
Favorite unit Hirdman 117 fielded
Classical 4:09* Research start 3:09
Heroic 13:32* Estimated start 12:17
Mythic 20:09* Estimated start 18:09

JACK

Poseidon

Defeat
Elo1676-6
EAPM101.6
Military units293
First pressure3:42Stable
First expansion6:19
Market volume4600
Total score 59,283
Military score 25,224
Economic score 23,204
Kills score 10,855
Units killed 396
Units lost 333
Buildings razed 40
Largest army 293
Favorite unit Hippeus 93 fielded
Classical 3:33* Research start 2:33
Heroic 16:24* Estimated start 15:09
Mythic 21:11* Estimated start 19:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
Skadi
HeroicAge
Dionysus
Tyr
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]FireFoxThor
Match time
JACKPoseidon
First military pressureHersir trained
Hersir3 training queues
Hersir3 training queues
ArmoryDwarven Armory
God powerHealing Spring
Key technologyCopper Weapons
Key technologyCopper Armor
Raiding Cavalry3 training queues
Key technologyCopper Shields
Town CenterAdditional center
Hersir4 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Hirdman46 training queues
Raiding Cavalry2 training queues
Hersir20 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyPlow
Raiding Cavalry5 training queues
Hirdman5 training queues
Farm transition9 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Key technologyIron Shields
Fortress-tier buildingHill Fort
Key technologyMedium Infantry
Key technologyMedium Cavalry
Hirdman40 training queues
Fortress-tier buildingHill Fort
MarketMarket
Fortress-tier buildingHill Fort
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBallistics
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Portable Ram20 training queues
Raiding Cavalry20 training queues
Jarl25 training queues
Berserk5 training queues
Hirdman15 training queues
Key technologyBow Saw
Trade route startedCaravan Norse queued
God powerFrost
God powerFimbulwinter
Godi10 training queues
Huskarl5 training queues
God powerDwarven Mine
Key technologyChampion Infantry
Key technologyChampion Cavalry
Fortress-tier buildingHill Fort
Key technologyMeteoric Iron Armor
Jarl5 training queues
Portable Ram5 training queues
Throwing Axeman5 training queues
Huskarl56 training queues
Berserk4 training queues
Godi10 training queues
Hersir11 training queues
Raiding Cavalry20 training queues
Fortress-tier buildingHill Fort
Jarl10 training queues
Portable Ram6 training queues
Throwing Axeman59 training queues
God powerDwarven Mine
God powerFimbulwinter
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyCrenellations
Hirdman11 training queues
Jarl35 training queues
Portable Ram6 training queues
Town CenterAdditional center
Berserk12 training queues
Fortress-tier buildingHill Fort
Portable Ram11 training queues
Raiding Cavalry3 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Huskarl10 training queues
Jarl5 training queues
Town CenterAdditional center
VictoryMatch result
God powerLure
First military pressureStable
Hippeus3 training queues
Town CenterAdditional center
Key technologyPickaxe
Hippeus20 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyMedium Cavalry
Key technologyMedium Cavalry
Centaur3 training queues
Toxotes20 training queues
ArmoryArmory
Hippeus9 training queues
Peltast5 training queues
Key technologyHeavy Cavalry
Key technologyBow Saw
Hippeus8 training queues
God powerCease Fire
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Farm transition17 farms clustered
Key technologyPlow
Hippeus13 training queues
Petrobolos5 training queues
Toxotes26 training queues
Key technologyMedium Archers
Fortress-tier buildingFortress
Key technologyHeavy Archers
God powerPlenty Vault
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
ArmoryArmory
Hippeus11 training queues
Hypaspist19 training queues
Key technologyMedium Infantry
Hoplite25 training queues
Key technologyBronze Weapons
MarketMarket
MarketMarket
MarketMarket
Key technologyBronze Armor
Key technologyIron Weapons
Key technologyHeavy Infantry
Key technologyBronze Shields
Trade route startedCaravan Greek queued
Key technologyChampion Archers
Prodromos27 training queues
Key technologyIron Armor
Key technologyChampion Cavalry
Key technologyIron Shields
Key technologyChampion Infantry
Key technologyChampion Cavalry
Hetairos3 training queues
Helepolis4 training queues
Petrobolos2 training queues
Hippeus3 training queues
Key technologyShaft Mine
God powerCease Fire
Fortress-tier buildingFortress
Toxotes9 training queues
Key technologyCrenellations
Hippeus19 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Hetairos2 training queues
Helepolis2 training queues
Prodromos6 training queues
Town CenterAdditional center
Toxotes13 training queues
Town CenterAdditional center
Hetairos2 training queues
Hippeus6 training queues
Town CenterAdditional center
Town CenterAdditional center
Hoplite5 training queues
Colossus2 training queues
Peltast2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite83.2%[DoD]FireFox
Fastest Classical3:33*JACK
Fastest Heroic13:32*[DoD]FireFox
Fastest Mythic20:09*[DoD]FireFox
First pressure1:22[DoD]FireFox · Hersir trained
First extra TC6:19JACK · Town Center
Fortress timing15:56[DoD]FireFox · Hill Fort
Market timing18:24[DoD]FireFox · Market
Armory timing4:20[DoD]FireFox · Dwarven Armory
Farm transition14:35–15:41[DoD]FireFox · 9 farms clustered
Trade route started20:37[DoD]FireFox

