Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FabFrBzh vs luisquinto29

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:24
Elysium map preview
Map Elysium
Defeated
FabFrBzhTsukuyomi
Pre-match Elo1081
Win probability53.3%
13:24 Match length UpsetThe Elo underdog won
Winner
luisquinto29Susanoo
Pre-match Elo1058
Win probability46.7%

Match at a glance

FabFrBzh vs luisquinto29

Winnerluisquinto29
MapElysium
QueueRanked 1v1 Supremacy
Duration13:24
Started
Ended
Elo favorite53.3%FabFrBzh · Upset
Fastest Classical4:34*FabFrBzh
First pressure5:11FabFrBzh · Stable Japanese
First extra TC8:45FabFrBzh · Town Center
Most military units56luisquinto29
Highest EAPM27.5FabFrBzh

FabFrBzh

Tsukuyomi

Defeat
Elo1081-19
EAPM27.5
Military units51
First pressure5:11Stable Japanese
First expansion8:45
Market volume0
Total score 14,576
Military score 4,297
Economic score 9,815
Kills score 464
Units killed 20
Units lost 38
Buildings razed 0
Largest army 51
Favorite unit Naginata Rider 27 fielded
Classical 4:34* Research start 3:49
Heroic 13:07* Research start 12:10
Mythic Not reached

luisquinto29

Susanoo

Victory
Elo1058+19
EAPM26.1
Military units56
First pressure6:12Stable Japanese
First expansion
Market volume0
Total score 13,651
Military score 6,972
Economic score 5,804
Kills score 887
Units killed 39
Units lost 19
Buildings razed 0
Largest army 56
Favorite unit Naginata Rider 21 fielded
Classical 4:55* Research start 3:55
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Minakatatomi
Hachiman
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FabFrBzhTsukuyomi
Match time
luisquinto29Susanoo
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider8 training queues
God powerNew Moon
Bushi3 training queues
ArmoryArmory
God powerSwampland
Town CenterAdditional center
Yari Spearman6 training queues
Naginata Rider12 training queues
Bushi3 training queues
Yari Spearman2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Yari Spearman3 training queues
Bushi3 training queues
Naginata Rider7 training queues
DefeatMatch result
Yari Spearman8 training queues
Bushi2 training queues
First military pressureStable Japanese
Yumi Archer3 training queues
Bushi2 training queues
Naginata Rider6 training queues
God powerKusanagi
Yari Spearman4 training queues
Yumi Archer4 training queues
Bushi3 training queues
Naginata Rider11 training queues
ArmoryArmory
God powerShrine Of The Hunt
Samurai2 training queues
Yumi Archer3 training queues
Bushi2 training queues
Naginata Rider4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%FabFrBzh · Upset
Fastest Classical4:34*FabFrBzh
Fastest Heroic13:07*FabFrBzh
First pressure5:11FabFrBzh · Stable Japanese
First extra TC8:45FabFrBzh · Town Center
Armory timing7:39FabFrBzh · Armory

Player highlights

Standout performances

Highest total score14,576FabFrBzh
Highest military score6,972luisquinto29
Highest economy score9,815FabFrBzh
Most kills887luisquinto29
Most units killed39luisquinto29
Most deaths38FabFrBzh
Most buildings razed0FabFrBzh
Largest army56luisquinto29
Favorite unitNaginata RiderFabFrBzh · 27 fielded

FabFrBzh

Highest ScoreMost DeathsMost ImprovementsMost Resources

luisquinto29

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FabFrBzh

Classical timing4:34 estimated completion
Early pressure5:11 · Stable Japanese
Fast expansion8:45 · Town Center
Early armory / Heroic prep7:39 · Armory

luisquinto29

Classical timing4:55 estimated completion
Early pressure6:12 · Stable Japanese
Early armory / Heroic prep10:47 · Armory
Heavy walling signal11 wall build events
FabFrBzh · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FabFrBzh · Early MilitaryMeaningful trained combat units were produced during the early opening.
luisquinto29 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
luisquinto29 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FabFrBzh

Army

Naginata Rider27
Yari Spearman11
Bushi9
Kitsune3
Yumi Archer1
Buildings9 types
House19
Watermill10
Shrine Japanese5
Guardhouse3
Mining Camp Japanese3
Stable Japanese3
Armory1
Temple1
Town Center1
God powers2 invoked
New Moon1
Swampland1

luisquinto29

Army

Naginata Rider21
Yari Spearman12
Yumi Archer11
Bushi9
Samurai2
Onna Musha1
Buildings10 types
House11
Wall11
Watermill6
Dojo2
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Armory1
Shrine Japanese1
Temple1
God powers2 invoked
Kusanagi1
Shrine Of The Hunt1