Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zero two vs FabFrBzh

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:50
Blue Lagoon map preview
Map Blue Lagoon
Defeated
zero twoGaia
Pre-match Elo963
Win probability31.2%
20:50 Match length FabFrBzh favored
Winner
FabFrBzhTsukuyomi
Pre-match Elo1100
Win probability68.8%

Match at a glance

zero two vs FabFrBzh

WinnerFabFrBzh
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration20:50
Started
Ended
Elo favorite68.8%FabFrBzh
Fastest Classical4:35*zero two
First pressure5:07zero two · Military Barracks
Market timing13:31zero two · Market
First extra TC8:05FabFrBzh · Town Center
Most military units87FabFrBzh
Highest EAPM31.0zero two
Market volume1,500zero two

zero two

Gaia

Defeat
Elo963-11
EAPM31.0
Military units64
First pressure5:07Military Barracks
First expansion12:26
Market volume1500
Total score 31,368
Military score 8,895
Economic score 22,114
Kills score 359
Units killed 21
Units lost 42
Buildings razed 0
Largest army 64
Favorite unit Murmillo 20 fielded
Classical 4:35* Research start 3:35
Heroic 12:07* Research start 10:52
Mythic Research start 19:08 · not reached

FabFrBzh

Tsukuyomi

Victory
Elo1100+11
EAPM28.9
Military units87
First pressure5:17Stable Japanese
First expansion8:05
Market volume0
Total score 42,238
Military score 21,025
Economic score 19,808
Kills score 1,405
Units killed 48
Units lost 24
Buildings razed 0
Largest army 87
Favorite unit Naginata Rider 25 fielded
Classical 5:04* Research start 4:20
Heroic 11:59* Research start 11:03
Mythic 18:46* Research start 17:16

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Inari Okami
Theia
HeroicAge
Hachiman
Atlas
MythicAge
Okuninushi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zero twoGaia
Match time
FabFrBzhTsukuyomi
Key technologyHusbandry
God powerGaia Forest
Key technologyHand Axe
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
Key technologyBow Saw
Murmillo5 training queues
God powerGaia Forest
Murmillo4 training queues
Key technologyPlow
Farm transition4 farms clustered
ArmoryArmory
Murmillo3 training queues
Key technologyMedium Infantry
Caladria2 training queues
Katapeltes5 training queues
Town CenterAdditional center
God powerHesperides Tree
God powerCarnivora
MarketMarket
MarketMarket
Katapeltes4 training queues
God powerHesperides Tree
Dryad6 training queues
Fortress-tier buildingPalace
Key technologyShaft Mine
Oracle2 training queues
Katapeltes5 training queues
Key technologyMedium Infantry
Dryad5 training queues
Contarius6 training queues
Trade route startedCaravan Atlantean queued
Oracle2 training queues
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
ArmoryArmory
ArmoryArmory
God powerCarnivora
Murmillo8 training queues
Katapeltes3 training queues
DefeatMatch result
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider10 training queues
God powerNew Moon
Kitsune2 training queues
Town CenterAdditional center
Naginata Rider2 training queues
Kitsune2 training queues
ArmoryArmory
Naginata Rider2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
God powerSwampland
Fortress-tier buildingCastle
Naginata Rider6 training queues
Yumi Horse Archer10 training queues
Tengu2 training queues
Key technologyBow Saw
God powerShogun
Farm transition15 farms clustered
Town CenterAdditional center
Tengu2 training queues
Key technologyPlow
Key technologyShaft Mine
Kitsune2 training queues
Bushi5 training queues
Oyumi5 training queues
God powerSacred Gate
God powerSacred Gate
Onmyoji3 training queues
God powerNew Moon
Key technologyHeavy Stable Soldiers
Naginata Rider5 training queues
Yumi Horse Archer5 training queues
Bushi10 training queues
God powerSwampland
God powerShogun
Yari Spearman10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.8%FabFrBzh
Fastest Classical4:35*zero two
Fastest Heroic11:59*FabFrBzh
Fastest Mythic18:46*FabFrBzh
First pressure5:07zero two · Military Barracks
First extra TC8:05FabFrBzh · Town Center
Fortress timing13:28FabFrBzh · Castle
Market timing13:31zero two · Market
Armory timing8:57FabFrBzh · Armory
Farm transition9:08–9:09zero two · 4 farms clustered
Trade route started18:07zero two

Player highlights

Standout performances

Highest total score42,238FabFrBzh
Highest military score21,025FabFrBzh
Highest economy score22,114zero two
Most kills1,405FabFrBzh
Most units killed48FabFrBzh
Most deaths42zero two
Most buildings razed0zero two
Largest army87FabFrBzh
Favorite unitNaginata RiderFabFrBzh · 25 fielded

zero two

Most DeathsMost Resources

FabFrBzh

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zero two

Classical timing4:35 estimated completion
Early pressure5:07 · Military Barracks
Expansion signal12:26 · Town Center
Early market / Heroic prep13:31 · Market
Early armory / Heroic prep10:28 · Armory
Fortress tech path15:02 · Palace
Heavy walling signal25 wall build events
Farm transition9:08–9:09 · 4 farms clustered
Trade route started18:07 · Caravan Atlantean queued
Market economy signal1,500 total resource volume

FabFrBzh

Late Classical5:04 estimated completion
Early pressure5:17 · Stable Japanese
Fast expansion8:05 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:57 · Armory
Fortress tech path13:28 · Castle
Farm transition15:20–16:15 · 15 farms clustered
Large army production87 military units
zero two · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zero two · Early MilitaryMeaningful trained combat units were produced during the early opening.
FabFrBzh · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
FabFrBzh · Early MilitaryMeaningful trained combat units were produced during the early opening.
FabFrBzh · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
FabFrBzh · Late ClassicalClassical completed after 5:00 on a standard land opening.
FabFrBzh · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

zero two

Bought

Food800

Sold

Wood700
Total player market volume1500

FabFrBzh

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zero two

Army

Murmillo20
Katapeltes17
Dryad11
Contarius6
Oracle6
Caladria4
Buildings11 types
Wall25
Farm18
Manor7
Armory3
Market2
Military Barracks2
Counter Barracks1
Economic Guild1
Palace1
Temple1
Town Center1
God powers3 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2

FabFrBzh

Army

Naginata Rider25
Bushi15
Yumi Horse Archer15
Yari Spearman10
Kitsune8
Oyumi5
Tengu4
Onmyoji3
Daimyo2
Buildings11 types
House27
Farm26
Shrine Japanese11
Watermill9
Mining Camp Japanese5
Stable Japanese5
Guardhouse3
Town Center2
Armory1
Castle1
Temple1
God powers4 invoked
New Moon2
Sacred Gate2
Shogun2
Swampland2