Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FreakySlick vs dyseanmags

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:38
Mirage map preview
Map Mirage
Winner
FreakySlickZeus
Pre-match Elo625
Win probability56.4%
31:38 Match length FreakySlick favored
Defeated
dyseanmagsZeus
Pre-match Elo580
Win probability43.6%

Match at a glance

FreakySlick vs dyseanmags

WinnerFreakySlick
MapMirage
QueueRanked 1v1 Supremacy
Duration31:38
Started
Ended
Elo favorite56.4%FreakySlick
Fastest Classical4:03*FreakySlick
First pressure6:16FreakySlick · Military Academy
First extra TC9:14FreakySlick · Town Center
Market timing8:52dyseanmags · Market
Most military units317FreakySlick
Highest EAPM30.4FreakySlick
Market volume3,800FreakySlick
Victory
Elo625+15
EAPM30.4
Military units317
First pressure6:16Military Academy
First expansion9:14
Market volume3800
Total score 50,211
Military score 21,622
Economic score 22,015
Kills score 6,598
Units killed 204
Units lost 276
Buildings razed 4
Largest army 317
Favorite unit Toxotes 104 fielded
Classical 4:03* Estimated start 3:03
Heroic 12:23* Estimated start 11:08
Mythic 18:26* Estimated start 16:26

dyseanmags

Zeus

Defeat
Elo580-15
EAPM27.3
Military units187
First pressure7:33Military Academy
First expansion10:53
Market volume0
Total score 56,030
Military score 15,876
Economic score 31,934
Kills score 8,278
Units killed 269
Units lost 210
Buildings razed 23
Largest army 187
Favorite unit Hoplite 115 fielded
Classical 5:37* Estimated start 4:37
Heroic 11:37* Estimated start 10:22
Mythic 16:54* Estimated start 14:54

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Apollo
HeroicAge
Dionysus
Hephaestus
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FreakySlickZeus
Match time
dyseanmagsZeus
DockDock
ArmoryArmory
God powerBolt
First military pressureMilitary Academy
Key technologyMedium Infantry
Key technologyCopper Weapons
Hoplite6 training queues
Town CenterAdditional center
Key technologyCopper Armor
Toxotes2 training queues
Key technologyHand Axe
God powerBolt
Key technologyPickaxe
Minotaur3 training queues
Key technologyMedium Archers
Toxotes3 training queues
God powerBolt
Hoplite5 training queues
Hypaspist5 training queues
Farm transition15 farms clustered
Minotaur4 training queues
Hippeus3 training queues
Fortress-tier buildingFortress
Key technologyCopper Shields
Key technologyBronze Armor
Hoplite6 training queues
Hypaspist4 training queues
Key technologyHeavy Archers
Toxotes7 training queues
God powerRestoration
Petrobolos3 training queues
Key technologyMedium Cavalry
Minotaur3 training queues
Manticore2 training queues
Heracles2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Hippeus2 training queues
Toxotes16 training queues
Hypaspist12 training queues
God powerBolt
Key technologyHeavy Infantry
Petrobolos3 training queues
Key technologyCrenellations
Toxotes8 training queues
Key technologyHeavy Cavalry
Hippeus3 training queues
Manticore3 training queues
Minotaur3 training queues
Hypaspist9 training queues
Toxotes16 training queues
Heracles2 training queues
Jason2 training queues
Key technologyBronze Shields
Hoplite10 training queues
Minotaur4 training queues
Hippeus6 training queues
Hypaspist2 training queues
Toxotes4 training queues
Key technologyShaft Mine
Fortress-tier buildingFortress
Peltast14 training queues
Town CenterAdditional center
Minotaur3 training queues
MarketMarket
Hippeus3 training queues
Toxotes19 training queues
Petrobolos2 training queues
Hypaspist23 training queues
God powerBolt
Key technologyBow Saw
Key technologyBallistics
Toxotes22 training queues
Minotaur3 training queues
God powerBolt
Key technologyChampion Infantry
Key technologyChampion Archers
God powerPlenty Vault
Myrmidon6 training queues
Hypaspist16 training queues
Hippeus3 training queues
God powerBolt
Petrobolos5 training queues
Minotaur2 training queues
God powerUnderworld Passage
Hypaspist6 training queues
Hoplite6 training queues
Toxotes7 training queues
VictoryMatch result
DockDock
Key technologyHand Axe
Farm transition3 farms clustered
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
First military pressureMilitary Academy
Key technologyMedium Infantry
MarketMarket
Minotaur10 training queues
Town CenterAdditional center
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Minotaur5 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Petrobolos3 training queues
Hydra2 training queues
God powerBronze
God powerRestoration
God powerBolt
Petrobolos3 training queues
Town CenterAdditional center
Hydra3 training queues
Hoplite4 training queues
Petrobolos2 training queues
Key technologyHeavy Infantry
Minotaur6 training queues
Hoplite16 training queues
Hydra2 training queues
Minotaur3 training queues
Hoplite5 training queues
Petrobolos7 training queues
ArmoryArmory
Fortress-tier buildingFortress
God powerPlenty Vault
Fortress-tier buildingFortress
Colossus5 training queues
Key technologyChampion Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
ArmoryArmory
ArmoryArmory
ArmoryArmory
Hoplite30 training queues
Key technologyCopper Shields
Petrobolos3 training queues
Key technologyBallistics
Key technologyBronze Shields
Key technologyBronze Armor
Hoplite60 training queues
God powerTitan Gate
Fortress-tier buildingFortress
God powerBolt
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.4%FreakySlick
Fastest Classical4:03*FreakySlick
Fastest Heroic11:37*dyseanmags
Fastest Mythic16:54*dyseanmags
First pressure6:16FreakySlick · Military Academy
First extra TC9:14FreakySlick · Town Center
Fortress timing12:46dyseanmags · Fortress
Market timing8:52dyseanmags · Market
Armory timing5:50FreakySlick · Armory
Farm transition6:13–7:23dyseanmags · 3 farms clustered
Trade route started11:25dyseanmags

