Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Кимчхи vs epice404

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:57
Midgard map preview
Map Midgard
Defeated
КимчхиAmaterasu
Pre-match Elo850
Win probability32.9%
23:57 Match length epice404 favored
Winner
epice404Shennong
Pre-match Elo974
Win probability67.1%

Match at a glance

Кимчхи vs epice404

Winnerepice404
MapMidgard
QueueRanked 1v1 Supremacy
Duration23:57
Started
Ended
Elo favorite67.1%epice404
Fastest Classical3:57*epice404
First pressure6:29Кимчхи · Stable Japanese
Market timing14:00epice404 · Market
First extra TC8:30epice404 · Town Center
Most military units152epice404
Highest EAPM55.0epice404
Market volume7,300epice404

Кимчхи

Amaterasu

Defeat
Elo850-12
EAPM28.6
Military units39
First pressure6:29Stable Japanese
First expansion19:45
Market volume0
Total score 32,271
Military score 12,625
Economic score 15,676
Kills score 3,991
Units killed 123
Units lost 121
Buildings razed 6
Largest army 39
Favorite unit Yumi Archer 7 fielded
Classical 4:30* Estimated start 3:30
Heroic 10:37* Estimated start 9:22
Mythic 17:12* Research start 15:12

epice404

Shennong

Victory
Elo974+12
EAPM55.0
Military units152
First pressure14:38Imperial Academy
First expansion8:30
Market volume7300
Total score 37,936
Military score 13,679
Economic score 20,916
Kills score 3,341
Units killed 110
Units lost 129
Buildings razed 4
Largest army 152
Favorite unit Fire Archer 42 fielded
Classical 3:57* Research start 2:57
Heroic 11:51* Research start 10:36
Mythic 23:20* Research start 21:20

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Houtu
Raijin
HeroicAge
Nuba
Takemikazuchi
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

КимчхиAmaterasu
Match time
epice404Shennong
Key technologyPickaxe
DockDock
God powerShrine Of The Hunt
Key technologyHand Axe
First military pressureStable Japanese
Bushi2 training queues
God powerSolar Shield
ArmoryArmory
God powerSolar Shield
Yumi Horse Archer2 training queues
God powerSolar Shield
Fortress-tier buildingCastle
God powerSolar Shield
Yumi Archer2 training queues
Oyumi4 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
God powerDivine Slash
Onmyoji2 training queues
God powerThunder Burst
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Yumi Archer2 training queues
Key technologyChampion Guardhouse Soldiers
Yumi Horse Archer3 training queues
Farm transition5 farms clustered
Yari Spearman5 training queues
Samurai2 training queues
Yumi Horse Archer2 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyPickaxe
Fire Archer2 training queues
Dao Swordsman2 training queues
ArmoryArmory
God powerProsperous Seeds
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Farm transition12 farms clustered
Town CenterAdditional center
God powerProsperous Seeds
God powerEarth Wall
Dao Swordsman4 training queues
Tao Tie2 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
God powerProsperous Seeds
MarketMarket
Dao Swordsman4 training queues
Ge Halberdier5 training queues
First military pressureImperial Academy
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Fire Archer31 training queues
Sage3 training queues
Dao Swordsman8 training queues
Key technologyShaft Mine
Key technologyHand Axe
White Horse Cavalry7 training queues
Dao Swordsman2 training queues
Key technologyHeavy Cavalry
Pioneer4 training queues
Jiang Zi Ya2 training queues
Sage2 training queues
Ge Halberdier2 training queues
Wuzu Javelineer13 training queues
White Horse Cavalry5 training queues
Sage2 training queues
God powerProsperous Seeds
Dao Swordsman5 training queues
Fire Archer7 training queues
White Horse Cavalry12 training queues
Wuzu Javelineer3 training queues
Dao Swordsman8 training queues
Fire Archer2 training queues
God powerBlazing Prairie
Tiger Cavalry3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.1%epice404
Fastest Classical3:57*epice404
Fastest Heroic10:37*Кимчхи
Fastest Mythic17:12*Кимчхи
First pressure6:29Кимчхи · Stable Japanese
First extra TC8:30epice404 · Town Center
Fortress timing14:26Кимчхи · Castle
Market timing14:00epice404 · Market
Armory timing6:34epice404 · Armory
Farm transition7:34–7:36epice404 · 12 farms clustered

Player highlights

Standout performances

Highest total score37,936epice404
Highest military score13,679epice404
Highest economy score20,916epice404
Most kills3,991Кимчхи
Most units killed123Кимчхи
Most deaths129epice404
Most buildings razed6Кимчхи
Largest army152epice404
Favorite unitFire Archerepice404 · 42 fielded

Кимчхи

Largest ArmyMost ImprovementsMost Kills

epice404

Highest ScoreMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Кимчхи

Classical timing4:30 estimated completion
Early pressure6:29 · Stable Japanese
Expansion signal19:45 · Town Center
Early armory / Heroic prep7:52 · Armory
Fortress tech path14:26 · Castle
Water commitment signal1 dock build events
Farm transition21:49–22:56 · 5 farms clustered

epice404

Fast Classical3:57 estimated completion
Delayed pressure14:38 · Imperial Academy
Fast expansion8:30 · Town Center
Early market / Heroic prep14:00 · Market
Early armory / Heroic prep6:34 · Armory
Farm transition7:34–7:36 · 12 farms clustered
Market economy signal7,300 total resource volume
Large army production152 military units
Кимчхи · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
epice404 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7300 total volume

Кимчхи

Bought

No buys

Sold

No sells

Total player market volume0

epice404

Bought

No buys

Sold

Food7300
Total player market volume7300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Кимчхи

Army

Yumi Archer7
Yumi Horse Archer7
Oyumi6
Yari Spearman6
Samurai5
Bushi3
Onmyoji3
Daimyo1
Kitsune1
Buildings13 types
House16
Watermill6
Farm5
Mining Camp Japanese4
Shrine Japanese4
Guardhouse2
Stable Japanese2
Armory1
Castle1
Dock1
Dojo1
Temple1
Town Center1
God powers4 invoked
Solar Shield4
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

epice404

Army

Fire Archer42
Dao Swordsman34
White Horse Cavalry24
Wuzu Javelineer16
Ge Halberdier7
Sage7
Pioneer6
Jiang Zi Ya5
Tao Tie4
Siege Crossbow3
Tiger Cavalry3
Wen Zhong1
Buildings11 types
Farm20
House18
Silo11
Baolei5
Machine Workshop3
Military Camp3
Armory1
Imperial Academy1
Market1
Temple1
Town Center1
God powers3 invoked
Prosperous Seeds4
Blazing Prairie1
Earth Wall1