Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

roman.aldo10 vs GHØST

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:07
Alfheim map preview
Map Alfheim
Winner
roman.aldo10Thor
Pre-match Elo1468
Win probability67.9%
15:07 Match length roman.aldo10 favored
Defeated
GHØSTAmaterasu
Pre-match Elo1338
Win probability32.1%

Match at a glance

roman.aldo10 vs GHØST

Winnerroman.aldo10
MapAlfheim
QueueRanked 1v1 Supremacy
Duration15:07
Started
Ended
Elo favorite67.9%roman.aldo10
Fastest Classical4:18*GHØST
First pressure3:15roman.aldo10 · Hersir trained
First extra TC6:11roman.aldo10 · Town Center
Most military units100GHØST
Highest EAPM41.5GHØST
Victory
Elo1468+11
EAPM36.2
Military units78
First pressure3:15Hersir trained
First expansion6:11
Market volume0
Total score 20,805
Military score 9,503
Economic score 9,947
Kills score 1,367
Units killed 72
Units lost 32
Buildings razed 0
Largest army 78
Favorite unit Throwing Axeman 32 fielded
Classical 4:59* Research start 3:59
Heroic Not reached
Mythic Not reached

GHØST

Amaterasu

Defeat
Elo1338-11
EAPM41.5
Military units100
First pressure4:36Stable Japanese
First expansion10:16
Market volume0
Total score 14,323
Military score 5,146
Economic score 8,413
Kills score 764
Units killed 33
Units lost 71
Buildings razed 0
Largest army 100
Favorite unit Naginata Rider 57 fielded
Classical 4:18* Estimated start 3:18
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

roman.aldo10Thor
Match time
GHØSTAmaterasu
First military pressureHersir trained
Hersir2 training queues
Raiding Cavalry5 training queues
Town CenterAdditional center
Hirdman4 training queues
Berserk3 training queues
ArmoryDwarven Armory
Throwing Axeman31 training queues
Berserk4 training queues
Key technologyMedium Infantry
God powerForest Fire
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Weapons
Farm transition7 farms clustered
Valkyrie3 training queues
Berserk2 training queues
Hersir4 training queues
Godi4 training queues
Berserk5 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Berserk5 training queues
Raiding Cavalry4 training queues
Key technologyMedium Cavalry
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
Samurai2 training queues
Naginata Rider7 training queues
God powerShrine Of The Hunt
Onna Musha2 training queues
God powerSolar Shield
Wanyudo2 training queues
Bushi2 training queues
Samurai10 training queues
Naginata Rider15 training queues
Yumi Archer5 training queues
Town CenterAdditional center
Yumi Archer5 training queues
Farm transition14 farms clustered
Samurai2 training queues
Key technologyPlow
Yumi Archer6 training queues
Bushi3 training queues
Naginata Rider15 training queues
ArmoryArmory
ArmoryArmory
Naginata Rider20 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.9%roman.aldo10
Fastest Classical4:18*GHØST
First pressure3:15roman.aldo10 · Hersir trained
First extra TC6:11roman.aldo10 · Town Center
Armory timing7:26roman.aldo10 · Dwarven Armory
Farm transition11:29–12:09GHØST · 14 farms clustered

Player highlights

Standout performances

Highest total score20,805roman.aldo10
Highest military score9,503roman.aldo10
Highest economy score9,947roman.aldo10
Most kills1,367roman.aldo10
Most units killed72roman.aldo10
Most deaths71GHØST
Most buildings razed0roman.aldo10
Largest army100GHØST
Favorite unitNaginata RiderGHØST · 57 fielded

roman.aldo10

Highest ScoreLargest ArmyMost KillsMost Resources

GHØST

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

roman.aldo10

Classical timing4:59 estimated completion
Early pressure3:15 · Hersir trained
Fast expansion6:11 · Town Center
Early armory / Heroic prep7:26 · Dwarven Armory
Heavy walling signal17 wall build events
Farm transition11:31–11:34 · 7 farms clustered

GHØST

Classical timing4:18 estimated completion
Early pressure4:36 · Stable Japanese
Expansion signal10:16 · Town Center
Early armory / Heroic prep14:01 · Armory
Heavy walling signal12 wall build events
Farm transition11:29–12:09 · 14 farms clustered
Large army production100 military units
roman.aldo10 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
roman.aldo10 · Early MilitaryMeaningful trained combat units were produced during the early opening.
GHØST · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GHØST · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

roman.aldo10

Army

Throwing Axeman32
Berserk19
Raiding Cavalry9
Hersir6
Godi4
Hirdman4
Valkyrie4
Buildings9 types
Farm17
Wall17
House16
Ox Cart Building6
Great Hall4
Longhouse4
Dwarven Armory1
Temple1
Town Center1
God powers1 invoked
Forest Fire1

GHØST

Army

Naginata Rider57
Yumi Archer16
Samurai14
Bushi6
Onna Musha3
Wanyudo3
Yari Spearman1
Buildings12 types
Farm17
Wall12
House11
Watermill6
Shrine Japanese3
Armory2
Dojo2
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Temple1
Town Center1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1