Player highlights

Standout performances

Highest total score74,246[DoD]FireFox
Highest military score36,661[DoD]FireFox
Highest economy score27,636[DoD]FireFox
Most kills10,855JACK
Most units killed396JACK
Most deaths447[DoD]FireFox
Most buildings razed40JACK
Largest army516[DoD]FireFox
Favorite unitHirdman[DoD]FireFox · 117 fielded

[DoD]FireFox

Highest ScoreLargest ArmyMost DeathsMost Resources

JACK

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]FireFox

Classical timing4:09 estimated completion
Early pressure1:22 · Hersir trained
Fast expansion7:33 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep18:24 · Market
Early armory / Heroic prep4:20 · Dwarven Armory
Fortress tech path15:56 · Hill Fort
Heavy walling signal40 wall build events
Farm transition14:35–15:41 · 9 farms clustered
Trade route started20:37 · Caravan Norse queued
Market economy signal200 total resource volume
Large army production516 military units

JACK

Fast Classical3:33 estimated completion
Early pressure3:42 · Stable
Fast expansion6:19 · Town Center
Multi-TC boom signal7 expansion build events
Early market / Heroic prep22:27 · Market
Early armory / Heroic prep13:39 · Armory
Fortress tech path18:11 · Fortress
Heavy walling signal22 wall build events
Farm transition18:52–19:34 · 17 farms clustered
Trade route started22:55 · Caravan Greek queued
Market economy signal4,600 total resource volume
Large army production293 military units
[DoD]FireFox · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
[DoD]FireFox · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
JACK · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JACK · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4800 total volume

[DoD]FireFox

Bought

Wood200

Sold

No sells

Total player market volume200

JACK

Bought

Food2000

Sold

Food100
Wood2500
Total player market volume4600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army

Hirdman117
Jarl80
Huskarl71
Throwing Axeman64
Raiding Cavalry54
Portable Ram48
Hersir41
Berserk21
Godi20
Buildings12 types
Wall40
Farm38
House32
Longhouse16
Hill Fort9
Great Hall8
Ox Cart Building6
Town Center5
Temple2
Dwarven Armory1
Market1
Sentry Tower1
God powers4 invoked
Dwarven Mine2
Fimbulwinter2
Frost1
Healing Spring1

JACK

Army

Hippeus93
Toxotes68
Prodromos33
Hoplite30
Hypaspist19
Petrobolos9
Hetairos7
Peltast7
Centaur6
Helepolis6
Atalanta5
Theseus4
Colossus3
Polyphemus2
Hippolyta1
Buildings14 types
Farm61
House34
Wall22
Storehouse15
Archery Range11
Stable11
Granary10
Town Center7
Fortress6
Military Academy4
Temple4
Market3
Sentry Tower3
Armory2
God powers3 invoked
Cease Fire2
Lure1
Plenty Vault1