Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Porousburrito vs Agni_kai

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:11
Cloud Forest map preview
Map Cloud Forest
Winner
PorousburritoZeus
Pre-match Elo1313
Win probability67.3%
32:11 Match length Porousburrito favored
Defeated
Agni_kaiFreyr
Pre-match Elo1188
Win probability32.7%

Match at a glance

Porousburrito vs Agni_kai

WinnerPorousburrito
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration32:11
Started
Ended
Elo favorite67.3%Porousburrito
Fastest Classical4:00*Porousburrito
First pressure4:08Agni_kai · Hersir trained
Market timing19:55Porousburrito · Market
First extra TC5:14Porousburrito · Town Center
Most military units573Agni_kai
Highest EAPM57.7Agni_kai
Market volume2,700Agni_kai
Victory
Elo1313+11
EAPM39.5
Military units224
First pressure6:44Stable
First expansion5:14
Market volume1400
Total score 54,534
Military score 22,237
Economic score 24,881
Kills score 7,416
Units killed 268
Units lost 213
Buildings razed 10
Largest army 224
Favorite unit Hypaspist 73 fielded
Classical 4:00* Research start 3:00
Heroic 11:13* Research start 9:58
Mythic 22:50* Research start 20:50

Agni_kai

Freyr

Defeat
Elo1188-11
EAPM57.7
Military units573
First pressure4:08Hersir trained
First expansion28:08
Market volume2700
Total score 35,129
Military score 10,397
Economic score 18,385
Kills score 6,347
Units killed 202
Units lost 301
Buildings razed 9
Largest army 573
Favorite unit Throwing Axeman 141 fielded
Classical 5:23* Estimated start 4:23
Heroic 14:15* Estimated start 13:00
Mythic 19:58* Estimated start 17:58

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ullr
Dionysus
HeroicAge
Aegir
Hera
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PorousburritoZeus
Match time
Agni_kaiFreyr
Town CenterAdditional center
First military pressureStable
Hoplite2 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyHand Axe
Centaur9 training queues
Toxotes3 training queues
Hippeus4 training queues
Hoplite2 training queues
Hypaspist10 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyHeavy Infantry
Petrobolos2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Hypaspist16 training queues
Peltast19 training queues
God powerCease Fire
God powerBronze
Town CenterAdditional center
Fortress-tier buildingFortress
Hippeus17 training queues
Hypaspist18 training queues
Centaur3 training queues
Key technologyMedium Archers
Hydra2 training queues
MarketMarket
Fortress-tier buildingFortress
Farm transition20 farms clustered
Key technologyPlow
Centaur5 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
God powerLightning Storm
Helepolis3 training queues
Myrmidon3 training queues
Hypaspist5 training queues
Peltast3 training queues
Medusa3 training queues
Centaur2 training queues
Hippeus4 training queues
Key technologyChampion Infantry
Fortress-tier buildingFortress
Peltast4 training queues
Hypaspist3 training queues
Key technologyMedium Cavalry
Key technologyHeavy Archers
Fortress-tier buildingFortress
Hypaspist13 training queues
Hippeus12 training queues
Peltast5 training queues
Key technologyBronze Weapons
Key technologyChampion Archers
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Petrobolos3 training queues
Town CenterAdditional center
Centaur3 training queues
Medusa5 training queues
God powerBronze
Hypaspist8 training queues
Hippeus8 training queues
Peltast7 training queues
Fortress-tier buildingFortress
MarketMarket
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
Hersir5 training queues
Key technologyMedium Infantry
God powerAsgardian Bastion
ArmoryArmory
Throwing Axeman10 training queues
Berserk5 training queues
Key technologyHusbandry
Key technologyHeavy Infantry
Farm transition11 farms clustered
Key technologyShaft Mine
Godi5 training queues
Key technologyPlow
Key technologyBow Saw
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hirdman15 training queues
Throwing Axeman10 training queues
Berserk10 training queues
Raiding Cavalry5 training queues
Hersir5 training queues
God powerTempest
Godi5 training queues
Fortress-tier buildingHill Fort
Portable Ram5 training queues
Throwing Axeman60 training queues
Hirdman20 training queues
Berserk40 training queues
Jarl10 training queues
Hersir5 training queues
God powerNidhogg
Godi10 training queues
Jarl5 training queues
Hirdman10 training queues
Berserk35 training queues
Raiding Cavalry10 training queues
Ballista2 training queues
MarketMarket
Hersir10 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Throwing Axeman15 training queues
Huskarl2 training queues
Godi75 training queues
Key technologyChampion Infantry
Raiding Cavalry50 training queues
Jarl10 training queues
Rock Giant2 training queues
God powerTempest
Mountain Giant2 training queues
Berserk20 training queues
Frost Giant2 training queues
Throwing Axeman10 training queues
Berserk20 training queues
Rock Giant2 training queues
Throwing Axeman35 training queues
Huskarl2 training queues
Ballista2 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
God powerGullinbursti
MarketMarket
MarketMarket
Rock Giant2 training queues
Godi10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.3%Porousburrito
Fastest Classical4:00*Porousburrito
Fastest Heroic11:13*Porousburrito
Fastest Mythic19:58*Agni_kai
First pressure4:08Agni_kai · Hersir trained
First extra TC5:14Porousburrito · Town Center
Fortress timing14:11Porousburrito · Fortress
Market timing19:55Porousburrito · Market
Armory timing9:27Porousburrito · Armory
Farm transition14:03–14:04Agni_kai · 11 farms clustered

