Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IntentFlaco vs SoreFiend51

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:11
Megalopolis map preview
Map Megalopolis
Winner
IntentFlacoTsukuyomi
Pre-match Elo1153
Win probability59.9%
18:11 Match length IntentFlaco favored
Defeated
SoreFiend51Kronos
Pre-match Elo1083
Win probability40.1%

Match at a glance

IntentFlaco vs SoreFiend51

WinnerIntentFlaco
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration18:11
Started
Ended
Elo favorite59.9%IntentFlaco
Fastest Classical3:51*SoreFiend51
First pressure3:54SoreFiend51 · Counter Barracks
Market timing13:50SoreFiend51 · Market
First extra TC16:53SoreFiend51 · Town Center
Most military units114SoreFiend51
Highest EAPM37.9IntentFlaco

IntentFlaco

Tsukuyomi

Victory
Elo1153+14
EAPM37.9
Military units59
First pressure4:55Stable Japanese
First expansion
Market volume0
Total score 22,743
Military score 9,505
Economic score 9,307
Kills score 3,984
Units killed 169
Units lost 28
Buildings razed 4
Largest army 59
Favorite unit Bushi 15 fielded
Classical 4:18* Research start 3:33
Heroic 10:13* Research start 9:17
Mythic Not reached

SoreFiend51

Kronos

Defeat
Elo1083-14
EAPM28.4
Military units114
First pressure3:54Counter Barracks
First expansion16:53
Market volume0
Total score 14,095
Military score 3,625
Economic score 9,662
Kills score 808
Units killed 30
Units lost 166
Buildings razed 0
Largest army 114
Favorite unit Turma 40 fielded
Classical 3:51* Research start 2:51
Heroic 15:50* Research start 14:35
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Prometheus
Hachiman
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IntentFlacoTsukuyomi
Match time
SoreFiend51Kronos
First military pressureStable Japanese
Naginata Rider4 training queues
Yumi Archer4 training queues
Bushi7 training queues
Yari Spearman4 training queues
God powerSwampland
ArmoryArmory
Key technologyHand Axe
Daimyo2 training queues
God powerShogun
Yari Spearman3 training queues
Naginata Rider6 training queues
Daimyo2 training queues
God powerNew Moon
Yari Spearman6 training queues
Yumi Archer6 training queues
Bushi6 training queues
Naginata Rider3 training queues
Yumi Archer2 training queues
Yari Spearman2 training queues
Bushi2 training queues
Farm transition7 farms clustered
Key technologyPlow
VictoryMatch result
First military pressureCounter Barracks
Oracle2 training queues
Turma31 training queues
God powerDeconstruction
Katapeltes18 training queues
Promethean14 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
God powerValor
God powerValor
Cheiroballista4 training queues
Katapeltes11 training queues
Oracle2 training queues
God powerValor
God powerValor
ArmoryArmory
MarketMarket
Turma9 training queues
Cheiroballista3 training queues
Katapeltes10 training queues
God powerValor
Murmillo6 training queues
God powerChaos
Farm transition4 farms clustered
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.9%IntentFlaco
Fastest Classical3:51*SoreFiend51
Fastest Heroic10:13*IntentFlaco
First pressure3:54SoreFiend51 · Counter Barracks
First extra TC16:53SoreFiend51 · Town Center
Market timing13:50SoreFiend51 · Market
Armory timing8:53IntentFlaco · Armory
Farm transition16:29–17:24SoreFiend51 · 4 farms clustered

Player highlights

Standout performances

Highest total score22,743IntentFlaco
Highest military score9,505IntentFlaco
Highest economy score9,662SoreFiend51
Most kills3,984IntentFlaco
Most units killed169IntentFlaco
Most deaths166SoreFiend51
Most buildings razed4IntentFlaco
Largest army114SoreFiend51
Favorite unitTurmaSoreFiend51 · 40 fielded

IntentFlaco

Highest ScoreLargest ArmyMost ImprovementsMost Kills

SoreFiend51

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IntentFlaco

Classical timing4:18 estimated completion
Early pressure4:55 · Stable Japanese
Early armory / Heroic prep8:53 · Armory
Farm transition16:48–16:52 · 7 farms clustered

SoreFiend51

Fast Classical3:51 estimated completion
Early pressure3:54 · Counter Barracks
Expansion signal16:53 · Town Center
Early market / Heroic prep13:50 · Market
Early armory / Heroic prep13:48 · Armory
Farm transition16:29–17:24 · 4 farms clustered
Large army production114 military units
IntentFlaco · Early MilitaryMeaningful trained combat units were produced during the early opening.
IntentFlaco · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
SoreFiend51 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SoreFiend51 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SoreFiend51 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SoreFiend51 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IntentFlaco

Army

Bushi15
Yari Spearman15
Naginata Rider13
Yumi Archer12
Daimyo4
Buildings9 types
House12
Farm7
Watermill5
Guardhouse3
Mining Camp Japanese2
Shrine Japanese2
Stable Japanese2
Armory1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1

SoreFiend51

Army

Turma40
Katapeltes39
Promethean15
Cheiroballista8
Murmillo7
Oracle5
Buildings9 types
Counter Barracks5
Manor5
Farm4
Armory1
Economic Guild1
Market1
Military Barracks1
Temple1
Town Center1
God powers3 invoked
Valor5
Chaos1
Deconstruction1