Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rythil vs roman.aldo10

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:30
Mount Olympus map preview
Map Mount Olympus
Winner
RythilThor
Pre-match Elo1442
Win probability47.8%
27:30 Match length UpsetThe Elo underdog won
Defeated
roman.aldo10Thor
Pre-match Elo1457
Win probability52.2%

Match at a glance

Rythil vs roman.aldo10

WinnerRythil
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration27:30
Started
Ended
Elo favorite52.2%roman.aldo10 · Upset
Fastest Classical4:38*roman.aldo10
First pressure3:53roman.aldo10 · Hersir trained
First extra TC10:03roman.aldo10 · Town Center
Most military units292Rythil
Highest EAPM66.1Rythil

Rythil

Thor

Victory
Elo1442+18
EAPM66.1
Military units292
First pressure3:54Hersir trained
First expansion11:26
Market volume0
Total score 66,273
Military score 35,127
Economic score 22,848
Kills score 8,298
Units killed 295
Units lost 165
Buildings razed 52
Largest army 292
Favorite unit Throwing Axeman 112 fielded
Classical 5:14* Estimated start 4:14
Heroic 13:32* Estimated start 12:17
Mythic 19:26* Estimated start 17:26
Defeat
Elo1457-18
EAPM44.9
Military units278
First pressure3:53Hersir trained
First expansion10:03
Market volume0
Total score 28,770
Military score 9,541
Economic score 15,044
Kills score 4,185
Units killed 154
Units lost 293
Buildings razed 20
Largest army 278
Favorite unit Throwing Axeman 78 fielded
Classical 4:38* Research start 3:38
Heroic 17:26* Research start 16:11
Mythic Research start 26:43 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Skadi
HeroicAge
Skadi
Tyr
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RythilThor
Match time
roman.aldo10Thor
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
First military pressureHersir trained
Hersir5 training queues
Key technologyCopper Weapons
Raiding Cavalry56 training queues
Key technologyPickaxe
Key technologyBronze Armor
Key technologyMedium Cavalry
Throwing Axeman7 training queues
Key technologyBronze Weapons
Throwing Axeman5 training queues
Key technologyHusbandry
Key technologyHand Axe
Raiding Cavalry5 training queues
Town CenterAdditional center
Valkyrie2 training queues
Throwing Axeman5 training queues
Key technologyMedium Infantry
Throwing Axeman5 training queues
Key technologyIron Armor
Fortress-tier buildingHill Fort
Farm transition13 farms clustered
Key technologyPlow
Key technologyShaft Mine
Key technologyHeavy Cavalry
Town CenterAdditional center
Throwing Axeman20 training queues
Jarl5 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyMeteoric Iron Armor
Key technologyIron Weapons
Throwing Axeman35 training queues
Portable Ram2 training queues
God powerFimbulwinter
Berserk10 training queues
Hersir5 training queues
Raiding Cavalry5 training queues
Portable Ram5 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyChampion Infantry
Jarl50 training queues
Key technologyChampion Infantry
God powerForest Fire
Key technologyBow Saw
Ballista2 training queues
Fortress-tier buildingHill Fort
Throwing Axeman25 training queues
Key technologyBallistics
God powerDwarven Mine
Town CenterAdditional center
Berserk5 training queues
Ballista5 training queues
Portable Ram5 training queues
Key technologyBronze Shields
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyChampion Cavalry
Hersir5 training queues
Throwing Axeman10 training queues
God powerFrost
Town CenterAdditional center
Berserk5 training queues
Town CenterAdditional center
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Raiding Cavalry5 training queues
Throwing Axeman7 training queues
Berserk2 training queues
God powerForest Fire
Hirdman4 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Hirdman7 training queues
Throwing Axeman5 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Hersir2 training queues
Town CenterAdditional center
Berserk2 training queues
Farm transition14 farms clustered
Valkyrie2 training queues
Key technologyMedium Infantry
Throwing Axeman8 training queues
Hirdman5 training queues
Berserk4 training queues
Key technologyHand Axe
Hersir3 training queues
Raiding Cavalry3 training queues
Key technologyBronze Shields
Throwing Axeman11 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Throwing Axeman5 training queues
Hirdman5 training queues
Berserk3 training queues
Fortress-tier buildingHill Fort
Valkyrie2 training queues
Key technologyPlow
Key technologyPickaxe
Key technologyHeavy Infantry
Portable Ram5 training queues
Throwing Axeman32 training queues
Berserk52 training queues
Hirdman3 training queues
Jarl3 training queues
God powerDwarven Mine
Valkyrie3 training queues
Key technologyMedium Cavalry
Hirdman17 training queues
Fortress-tier buildingHill Fort
Godi2 training queues
Jarl16 training queues
Huskarl3 training queues
Portable Ram9 training queues
Godi7 training queues
God powerDwarven Mine
Valkyrie4 training queues
God powerFrost
Raiding Cavalry3 training queues
Valkyrie3 training queues
Hirdman10 training queues
Throwing Axeman10 training queues
Portable Ram3 training queues
Raiding Cavalry3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.2%roman.aldo10 · Upset
Fastest Classical4:38*roman.aldo10
Fastest Heroic13:32*Rythil
Fastest Mythic19:26*Rythil
First pressure3:53roman.aldo10 · Hersir trained
First extra TC10:03roman.aldo10 · Town Center
Fortress timing15:15Rythil · Hill Fort
Armory timing0:31Rythil · Dwarven Armory
Farm transition11:25–11:27roman.aldo10 · 14 farms clustered