Player highlights

Standout performances

Highest total score54,534Porousburrito
Highest military score22,237Porousburrito
Highest economy score24,881Porousburrito
Most kills7,416Porousburrito
Most units killed268Porousburrito
Most deaths301Agni_kai
Most buildings razed10Porousburrito
Largest army573Agni_kai
Favorite unitThrowing AxemanAgni_kai · 141 fielded

Porousburrito

Highest ScoreMost KillsMost Resources

Agni_kai

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Porousburrito

Fast Classical4:00 estimated completion
Early pressure6:44 · Stable
Fast expansion5:14 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep19:55 · Market
Early armory / Heroic prep9:27 · Armory
Fortress tech path14:11 · Fortress
Heavy walling signal26 wall build events
Farm transition20:33–20:40 · 20 farms clustered
Market economy signal1,400 total resource volume
Large army production224 military units

Agni_kai

Late Classical5:23 estimated completion
Early pressure4:08 · Hersir trained
Expansion signal28:08 · Town Center
Early market / Heroic prep21:48 · Market
Early armory / Heroic prep11:30 · Armory
Fortress tech path16:58 · Hill Fort
Heavy walling signal37 wall build events
Farm transition14:03–14:04 · 11 farms clustered
Market economy signal2,700 total resource volume
Large army production573 military units
Porousburrito · Early MilitaryMeaningful trained combat units were produced during the early opening.
Porousburrito · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Porousburrito · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Porousburrito · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Porousburrito · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Agni_kai · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Agni_kai · Early MilitaryMeaningful trained combat units were produced during the early opening.
Agni_kai · Late ClassicalClassical completed after 5:00 on a standard land opening.
Agni_kai · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4100 total volume

Porousburrito

Bought

Food1400

Sold

No sells

Total player market volume1400

Agni_kai

Bought

Food2000
Wood200

Sold

Wood500
Total player market volume2700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Porousburrito

Army

Hypaspist73
Hippeus46
Peltast38
Centaur23
Medusa8
Petrobolos6
Helepolis4
Heracles4
Hoplite4
Jason4
Bellerophon3
Hydra3
Myrmidon3
Toxotes3
Odysseus2
Buildings13 types
Farm52
Wall26
House18
Granary14
Storehouse12
Fortress8
Military Academy4
Town Center4
Archery Range3
Stable3
Market2
Armory1
Temple1
God powers3 invoked
Bronze2
Cease Fire1
Lightning Storm1

Agni_kai

Army

Throwing Axeman141
Berserk130
Godi105
Raiding Cavalry65
Hirdman45
Hersir31
Jarl25
Rock Giant7
Huskarl6
Portable Ram6
Ballista4
Mountain Giant4
Frost Giant2
Draugr1
Fire Giant1
Buildings11 types
Wall37
Farm34
House25
Longhouse9
Great Hall7
Ox Cart Building7
Market3
Hill Fort2
Armory1
Temple1
Town Center1
God powers4 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Nidhogg1