Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DistantWanderer vs GHØST

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:09
Elysium map preview
Map Elysium
Winner
DistantWandererThor
Pre-match Elo1460
Win probability67.8%
15:09 Match length DistantWanderer favored
Defeated
GHØSTAmaterasu
Pre-match Elo1331
Win probability32.2%

Match at a glance

DistantWanderer vs GHØST

WinnerDistantWanderer
MapElysium
QueueRanked 1v1 Supremacy
Duration15:09
Started
Ended
Elo favorite67.8%DistantWanderer
Fastest Classical4:02*GHØST
First pressure3:08DistantWanderer · Hersir trained
First extra TC9:06GHØST · Town Center
Market timing13:17GHØST · Market
Most military units50DistantWanderer
Highest EAPM47.7DistantWanderer
Victory
Elo1460+11
EAPM47.7
Military units50
First pressure3:08Hersir trained
First expansion
Market volume0
Total score 23,206
Military score 9,967
Economic score 11,741
Kills score 1,498
Units killed 44
Units lost 8
Buildings razed 8
Largest army 50
Favorite unit Hersir 46 fielded
Classical 4:11* Estimated start 3:11
Heroic 9:54* Estimated start 8:39
Mythic Not reached

GHØST

Amaterasu

Defeat
Elo1331-11
EAPM39.3
Military units41
First pressure5:15Stable Japanese
First expansion9:06
Market volume0
Total score 12,626
Military score 5,114
Economic score 7,272
Kills score 240
Units killed 8
Units lost 42
Buildings razed 0
Largest army 41
Favorite unit Samurai 20 fielded
Classical 4:02* Research start 3:02
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Minakatatomi
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DistantWandererThor
Match time
GHØSTAmaterasu
First military pressureHersir trained
Hersir12 training queues
Key technologyPickaxe
God powerHealing Spring
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Weapons
Hersir14 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHand Axe
Battle Boar4 training queues
Key technologyCopper Shields
Key technologyBow Saw
Key technologyBronze Shields
Hersir20 training queues
Key technologyShaft Mine
God powerFlaming Weapons
VictoryMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Onna Musha2 training queues
Samurai3 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
God powerSolar Shield
Naginata Rider3 training queues
Town CenterAdditional center
Samurai3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Farm transition4 farms clustered
ArmoryArmory
Key technologyPlow
Samurai9 training queues
MarketMarket
Bushi2 training queues
Onna Musha10 training queues
Samurai5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.8%DistantWanderer
Fastest Classical4:02*GHØST
Fastest Heroic9:54*DistantWanderer
First pressure3:08DistantWanderer · Hersir trained
First extra TC9:06GHØST · Town Center
Market timing13:17GHØST · Market
Armory timing5:05DistantWanderer · Dwarven Armory
Farm transition10:32–10:35GHØST · 4 farms clustered

Player highlights

Standout performances

Highest total score23,206DistantWanderer
Highest military score9,967DistantWanderer
Highest economy score11,741DistantWanderer
Most kills1,498DistantWanderer
Most units killed44DistantWanderer
Most deaths42GHØST
Most buildings razed8DistantWanderer
Largest army50DistantWanderer
Favorite unitHersirDistantWanderer · 46 fielded

DistantWanderer

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

GHØST

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DistantWanderer

Classical timing4:11 estimated completion
Early pressure3:08 · Hersir trained
Early armory / Heroic prep5:05 · Dwarven Armory
Heavy walling signal9 wall build events

GHØST

Classical timing4:02 estimated completion
Early pressure5:15 · Stable Japanese
Expansion signal9:06 · Town Center
Early market / Heroic prep13:17 · Market
Early armory / Heroic prep5:36 · Armory
Heavy walling signal13 wall build events
Farm transition10:32–10:35 · 4 farms clustered
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DistantWanderer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
GHØST · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GHØST · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DistantWanderer

Army

Hersir46
Battle Boar4
Buildings6 types
House16
Wall9
Great Hall5
Ox Cart Building4
Dwarven Armory1
Temple1
God powers2 invoked
Flaming Weapons1
Healing Spring1

GHØST

Army

Samurai20
Onna Musha12
Naginata Rider5
Bushi2
Wanyudo2
Buildings13 types
House13
Wall13
Farm9
Watermill5
Dojo4
Shrine Japanese4
Armory2
Mining Camp Japanese2
Guardhouse1
Market1
Stable Japanese1
Temple1
Town Center1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1