Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

raffaelesgarro vs Clonesheep9513

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:26
Marsh map preview
Map Marsh
Winner
raffaelesgarroThor
Pre-match Elo1132
Win probability67.3%
20:26 Match length raffaelesgarro favored
Defeated
Clonesheep9513Poseidon
Pre-match Elo1007
Win probability32.7%

Match at a glance

raffaelesgarro vs Clonesheep9513

Winnerraffaelesgarro
MapMarsh
QueueRanked 1v1 Supremacy
Duration20:26
Started
Ended
Elo favorite67.3%raffaelesgarro
Fastest Classical4:16*Clonesheep9513
First pressure3:47raffaelesgarro · Hersir trained
Market timing13:45Clonesheep9513 · Market
First extra TC7:15Clonesheep9513 · Town Center
Most military units122raffaelesgarro
Highest EAPM43.2raffaelesgarro
Market volume2,000Clonesheep9513
Victory
Elo1132+11
EAPM43.2
Military units122
First pressure3:47Hersir trained
First expansion9:28
Market volume0
Total score 42,170
Military score 19,028
Economic score 21,005
Kills score 2,137
Units killed 80
Units lost 41
Buildings razed 7
Largest army 122
Favorite unit Raiding Cavalry 27 fielded
Classical 4:29* Research start 3:29
Heroic 19:26* Research start 18:11
Mythic Not reached

Clonesheep9513

Poseidon

Defeat
Elo1007-11
EAPM27.8
Military units52
First pressure5:39Stable
First expansion7:15
Market volume2000
Total score 22,707
Military score 5,538
Economic score 16,134
Kills score 1,035
Units killed 40
Units lost 80
Buildings razed 3
Largest army 52
Favorite unit Hippeus 16 fielded
Classical 4:16* Estimated start 3:16
Heroic 17:43* Research start 16:28
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

raffaelesgarroThor
Match time
Clonesheep9513Poseidon
First military pressureHersir trained
Hersir5 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
God powerForest Fire
Raiding Cavalry12 training queues
Town CenterAdditional center
Hirdman15 training queues
Key technologyPickaxe
Town CenterAdditional center
Raiding Cavalry5 training queues
Raiding Cavalry10 training queues
Throwing Axeman15 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Cavalry
Town CenterAdditional center
Key technologyMedium Infantry
Valkyrie4 training queues
Godi9 training queues
Hersir2 training queues
Hirdman5 training queues
Berserk5 training queues
Farm transition20 farms clustered
Throwing Axeman10 training queues
Godi5 training queues
Key technologyPlow
Key technologyCopper Weapons
Key technologyBronze Shields
Hersir10 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyShaft Mine
God powerFlaming Weapons
Battle Boar5 training queues
VictoryMatch result
God powerLure
Key technologyHand Axe
ArmoryArmory
First military pressureStable
Key technologyMedium Cavalry
Town CenterAdditional center
Hippeus7 training queues
God powerCease Fire
Key technologyCopper Weapons
Key technologyCopper Armor
Centaur2 training queues
Farm transition12 farms clustered
Key technologyPlow
MarketMarket
Hoplite14 training queues
Hippeus4 training queues
Prodromos5 training queues
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
God powerCease Fire
Toxotes2 training queues
Hippeus5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.3%raffaelesgarro
Fastest Classical4:16*Clonesheep9513
Fastest Heroic17:43*Clonesheep9513
First pressure3:47raffaelesgarro · Hersir trained
First extra TC7:15Clonesheep9513 · Town Center
Fortress timing18:07Clonesheep9513 · Fortress
Market timing13:45Clonesheep9513 · Market
Armory timing4:41raffaelesgarro · Dwarven Armory
Farm transition11:59–12:53Clonesheep9513 · 12 farms clustered
Trade route started18:27Clonesheep9513

Player highlights

Standout performances

Highest total score42,170raffaelesgarro
Highest military score19,028raffaelesgarro
Highest economy score21,005raffaelesgarro
Most kills2,137raffaelesgarro
Most units killed80raffaelesgarro
Most deaths80Clonesheep9513
Most buildings razed7raffaelesgarro
Largest army122raffaelesgarro
Favorite unitRaiding Cavalryraffaelesgarro · 27 fielded

raffaelesgarro

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Clonesheep9513

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

raffaelesgarro

Classical timing4:29 estimated completion
Early pressure3:47 · Hersir trained
Expansion signal9:28 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep4:41 · Dwarven Armory
Heavy walling signal14 wall build events
Farm transition17:26–17:30 · 20 farms clustered
Large army production122 military units

Clonesheep9513

Classical timing4:16 estimated completion
Early pressure5:39 · Stable
Fast expansion7:15 · Town Center
Early market / Heroic prep13:45 · Market
Early armory / Heroic prep4:49 · Armory
Fortress tech path18:07 · Fortress
Farm transition11:59–12:53 · 12 farms clustered
Trade route started18:27 · Caravan Greek queued
Market economy signal2,000 total resource volume
raffaelesgarro · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
raffaelesgarro · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
raffaelesgarro · Early MilitaryMeaningful trained combat units were produced during the early opening.
raffaelesgarro · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Clonesheep9513 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Clonesheep9513 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Clonesheep9513 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2000 total volume

raffaelesgarro

Bought

No buys

Sold

No sells

Total player market volume0

Clonesheep9513

Bought

No buys

Sold

Wood2000
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

raffaelesgarro

Army

Raiding Cavalry27
Throwing Axeman26
Hirdman20
Hersir19
Godi14
Berserk7
Battle Boar5
Valkyrie4
Buildings10 types
Farm20
House19
Longhouse17
Wall14
Great Hall9
Ox Cart Building7
Sentry Tower7
Temple4
Town Center3
Dwarven Armory1
God powers2 invoked
Flaming Weapons1
Forest Fire1

Clonesheep9513

Army

Hippeus16
Hoplite14
Centaur5
Prodromos5
Toxotes4
Atalanta3
Theseus3
Hippolyta1
Hydra1
Buildings13 types
Farm37
House13
Storehouse8
Archery Range3
Stable2
Armory1
Fortress1
Granary1
Market1
Military Academy1
Sentry Tower1
Temple1
Town Center1
God powers2 invoked
Cease Fire2
Lure1