Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[132]Pein vs Rozya

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:11
Elysium map preview
Map Elysium
Winner
[132]PeinZeus
Pre-match Elo1335
Win probability50.0%
27:11 Match length [132]Pein favored
Defeated
RozyaThor
Pre-match Elo1335
Win probability50.0%

Match at a glance

[132]Pein vs Rozya

Winner[132]Pein
MapElysium
QueueRanked 1v1 Supremacy
Duration27:11
Started
Ended
Elo favorite50.0%[132]Pein
Fastest Classical4:11*[132]Pein
First pressure1:33Rozya · Hersir trained
Market timing10:30Rozya · Market
First extra TC11:56[132]Pein · Town Center
Most military units237[132]Pein
Highest EAPM90.2Rozya
Market volume2,700Rozya

[132]Pein

Zeus

Victory
Elo1335+18
EAPM42.6
Military units237
First pressure5:02Military Academy
First expansion11:56
Market volume2500
Total score 47,807
Military score 21,497
Economic score 20,945
Kills score 5,380
Units killed 201
Units lost 166
Buildings razed 26
Largest army 237
Favorite unit Hoplite 123 fielded
Classical 4:11* Estimated start 3:11
Heroic 15:36* Estimated start 14:20
Mythic 22:32* Estimated start 20:32

Rozya

Thor

Defeat
Elo1335-18
EAPM90.2
Military units180
First pressure1:33Hersir trained
First expansion
Market volume2700
Total score 26,637
Military score 11,235
Economic score 10,874
Kills score 4,550
Units killed 167
Units lost 198
Buildings razed 3
Largest army 180
Favorite unit Throwing Axeman 111 fielded
Classical 4:15* Research start 3:15
Heroic 19:11* Research start 17:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
Apollo
HeroicAge
Skadi
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[132]PeinZeus
Match time
RozyaThor
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Key technologyMedium Infantry
Hoplite50 training queues
Toxotes12 training queues
God powerRestoration
Key technologyMedium Archers
Toxotes6 training queues
God powerBolt
Toxotes9 training queues
Town CenterAdditional center
Key technologyHeavy Archers
Key technologyHeavy Infantry
MarketMarket
Hoplite37 training queues
Toxotes3 training queues
Farm transition9 farms clustered
Key technologyPlow
Odysseus2 training queues
Hypaspist4 training queues
Peltast9 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
God powerUnderworld Passage
God powerUnderworld Passage
God powerUnderworld Passage
Peltast5 training queues
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
Petrobolos5 training queues
Hoplite6 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
God powerPlenty Vault
Key technologyChampion Archers
Fortress-tier buildingFortress
Town CenterAdditional center
Fortress-tier buildingFortress
Toxotes5 training queues
Colossus2 training queues
Myrmidon8 training queues
Peltast17 training queues
ArmoryArmory
ArmoryArmory
Hoplite30 training queues
Hypaspist6 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Colossus2 training queues
Hypaspist4 training queues
Myrmidon4 training queues
Heracles2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
VictoryMatch result
First military pressureHersir trained
Hersir8 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Throwing Axeman66 training queues
Key technologyCopper Weapons
God powerHealing Spring
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyBallistics
Key technologyHusbandry
God powerDwarven Mine
MarketMarket
Troll3 training queues
Key technologyPickaxe
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHand Axe
MarketMarket
Key technologyBronze Shields
Raiding Cavalry11 training queues
Troll2 training queues
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Godi2 training queues
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyBow Saw
Portable Ram3 training queues
Key technologyHeavy Cavalry
Jarl8 training queues
Throwing Axeman13 training queues
Farm transition4 farms clustered
God powerFrost
Jarl5 training queues
Portable Ram2 training queues
Godi4 training queues
Throwing Axeman32 training queues
Jarl10 training queues
God powerDwarven Mine
Hersir2 training queues
Frost Giant3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.0%[132]Pein
Fastest Classical4:11*[132]Pein
Fastest Heroic15:36*[132]Pein
Fastest Mythic22:32*[132]Pein
First pressure1:33Rozya · Hersir trained
First extra TC11:56[132]Pein · Town Center
Fortress timing19:32[132]Pein · Fortress
Market timing10:30Rozya · Market
Armory timing4:43Rozya · Dwarven Armory
Farm transition15:16–16:23[132]Pein · 9 farms clustered

Player highlights

Standout performances

Highest total score47,807[132]Pein
Highest military score21,497[132]Pein
Highest economy score20,945[132]Pein
Most kills5,380[132]Pein
Most units killed201[132]Pein
Most deaths198Rozya
Most buildings razed26[132]Pein
Largest army237[132]Pein
Favorite unitHoplite[132]Pein · 123 fielded

[132]Pein

Highest ScoreLargest ArmyMost KillsMost Resources

Rozya

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[132]Pein

Classical timing4:11 estimated completion
Early pressure5:02 · Military Academy
Expansion signal11:56 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep12:50 · Market
Early armory / Heroic prep24:31 · Armory
Fortress tech path19:32 · Fortress
Heavy walling signal21 wall build events
Farm transition15:16–16:23 · 9 farms clustered
Market economy signal2,500 total resource volume
Large army production237 military units

Rozya

Classical timing4:15 estimated completion
Early pressure1:33 · Hersir trained
Early market / Heroic prep10:30 · Market
Early armory / Heroic prep4:43 · Dwarven Armory
Fortress tech path20:11 · Hill Fort
Heavy walling signal28 wall build events
Farm transition22:06–22:06 · 4 farms clustered
Market economy signal2,700 total resource volume
Large army production180 military units
[132]Pein · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[132]Pein · Early MilitaryMeaningful trained combat units were produced during the early opening.
[132]Pein · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Rozya · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rozya · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rozya · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5200 total volume

[132]Pein

Bought

Food500
Wood1300

Sold

Wood700
Total player market volume2500

Rozya

Bought

Food700
Wood300

Sold

Food1500
Wood200
Total player market volume2700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[132]Pein

Army

Hoplite123
Toxotes35
Peltast31
Hypaspist14
Myrmidon12
Heracles5
Petrobolos5
Colossus4
Manticore3
Jason2
Odysseus2
Bellerophon1
Buildings12 types
Farm31
Wall21
House17
Storehouse9
Military Academy8
Granary6
Fortress5
Town Center4
Archery Range2
Armory2
Market1
Temple1
God powers4 invoked
Underworld Passage3
Bolt1
Plenty Vault1
Restoration1

Rozya

Army

Throwing Axeman111
Jarl23
Hersir12
Raiding Cavalry12
Godi6
Portable Ram6
Troll6
Frost Giant4
Buildings10 types
Wall28
House18
Farm14
Great Hall8
Longhouse5
Ox Cart Building5
Market2
Dwarven Armory1
Hill Fort1
Temple1
God powers3 invoked
Dwarven Mine2
Frost1
Healing Spring1