Player highlights

Standout performances

Highest total score56,030dyseanmags
Highest military score21,622FreakySlick
Highest economy score31,934dyseanmags
Most kills8,278dyseanmags
Most units killed269dyseanmags
Most deaths276FreakySlick
Most buildings razed23dyseanmags
Largest army317FreakySlick
Favorite unitHoplitedyseanmags · 115 fielded

FreakySlick

Largest ArmyMost DeathsMost ImprovementsMost Resources

dyseanmags

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FreakySlick

Classical timing4:03 estimated completion
Early pressure6:16 · Military Academy
Expansion signal9:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep24:49 · Market
Early armory / Heroic prep5:50 · Armory
Fortress tech path14:42 · Fortress
Heavy walling signal16 wall build events
Water commitment signal1 dock build events
Farm transition13:17–13:38 · 15 farms clustered
Market economy signal3,800 total resource volume
Large army production317 military units

dyseanmags

Late Classical5:37 estimated completion
Delayed pressure7:33 · Military Academy
Expansion signal10:53 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:52 · Market
Early armory / Heroic prep23:44 · Armory
Fortress tech path12:46 · Fortress
Water commitment signal1 dock build events
Farm transition6:13–7:23 · 3 farms clustered
Trade route started11:25 · Caravan Greek queued
Large army production187 military units
FreakySlick · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
FreakySlick · Early MilitaryMeaningful trained combat units were produced during the early opening.
dyseanmags · Early MilitaryMeaningful trained combat units were produced during the early opening.
dyseanmags · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

FreakySlick

Bought

No buys

Sold

Wood3800
Total player market volume3800

dyseanmags

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FreakySlick

Army

Toxotes104
Hypaspist77
Hoplite34
Minotaur26
Hippeus20
Peltast14
Petrobolos13
Jason7
Heracles6
Myrmidon6
Manticore5
Odysseus3
Bellerophon2
Buildings14 types
House20
Wall16
Farm15
Military Academy10
Archery Range9
Storehouse6
Granary4
Stable3
Temple3
Fortress2
Town Center2
Armory1
Dock1
Market1
God powers4 invoked
Bolt7
Plenty Vault1
Restoration1
Underworld Passage1

dyseanmags

Army

Hoplite115
Minotaur24
Petrobolos18
Hydra10
Colossus7
Heracles4
Jason4
Odysseus3
Bellerophon2
Buildings11 types
Farm30
House16
Fortress7
Storehouse7
Armory4
Military Academy3
Granary2
Temple2
Town Center2
Dock1
Market1
God powers5 invoked
Bolt2
Bronze1
Plenty Vault1
Restoration1
Titan Gate1