Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

relentless#7813 vs Erwin070

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:37
Megalopolis map preview
Map Megalopolis
Defeated
relentless#7813Freyr
Pre-match Elo888
Win probability23.9%
26:37 Match length Erwin070 favored
Winner
Erwin070Amaterasu
Pre-match Elo1089
Win probability76.1%

Match at a glance

relentless#7813 vs Erwin070

WinnerErwin070
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration26:37
Started
Ended
Elo favorite76.1%Erwin070
Fastest Classical3:31*relentless#7813
First pressure3:25relentless#7813 · Hersir trained
First extra TC5:44Erwin070 · Town Center
Market timing12:46relentless#7813 · Market
Most military units218relentless#7813
Highest EAPM50.9relentless#7813
Market volume6,600relentless#7813
Defeat
Elo888-8
EAPM50.9
Military units218
First pressure3:25Hersir trained
First expansion12:11
Market volume6600
Total score 23,140
Military score 6,181
Economic score 13,283
Kills score 3,676
Units killed 93
Units lost 238
Buildings razed 15
Largest army 218
Favorite unit Throwing Axeman 70 fielded
Classical 3:31* Estimated start 2:31
Heroic 15:05* Estimated start 13:50
Mythic Not reached

Erwin070

Amaterasu

Victory
Elo1089+8
EAPM50.5
Military units147
First pressure16:04Castle
First expansion5:44
Market volume0
Total score 60,390
Military score 31,054
Economic score 21,774
Kills score 7,562
Units killed 240
Units lost 105
Buildings razed 28
Largest army 147
Favorite unit Samurai 68 fielded
Classical 4:08* Research start 3:08
Heroic 14:26* Estimated start 13:11
Mythic 19:16* Estimated start 17:16

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Minakatatomi
Aegir
HeroicAge
Hachiman
Hel
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

relentless#7813Freyr
Match time
Erwin070Amaterasu
First military pressureHersir trained
God powerAsgardian Bastion
Key technologyHand Axe
Hersir6 training queues
Throwing Axeman9 training queues
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Portable Ram4 training queues
Hersir9 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
Key technologyMedium Infantry
Throwing Axeman2 training queues
Portable Ram2 training queues
Hersir3 training queues
Throwing Axeman18 training queues
Portable Ram3 training queues
Farm transition12 farms clustered
Town CenterAdditional center
MarketMarket
Raiding Cavalry12 training queues
Huskarl2 training queues
God powerAsgardian Bastion
Town CenterAdditional center
Portable Ram6 training queues
Raiding Cavalry5 training queues
Town CenterAdditional center
Throwing Axeman17 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
God powerTempest
God powerGullinbursti
Jarl8 training queues
God powerAsgardian Bastion
Raiding Cavalry6 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Huskarl16 training queues
Key technologyHeavy Infantry
Throwing Axeman24 training queues
Portable Ram4 training queues
Hersir7 training queues
Jarl15 training queues
God powerAsgardian Bastion
Hersir25 training queues
MarketMarket
Raiding Cavalry2 training queues
Portable Ram5 training queues
Jarl6 training queues
Key technologyBronze Armor
DefeatMatch result
Key technologyHand Axe
God powerShrine Of The Hunt
Town CenterAdditional center
Key technologyHusbandry
Yari Spearman2 training queues
Yumi Archer3 training queues
ArmoryArmory
Yumi Archer5 training queues
Samurai4 training queues
Yari Spearman3 training queues
Town CenterAdditional center
Yumi Archer10 training queues
God powerShrine Of The Hunt
Samurai24 training queues
Kitsune2 training queues
Yumi Archer15 training queues
Town CenterAdditional center
Yari Spearman7 training queues
Key technologyPlow
Key technologyBow Saw
Farm transition6 farms clustered
First military pressureCastle
Fortress-tier buildingCastle
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyBronze Armor
Samurai10 training queues
Yumi Archer10 training queues
Bushi5 training queues
Fortress-tier buildingCastle
Key technologyPickaxe
Onmyoji6 training queues
God powerDivine Slash
Samurai10 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyIron Armor
Town CenterAdditional center
MarketMarket
MarketMarket
Samurai20 training queues
Trade route startedCaravan Japanese queued
Onmyoji2 training queues
God powerShogun
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Town CenterAdditional center
Asura3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.1%Erwin070
Fastest Classical3:31*relentless#7813
Fastest Heroic14:26*Erwin070
Fastest Mythic19:16*Erwin070
First pressure3:25relentless#7813 · Hersir trained
First extra TC5:44Erwin070 · Town Center
Fortress timing16:04Erwin070 · Castle
Market timing12:46relentless#7813 · Market
Armory timing7:31relentless#7813 · Armory
Farm transition11:46–11:48relentless#7813 · 12 farms clustered
Trade route started23:30Erwin070

Player highlights

Standout performances

Highest total score60,390Erwin070
Highest military score31,054Erwin070
Highest economy score21,774Erwin070
Most kills7,562Erwin070
Most units killed240Erwin070
Most deaths238relentless#7813
Most buildings razed28Erwin070
Largest army218relentless#7813
Favorite unitThrowing Axemanrelentless#7813 · 70 fielded

relentless#7813

Most Deaths

Erwin070

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

relentless#7813

Fast Classical3:31 estimated completion
Early pressure3:25 · Hersir trained
Expansion signal12:11 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep12:46 · Market
Early armory / Heroic prep7:31 · Armory
Farm transition11:46–11:48 · 12 farms clustered
Market economy signal6,600 total resource volume
Large army production218 military units

Erwin070

Classical timing4:08 estimated completion
Delayed pressure16:04 · Castle
Fast expansion5:44 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep22:39 · Market
Early armory / Heroic prep9:23 · Armory
Fortress tech path16:04 · Castle
Heavy walling signal22 wall build events
Farm transition15:41–15:43 · 6 farms clustered
Trade route started23:30 · Caravan Japanese queued
Large army production147 military units
relentless#7813 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
relentless#7813 · Early MilitaryMeaningful trained combat units were produced during the early opening.
relentless#7813 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
relentless#7813 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Erwin070 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Erwin070 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Erwin070 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6600 total volume

relentless#7813

Bought

Food2200

Sold

Wood4400
Total player market volume6600

Erwin070

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

relentless#7813

Army

Throwing Axeman70
Hersir51
Jarl29
Raiding Cavalry25
Portable Ram24
Huskarl18
Godi1
Buildings10 types
House40
Farm18
Great Hall8
Longhouse7
Ox Cart Building7
Town Center4
Wall4
Market2
Armory1
Temple1
God powers3 invoked
Asgardian Bastion4
Gullinbursti1
Tempest1

Erwin070

Army

Samurai68
Yumi Archer43
Yari Spearman12
Onmyoji8
Bushi7
Asura4
Kitsune2
Daimyo1
Oyumi1
Wanyudo1
Buildings14 types
House26
Wall22
Shrine Japanese12
Dojo11
Watermill8
Farm7
Mining Camp Japanese7
Guardhouse5
Stable Japanese5
Town Center5
Castle4
Market2
Temple2
Armory1
God powers3 invoked
Shrine Of The Hunt2
Divine Slash1
Shogun1