Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Elapohog vs SoreFiend51

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:58
Tundra map preview
Map Tundra
Winner
ElapohogLoki
Pre-match Elo1130
Win probability59.9%
20:58 Match length Elapohog favored
Defeated
SoreFiend51Poseidon
Pre-match Elo1060
Win probability40.1%

Match at a glance

Elapohog vs SoreFiend51

WinnerElapohog
MapTundra
QueueRanked 1v1 Supremacy
Duration20:58
Started
Ended
Elo favorite59.9%Elapohog
Fastest Classical4:00*SoreFiend51
First pressure3:35Elapohog · Hersir trained
First extra TC10:07SoreFiend51 · Town Center
Market timing14:23SoreFiend51 · Market
Most military units121Elapohog
Highest EAPM41.8Elapohog
Market volume700SoreFiend51

Elapohog

Loki

Victory
Elo1130+14
EAPM41.8
Military units121
First pressure3:35Hersir trained
First expansion12:41
Market volume0
Total score 29,016
Military score 11,900
Economic score 14,204
Kills score 2,912
Units killed 109
Units lost 81
Buildings razed 4
Largest army 121
Favorite unit Hersir 47 fielded
Classical 4:53* Estimated start 3:53
Heroic 13:17* Estimated start 12:02
Mythic Not reached

SoreFiend51

Poseidon

Defeat
Elo1060-14
EAPM30.3
Military units77
First pressure4:17Stable
First expansion10:07
Market volume700
Total score 22,081
Military score 9,685
Economic score 10,240
Kills score 2,156
Units killed 76
Units lost 107
Buildings razed 2
Largest army 77
Favorite unit Hippeus 42 fielded
Classical 4:00* Research start 3:00
Heroic 16:29* Research start 15:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Hermes
Bragi
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ElapohogLoki
Match time
SoreFiend51Poseidon
God powerSpy
First military pressureHersir trained
Hersir25 training queues
Key technologyHand Axe
Key technologyPickaxe
Hirdman11 training queues
Einheri2 training queues
Key technologyHusbandry
Hirdman5 training queues
Key technologyMedium Infantry
ArmoryArmory
Hirdman11 training queues
Hersir12 training queues
Throwing Axeman3 training queues
Town CenterAdditional center
Farm transition4 farms clustered
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyPlow
Fortress-tier buildingHill Fort
Portable Ram5 training queues
Hersir10 training queues
Hirdman18 training queues
Key technologyHeavy Infantry
Key technologyCopper Armor
Fortress-tier buildingHill Fort
Godi3 training queues
Jarl2 training queues
Huskarl3 training queues
Godi2 training queues
VictoryMatch result
God powerLure
First military pressureStable
Hippeus4 training queues
Key technologyMedium Cavalry
Centaur2 training queues
Hippeus10 training queues
ArmoryArmory
Key technologyCopper Armor
Centaur2 training queues
Key technologyCopper Shields
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Cavalry
Hippeus10 training queues
Centaur2 training queues
MarketMarket
Hippeus10 training queues
Key technologyBallistics
God powerCurse
Centaur3 training queues
Key technologyHeavy Cavalry
Hippeus7 training queues
Hypaspist20 training queues
Key technologyMedium Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
God powerCease Fire
Town CenterAdditional center
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Farm transition3 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.9%Elapohog
Fastest Classical4:00*SoreFiend51
Fastest Heroic13:17*Elapohog
First pressure3:35Elapohog · Hersir trained
First extra TC10:07SoreFiend51 · Town Center
Fortress timing16:19Elapohog · Hill Fort
Market timing14:23SoreFiend51 · Market
Armory timing8:08SoreFiend51 · Armory
Farm transition14:43–15:07Elapohog · 4 farms clustered

Player highlights

Standout performances

Highest total score29,016Elapohog
Highest military score11,900Elapohog
Highest economy score14,204Elapohog
Most kills2,912Elapohog
Most units killed109Elapohog
Most deaths107SoreFiend51
Most buildings razed4Elapohog
Largest army121Elapohog
Favorite unitHersirElapohog · 47 fielded

Elapohog

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SoreFiend51

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Elapohog

Classical timing4:53 estimated completion
Early pressure3:35 · Hersir trained
Expansion signal12:41 · Town Center
Early armory / Heroic prep10:32 · Armory
Fortress tech path16:19 · Hill Fort
Heavy walling signal18 wall build events
Farm transition14:43–15:07 · 4 farms clustered
Large army production121 military units

SoreFiend51

Fast Classical4:00 estimated completion
Early pressure4:17 · Stable
Expansion signal10:07 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:23 · Market
Early armory / Heroic prep8:08 · Armory
Fortress tech path20:44 · Fortress
Farm transition20:47–20:49 · 3 farms clustered
Market economy signal700 total resource volume
Elapohog · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Elapohog · Early MilitaryMeaningful trained combat units were produced during the early opening.
SoreFiend51 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SoreFiend51 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SoreFiend51 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SoreFiend51 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

Elapohog

Bought

No buys

Sold

No sells

Total player market volume0

SoreFiend51

Bought

Food600

Sold

Food100
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Elapohog

Army

Hersir47
Hirdman45
Portable Ram6
Throwing Axeman6
Godi5
Huskarl4
Battle Boar3
Einheri3
Jarl2
Buildings10 types
House18
Wall18
Farm11
Ox Cart Building6
Longhouse5
Great Hall2
Hill Fort2
Armory1
Temple1
Town Center1
God powers1 invoked
Spy1

SoreFiend51

Army

Hippeus42
Hypaspist20
Centaur10
Atalanta2
Theseus2
Hippolyta1
Buildings11 types
House17
Storehouse7
Granary5
Farm3
Stable3
Military Academy2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers3 invoked
Cease Fire1
Curse1
Lure1