Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[132]Pein vs Divine

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:15
Megalopolis map preview
Map Megalopolis
Defeated
[132]PeinZeus
Pre-match Elo1317
Win probability1.7%
20:15 Match length Divine favored
Winner
DivineRa
Pre-match Elo2017
Win probability98.3%

Match at a glance

[132]Pein vs Divine

WinnerDivine
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration20:15
Started
Ended
Elo favorite98.3%Divine
Fastest Classical4:02*[132]Pein
First pressure4:32Divine · Barracks
Market timing7:35Divine · Market
First extra TC4:57Divine · Town Center
Most military units156[132]Pein
Highest EAPM92.0Divine
Market volume1,600Divine

[132]Pein

Zeus

Defeat
Elo1317-1
EAPM42.2
Military units156
First pressure4:37Military Academy
First expansion9:32
Market volume1000
Total score 24,377
Military score 9,203
Economic score 13,332
Kills score 1,842
Units killed 60
Units lost 128
Buildings razed 14
Largest army 156
Favorite unit Hoplite 76 fielded
Classical 4:02* Estimated start 3:02
Heroic 14:45* Estimated start 13:30
Mythic 18:13* Estimated start 16:13

Divine

Ra

Victory
Elo2017+1
EAPM92.0
Military units131
First pressure4:32Barracks
First expansion4:57
Market volume1600
Total score 43,178
Military score 17,459
Economic score 22,763
Kills score 2,956
Units killed 128
Units lost 63
Buildings razed 1
Largest army 131
Favorite unit Camel Rider 67 fielded
Classical 4:20* Research start 3:20
Heroic 11:56* Estimated start 10:41
Mythic 19:54* Estimated start 17:54

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Bast
Apollo
HeroicAge
Sobek
Hephaestus
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[132]PeinZeus
Match time
DivineRa
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite16 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Toxotes12 training queues
God powerRestoration
Town CenterAdditional center
Hoplite6 training queues
Toxotes14 training queues
Key technologyPlow
Farm transition4 farms clustered
MarketMarket
Hoplite21 training queues
Hypaspist14 training queues
Peltast25 training queues
God powerUnderworld Passage
Fortress-tier buildingFortress
God powerBolt
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Town CenterAdditional center
God powerBolt
Hoplite33 training queues
Peltast8 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman2 training queues
Town CenterAdditional center
Axeman4 training queues
Slinger2 training queues
MarketMarket
Key technologyCrenellations
Axeman6 training queues
ArmoryArmory
Key technologyHusbandry
Slinger4 training queues
Key technologyMedium Axemen
Key technologyMedium Slingers
Farm transition3 farms clustered
Key technologyPlow
Axeman5 training queues
Key technologyHand Axe
Petsuchos2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Chariot Archer32 training queues
Key technologyHeavy Axemen
Camel Rider4 training queues
Town CenterAdditional center
Mercenary5 training queues
Town CenterAdditional center
Camel Rider63 training queues
God powerLocust Swarm
God powerEclipse
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
God powerRain
Key technologyHeavy Camel Riders
Key technologyBow Saw
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
ArmoryArmory
ArmoryArmory
Fortress-tier buildingMigdol Stronghold
Chariot Archer2 training queues
God powerRain
Town CenterAdditional center
Key technologyChampion Camel Riders
Key technologyChampion Chariot Archers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite98.3%Divine
Fastest Classical4:02*[132]Pein
Fastest Heroic11:56*Divine
Fastest Mythic18:13*[132]Pein
First pressure4:32Divine · Barracks
First extra TC4:57Divine · Town Center
Fortress timing12:51Divine · Migdol Stronghold
Market timing7:35Divine · Market
Armory timing8:40Divine · Armory
Farm transition10:04–10:05Divine · 3 farms clustered

Player highlights

Standout performances

Highest total score43,178Divine
Highest military score17,459Divine
Highest economy score22,763Divine
Most kills2,956Divine
Most units killed128Divine
Most deaths128[132]Pein
Most buildings razed14[132]Pein
Largest army156[132]Pein
Favorite unitHoplite[132]Pein · 76 fielded

[132]Pein

Largest ArmyMost Deaths

Divine

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[132]Pein

Classical timing4:02 estimated completion
Early pressure4:37 · Military Academy
Expansion signal9:32 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:00 · Market
Fortress tech path15:13 · Fortress
Heavy walling signal13 wall build events
Farm transition10:56–10:57 · 4 farms clustered
Market economy signal1,000 total resource volume
Large army production156 military units

Divine

Classical timing4:20 estimated completion
Early pressure4:32 · Barracks
Fast expansion4:57 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep7:35 · Market
Early armory / Heroic prep8:40 · Armory
Fortress tech path12:51 · Migdol Stronghold
Farm transition10:04–10:05 · 3 farms clustered
Market economy signal1,600 total resource volume
Large army production131 military units
[132]Pein · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
[132]Pein · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
[132]Pein · Early MilitaryMeaningful trained combat units were produced during the early opening.
[132]Pein · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Divine · Early MilitaryMeaningful trained combat units were produced during the early opening.
Divine · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Divine · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Divine · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2600 total volume

[132]Pein

Bought

Food400
Wood600

Sold

No sells

Total player market volume1000

Divine

Bought

Food300

Sold

Food300
Wood1000
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[132]Pein

Army

Hoplite76
Peltast33
Toxotes26
Hypaspist14
Minotaur3
Jason2
Heracles1
Odysseus1
Buildings11 types
Farm33
House19
Wall13
Military Academy6
Storehouse6
Granary5
Archery Range4
Fortress2
Town Center2
Market1
Temple1
God powers3 invoked
Bolt2
Restoration1
Underworld Passage1

Divine

Army

Camel Rider67
Chariot Archer34
Axeman17
Slinger6
Mercenary5
Petsuchos2
Buildings16 types
Farm37
House21
Obelisk14
Lumber Camp11
Mining Camp10
Granary7
Migdol Stronghold4
Town Center4
Armory3
Barracks3
Temple2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers3 invoked
Rain2
Eclipse1
Locust Swarm1