Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

terrenstimon vs JACK

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:59
Marsh map preview
Map Marsh
Winner
terrenstimonThor
Pre-match Elo1721
Win probability51.9%
20:59 Match length terrenstimon favored
Defeated
JACKPoseidon
Pre-match Elo1708
Win probability48.1%

Match at a glance

terrenstimon vs JACK

Winnerterrenstimon
MapMarsh
QueueRanked 1v1 Supremacy
Duration20:59
Started
Ended
Elo favorite51.9%terrenstimon
Fastest Classical3:17*JACK
First pressure1:22terrenstimon · Hersir trained
First extra TC14:27terrenstimon · Town Center
Market timing11:50terrenstimon · Market
Most military units112JACK
Highest EAPM84.1JACK
Market volume2,200terrenstimon
Victory
Elo1721+17
EAPM48.7
Military units95
First pressure1:22Hersir trained
First expansion14:27
Market volume2200
Total score 38,205
Military score 18,696
Economic score 17,195
Kills score 2,344
Units killed 81
Units lost 59
Buildings razed 13
Largest army 95
Favorite unit Hirdman 35 fielded
Classical 4:04* Research start 3:04
Heroic 8:23* Estimated start 7:08
Mythic 17:40* Estimated start 15:40

JACK

Poseidon

Defeat
Elo1708-17
EAPM84.1
Military units112
First pressure3:53Stable
First expansion
Market volume0
Total score 23,021
Military score 9,753
Economic score 11,710
Kills score 1,558
Units killed 59
Units lost 83
Buildings razed 7
Largest army 112
Favorite unit Toxotes 47 fielded
Classical 3:17* Research start 2:17
Heroic 9:21* Estimated start 8:06
Mythic 16:16* Estimated start 14:16

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Bragi
HeroicAge
Aphrodite
Tyr
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

terrenstimonThor
Match time
JACKPoseidon
First military pressureHersir trained
Hersir5 training queues
Hersir2 training queues
Raiding Cavalry20 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyBronze Weapons
Key technologyPickaxe
Key technologyHand Axe
Key technologyBronze Armor
Key technologyIron Weapons
Hirdman9 training queues
Key technologyMedium Infantry
MarketMarket
Raiding Cavalry6 training queues
Key technologyHeavy Cavalry
Key technologyIron Armor
Key technologyMedium Infantry
Key technologyHusbandry
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingHill Fort
Berserk4 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
God powerForest Fire
Town CenterAdditional center
Hirdman18 training queues
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Key technologyBronze Shields
God powerFlaming Weapons
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Hirdman8 training queues
Key technologyMeteoric Iron Armor
Fortress-tier buildingHill Fort
Portable Ram4 training queues
Jarl15 training queues
Key technologyBallistics
Key technologyIron Shields
God powerFimbulwinter
VictoryMatch result
God powerLure
First military pressureStable
Hippeus4 training queues
ArmoryArmory
Hippeus5 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Cavalry
Prodromos10 training queues
God powerCurse
Key technologyShaft Mine
Key technologyCopper Armor
Fortress-tier buildingFortress
Prodromos3 training queues
Key technologyHeavy Cavalry
God powerCease Fire
Toxotes47 training queues
Key technologyMedium Archers
Key technologyHeavy Archers
Prodromos9 training queues
Hippeus5 training queues
Petrobolos2 training queues
Theseus3 training queues
Key technologyBow Saw
Prodromos8 training queues
Hippeus8 training queues
Key technologyCopper Weapons
Key technologyBallistics
God powerCurse
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%terrenstimon
Fastest Classical3:17*JACK
Fastest Heroic8:23*terrenstimon
Fastest Mythic16:16*JACK
First pressure1:22terrenstimon · Hersir trained
First extra TC14:27terrenstimon · Town Center
Fortress timing12:52JACK · Fortress
Market timing11:50terrenstimon · Market
Armory timing5:38terrenstimon · Dwarven Armory

Player highlights

Standout performances

Highest total score38,205terrenstimon
Highest military score18,696terrenstimon
Highest economy score17,195terrenstimon
Most kills2,344terrenstimon
Most units killed81terrenstimon
Most deaths83JACK
Most buildings razed13terrenstimon
Largest army112JACK
Favorite unitToxotesJACK · 47 fielded

terrenstimon

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

JACK

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

terrenstimon

Classical timing4:04 estimated completion
Early pressure1:22 · Hersir trained
Expansion signal14:27 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:50 · Market
Early armory / Heroic prep5:38 · Dwarven Armory
Fortress tech path13:34 · Hill Fort
Heavy walling signal26 wall build events
Market economy signal2,200 total resource volume
Large army production95 military units

JACK

Fast Classical3:17 estimated completion
Early pressure3:53 · Stable
Early armory / Heroic prep6:36 · Armory
Fortress tech path12:52 · Fortress
Heavy walling signal39 wall build events
Large army production112 military units
terrenstimon · Early MilitaryMeaningful trained combat units were produced during the early opening.
terrenstimon · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
terrenstimon · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
JACK · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JACK · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
JACK · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2200 total volume

terrenstimon

Bought

Food700
Wood200

Sold

Food100
Wood1200
Total player market volume2200

JACK

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

terrenstimon

Army

Hirdman35
Raiding Cavalry26
Jarl15
Hersir7
Berserk4
Portable Ram4
Valkyrie2
Battle Boar1
Throwing Axeman1
Buildings10 types
Wall26
House21
Ox Cart Building7
Longhouse6
Hill Fort5
Great Hall4
Town Center3
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Fimbulwinter1
Flaming Weapons1
Forest Fire1

JACK

Army

Toxotes47
Prodromos30
Hippeus23
Theseus4
Atalanta2
Centaur2
Petrobolos2
Hippolyta1
Nemean Lion1
Buildings10 types
Wall39
House18
Storehouse8
Granary7
Stable7
Archery Range4
Military Academy2
Temple2
Armory1
Fortress1
God powers3 invoked
Curse2
Cease Fire1
Lure1