Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SoreFiend51 vs Vayce

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:02
Anatolia map preview
Map Anatolia
Defeated
SoreFiend51Kronos
Pre-match Elo1105
Win probability33.8%
10:02 Match length Vayce favored
Winner
VayceAmaterasu
Pre-match Elo1222
Win probability66.2%

Match at a glance

SoreFiend51 vs Vayce

WinnerVayce
MapAnatolia
QueueRanked 1v1 Supremacy
Duration10:02
Started
Ended
Elo favorite66.2%Vayce
Fastest Classical4:16*SoreFiend51
First pressure4:24SoreFiend51 · Counter Barracks
Market timing6:11Vayce · Market
Most military units23SoreFiend51
Highest EAPM47.2Vayce

SoreFiend51

Kronos

Defeat
Elo1105-12
EAPM24.1
Military units23
First pressure4:24Counter Barracks
First expansion
Market volume0
Total score 9,332
Military score 2,075
Economic score 7,195
Kills score 62
Units killed 7
Units lost 51
Buildings razed 0
Largest army 23
Favorite unit Turma 12 fielded
Classical 4:16* Research start 3:16
Heroic Not reached
Mythic Not reached

Vayce

Amaterasu

Victory
Elo1222+12
EAPM47.2
Military units17
First pressure8:18Stable Japanese
First expansion
Market volume0
Total score 13,913
Military score 6,555
Economic score 6,334
Kills score 1,024
Units killed 52
Units lost 5
Buildings razed 1
Largest army 17
Favorite unit Naginata Rider 8 fielded
Classical 5:17* Estimated start 4:17
Heroic 8:56* Estimated start 7:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
Hachiman
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SoreFiend51Kronos
Match time
VayceAmaterasu
First military pressureCounter Barracks
God powerDeconstruction
DockDock
Turma11 training queues
Promethean7 training queues
God powerValor
Key technologyMedium Archers
God powerValor
DefeatMatch result
DockDock
God powerSolar Shield
God powerShrine Of The Hunt
MarketMarket
Key technologyHand Axe
Onna Musha4 training queues
First military pressureStable Japanese
Yumi Horse Archer4 training queues
Naginata Rider8 training queues
God powerShogun
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.2%Vayce
Fastest Classical4:16*SoreFiend51
Fastest Heroic8:56*Vayce
First pressure4:24SoreFiend51 · Counter Barracks
Market timing6:11Vayce · Market

Player highlights

Standout performances

Highest total score13,913Vayce
Highest military score6,555Vayce
Highest economy score7,195SoreFiend51
Most kills1,024Vayce
Most units killed52Vayce
Most deaths51SoreFiend51
Most buildings razed1Vayce
Largest army23SoreFiend51
Favorite unitTurmaSoreFiend51 · 12 fielded

SoreFiend51

Most DeathsMost Resources

Vayce

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SoreFiend51

Classical timing4:16 estimated completion
Early pressure4:24 · Counter Barracks
Water commitment signal1 dock build events

Vayce

Late Classical5:17 estimated completion
Delayed pressure8:18 · Stable Japanese
Early market / Heroic prep6:11 · Market
Water commitment signal1 dock build events
SoreFiend51 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SoreFiend51 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vayce · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Vayce · Late ClassicalClassical completed after 5:00 on a standard land opening.
Vayce · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SoreFiend51

Army

Turma12
Promethean7
Oracle2
Cheiroballista1
Katapeltes1
Buildings5 types
Manor3
Counter Barracks1
Dock1
Economic Guild1
Temple1
God powers2 invoked
Valor2
Deconstruction1

Vayce

Army

Naginata Rider8
Onna Musha4
Yumi Horse Archer4
Daimyo1
Buildings10 types
House6
Shrine Japanese2
Stable Japanese2
Temple2
Dock1
Dojo1
Market1
Mining Camp Japanese1
Wall1
Watermill1
God powers3 invoked
Shogun1
Shrine Of The Hunt1
Solar Shield1