Player highlights

Standout performances

Highest total score66,273Rythil
Highest military score35,127Rythil
Highest economy score22,848Rythil
Most kills8,298Rythil
Most units killed295Rythil
Most deaths293roman.aldo10
Most buildings razed52Rythil
Largest army292Rythil
Favorite unitThrowing AxemanRythil · 112 fielded

Rythil

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

roman.aldo10

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rythil

Late Classical5:14 estimated completion
Early pressure3:54 · Hersir trained
Expansion signal11:26 · Town Center
Multi-TC boom signal8 expansion build events
Early armory / Heroic prep0:31 · Dwarven Armory
Fortress tech path15:15 · Hill Fort
Heavy walling signal42 wall build events
Farm transition15:24–16:05 · 13 farms clustered
Large army production292 military units

roman.aldo10

Classical timing4:38 estimated completion
Early pressure3:53 · Hersir trained
Expansion signal10:03 · Town Center
Early armory / Heroic prep7:15 · Dwarven Armory
Fortress tech path17:51 · Hill Fort
Heavy walling signal46 wall build events
Farm transition11:25–11:27 · 14 farms clustered
Large army production278 military units
Rythil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rythil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rythil · Late ClassicalClassical completed after 5:00 on a standard land opening.
roman.aldo10 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
roman.aldo10 · Early MilitaryMeaningful trained combat units were produced during the early opening.
roman.aldo10 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rythil

Army

Throwing Axeman112
Raiding Cavalry66
Jarl55
Berserk20
Hersir16
Portable Ram12
Ballista7
Frost Giant2
Valkyrie2
Buildings10 types
Wall42
Farm34
House18
Ox Cart Building11
Longhouse10
Great Hall8
Town Center8
Hill Fort6
Dwarven Armory1
Temple1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Forest Fire1
Frost1

roman.aldo10

Army

Throwing Axeman78
Berserk63
Hirdman51
Jarl19
Portable Ram17
Raiding Cavalry15
Valkyrie15
Godi9
Hersir8
Huskarl3
Buildings11 types
Wall46
Farm44
House30
Longhouse8
Ox Cart Building8
Sentry Tower7
Great Hall5
Hill Fort2
Dwarven Armory1
Temple1
Town Center1
God powers3 invoked
Dwarven Mine2
Forest Fire1
Frost1