Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Elapohog vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:20
Mount Olympus map preview
Map Mount Olympus
Defeated
ElapohogDemeter
Pre-match Elo1131
Win probability32.0%
19:20 Match length ただジムで疲れてるだ favored
Winner
ただジムで疲れてるだShennong
Pre-match Elo1262
Win probability68.0%

Match at a glance

Elapohog vs ただジムで疲れてるだ

Winnerただジムで疲れてるだ
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration19:20
Started
Ended
Elo favorite68.0%ただジムで疲れてるだ
Fastest Classical4:12*Elapohog
First pressure5:13Elapohog · Stable
First extra TC4:53ただジムで疲れてるだ · Town Center
Market timing15:08ただジムで疲れてるだ · Market
Most military units76Elapohog
Highest EAPM61.0ただジムで疲れてるだ
Market volume3,100ただジムで疲れてるだ

Elapohog

Demeter

Defeat
Elo1131-11
EAPM34.4
Military units76
First pressure5:13Stable
First expansion4:54
Market volume0
Total score 26,146
Military score 8,030
Economic score 17,020
Kills score 1,096
Units killed 31
Units lost 88
Buildings razed 0
Largest army 76
Favorite unit Toxotes 38 fielded
Classical 4:12* Estimated start 3:12
Heroic 11:20* Estimated start 10:05
Mythic 17:56* Estimated start 15:56
Victory
Elo1262+11
EAPM61.0
Military units65
First pressure12:28Imperial Academy
First expansion4:53
Market volume3100
Total score 40,339
Military score 14,971
Economic score 22,856
Kills score 2,512
Units killed 86
Units lost 37
Buildings razed 4
Largest army 65
Favorite unit Fire Archer 12 fielded
Classical 4:52* Estimated start 3:52
Heroic 11:33* Estimated start 10:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Chiyou
Hestia
HeroicAge
Rushou
Persephone
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ElapohogDemeter
Match time
ただジムで疲れてるだShennong
Village CenterAdditional center
First military pressureStable
Key technologyHusbandry
Hippeus5 training queues
Toxotes10 training queues
ArmoryArmory
Key technologyHand Axe
Hippeus6 training queues
Toxotes7 training queues
Key technologyMedium Archers
Hippeus3 training queues
Key technologyMedium Cavalry
Key technologyHeavy Archers
Key technologyPickaxe
Key technologyBow Saw
Farm transition7 farms clustered
Fortress-tier buildingFortress
Key technologyPlow
Town CenterAdditional center
Hamadryad4 training queues
Key technologyHeavy Cavalry
Hippeus5 training queues
Petrobolos3 training queues
Toxotes21 training queues
God powerCommunal Hearth
God powerArcadian Meadow
Fortress-tier buildingFortress
Key technologyBallistics
God powerWither
Hamadryad2 training queues
Hypaspist4 training queues
DefeatMatch result
Key technologyHand Axe
Town CenterAdditional center
God powerProsperous Seeds
Wuzu Javelineer4 training queues
Dao Swordsman2 training queues
Key technologyPickaxe
ArmoryArmory
Ge Halberdier7 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHusbandry
God powerProsperous Seeds
First military pressureImperial Academy
Farm transition3 farms clustered
Dao Swordsman2 training queues
Key technologyBronze Armor
Sage2 training queues
Key technologyMedium Infantry
Key technologyBronze Shields
Fire Archer6 training queues
Key technologyMedium Archers
Dao Swordsman2 training queues
Ge Halberdier2 training queues
Wuzu Javelineer3 training queues
MarketMarket
Sage2 training queues
Chu Ko Nu5 training queues
Siege Crossbow2 training queues
White Horse Cavalry4 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBallistics
Key technologyCopper Weapons
God powerVenom Beast
God powerLightning Weapons
Fire Archer6 training queues
Dao Swordsman2 training queues
Siege Crossbow2 training queues
Wuzu Javelineer4 training queues
God powerBlazing Prairie
God powerProsperous Seeds
Key technologyBronze Weapons
Tiger Cavalry2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.0%ただジムで疲れてるだ
Fastest Classical4:12*Elapohog
Fastest Heroic11:20*Elapohog
Fastest Mythic17:56*Elapohog
First pressure5:13Elapohog · Stable
First extra TC4:53ただジムで疲れてるだ · Town Center
Fortress timing14:56Elapohog · Fortress
Market timing15:08ただジムで疲れてるだ · Market
Armory timing8:35Elapohog · Armory
Farm transition12:36–13:39ただジムで疲れてるだ · 3 farms clustered

Player highlights

Standout performances

Highest total score40,339ただジムで疲れてるだ
Highest military score14,971ただジムで疲れてるだ
Highest economy score22,856ただジムで疲れてるだ
Most kills2,512ただジムで疲れてるだ
Most units killed86ただジムで疲れてるだ
Most deaths88Elapohog
Most buildings razed4ただジムで疲れてるだ
Largest army76Elapohog
Favorite unitToxotesElapohog · 38 fielded

Elapohog

Most Deaths

ただジムで疲れてるだ

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Elapohog

Classical timing4:12 estimated completion
Early pressure5:13 · Stable
Fast expansion4:54 · Village Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:35 · Armory
Fortress tech path14:56 · Fortress
Farm transition14:30–15:08 · 7 farms clustered

ただジムで疲れてるだ

Classical timing4:52 estimated completion
Delayed pressure12:28 · Imperial Academy
Fast expansion4:53 · Town Center
Early market / Heroic prep15:08 · Market
Early armory / Heroic prep8:48 · Armory
Heavy walling signal24 wall build events
Farm transition12:36–13:39 · 3 farms clustered
Market economy signal3,100 total resource volume
Elapohog · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Elapohog · Early MilitaryMeaningful trained combat units were produced during the early opening.
Elapohog · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Elapohog · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Elapohog · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3100 total volume

Elapohog

Bought

No buys

Sold

No sells

Total player market volume0

ただジムで疲れてるだ

Bought

Food100

Sold

Food1100
Wood1900
Total player market volume3100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Elapohog

Army

Toxotes38
Hippeus19
Hamadryad6
Hypaspist4
Petrobolos3
Lykaon Villager2
Icarus1
Iolaus1
Orpheus1
Peltast1
Buildings13 types
House18
Farm11
Granary6
Storehouse6
Archery Range2
Fortress2
Military Academy2
Wall2
Armory1
Stable1
Temple1
Town Center1
Village Center1
God powers3 invoked
Arcadian Meadow1
Communal Hearth1
Wither1

ただジムで疲れてるだ

Army

Fire Archer12
Wuzu Javelineer12
Dao Swordsman9
Ge Halberdier9
Chu Ko Nu5
Sage5
Siege Crossbow4
White Horse Cavalry4
Tiger Cavalry2
Jiang Zi Ya1
Wen Zhong1
Ya Zi1
Buildings12 types
Wall24
House16
Silo13
Farm9
Baolei2
Imperial Academy2
Machine Workshop2
Military Camp2
Armory1
Market1
Temple1
Town Center1
God powers4 invoked
Prosperous Seeds3
Blazing Prairie1
Lightning Weapons1
Venom Beast1