Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Revenge_Of_The_COWS vs DistantWanderer

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:08
Blue Lagoon map preview
Map Blue Lagoon
Defeated
Revenge_Of_The_COWSKronos
Pre-match Elo1304
Win probability27.8%
16:08 Match length DistantWanderer favored
Winner
DistantWandererThor
Pre-match Elo1470
Win probability72.2%

Match at a glance

Revenge_Of_The_COWS vs DistantWanderer

WinnerDistantWanderer
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration16:08
Started
Ended
Elo favorite72.2%DistantWanderer
Fastest Classical3:33*Revenge_Of_The_COWS
First pressure2:38DistantWanderer · Hersir trained
First extra TC9:55Revenge_Of_The_COWS · Town Center
Most military units47Revenge_Of_The_COWS
Highest EAPM40.8DistantWanderer
Defeat
Elo1304-10
EAPM28.4
Military units47
First pressure3:34Counter Barracks
First expansion9:55
Market volume0
Total score 14,732
Military score 4,391
Economic score 9,878
Kills score 463
Units killed 15
Units lost 57
Buildings razed 0
Largest army 47
Favorite unit Murmillo 22 fielded
Classical 3:33* Research start 2:33
Heroic Research start 15:54 · not reached
Mythic Not reached
Victory
Elo1470+10
EAPM40.8
Military units42
First pressure2:38Hersir trained
First expansion13:25
Market volume0
Total score 24,548
Military score 8,152
Economic score 14,374
Kills score 2,022
Units killed 74
Units lost 15
Buildings razed 2
Largest army 42
Favorite unit Hersir 41 fielded
Classical 3:59* Estimated start 2:59
Heroic 10:47* Estimated start 9:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Forseti
Rheia
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Revenge_Of_The_COWSKronos
Match time
DistantWandererThor
God powerDeconstruction
First military pressureCounter Barracks
Automaton2 training queues
Turma2 training queues
Murmillo2 training queues
Katapeltes4 training queues
Automaton2 training queues
Murmillo5 training queues
Cheiroballista2 training queues
Key technologyHand Axe
Automaton2 training queues
Katapeltes2 training queues
Turma2 training queues
Murmillo3 training queues
Automaton2 training queues
Town CenterAdditional center
Town CenterAdditional center
Cheiroballista2 training queues
Murmillo3 training queues
Key technologyPickaxe
Key technologyPlow
Farm transition4 farms clustered
Key technologyHusbandry
Murmillo9 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerSpider Lair
DefeatMatch result
First military pressureHersir trained
Hersir19 training queues
God powerHealing Spring
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyCopper Weapons
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Hersir22 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyIron Shields
God powerFlaming Weapons
Farm transition10 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.2%DistantWanderer
Fastest Classical3:33*Revenge_Of_The_COWS
Fastest Heroic10:47*DistantWanderer
First pressure2:38DistantWanderer · Hersir trained
First extra TC9:55Revenge_Of_The_COWS · Town Center
Fortress timing11:44DistantWanderer · Hill Fort
Armory timing6:21DistantWanderer · Dwarven Armory
Farm transition12:49–13:45Revenge_Of_The_COWS · 4 farms clustered

Player highlights

Standout performances

Highest total score24,548DistantWanderer
Highest military score8,152DistantWanderer
Highest economy score14,374DistantWanderer
Most kills2,022DistantWanderer
Most units killed74DistantWanderer
Most deaths57Revenge_Of_The_COWS
Most buildings razed2DistantWanderer
Largest army47Revenge_Of_The_COWS
Favorite unitHersirDistantWanderer · 41 fielded

Revenge_Of_The_COWS

Most Deaths

DistantWanderer

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Revenge_Of_The_COWS

Fast Classical3:33 estimated completion
Early pressure3:34 · Counter Barracks
Expansion signal9:55 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep14:43 · Armory
Heavy walling signal9 wall build events
Farm transition12:49–13:45 · 4 farms clustered

DistantWanderer

Fast Classical3:59 estimated completion
Early pressure2:38 · Hersir trained
Expansion signal13:25 · Town Center
Early armory / Heroic prep6:21 · Dwarven Armory
Fortress tech path11:44 · Hill Fort
Farm transition16:02–16:03 · 10 farms clustered
Revenge_Of_The_COWS · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Revenge_Of_The_COWS · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DistantWanderer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Revenge_Of_The_COWS

Army

Murmillo22
Automaton8
Katapeltes6
Cheiroballista5
Turma5
Oracle1
Buildings9 types
Wall9
Farm7
Military Barracks7
Manor6
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers2 invoked
Deconstruction1
Spider Lair1

DistantWanderer

Army

Hersir41
Battle Boar1
Buildings8 types
House19
Farm10
Ox Cart Building5
Great Hall4
Temple2
Dwarven Armory1
Hill Fort1
Town Center1
God powers2 invoked
Flaming Weapons1
Healing Spring1