Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Laurel vs Hionna

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:58
Megalopolis map preview
Map Megalopolis
Winner
LaurelGaia
Pre-match Elo884
Win probability30.0%
31:58 Match length UpsetThe Elo underdog won
Defeated
HionnaNuwa
Pre-match Elo1031
Win probability70.0%

Match at a glance

Laurel vs Hionna

WinnerLaurel
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration31:58
Started
Ended
Elo favorite70.0%Hionna · Upset
Fastest Classical5:05*Hionna
First pressure13:37Laurel · Palace
First extra TC5:45Hionna · Town Center
Market timing10:09Laurel · Market
Most military units209Hionna
Highest EAPM31.0Hionna
Market volume14,400Laurel

Laurel

Gaia

Victory
Elo884+24
EAPM29.0
Military units123
First pressure13:37Palace
First expansion6:17
Market volume14400
Total score 101,249
Military score 54,580
Economic score 39,222
Kills score 7,604
Units killed 240
Units lost 65
Buildings razed 4
Largest army 123
Favorite unit Destroyer 29 fielded
Classical 5:43* Research start 4:43
Heroic 12:49* Research start 11:34
Mythic 18:04* Research start 16:04

Hionna

Nuwa

Defeat
Elo1031-24
EAPM31.0
Military units209
First pressure15:19Imperial Academy
First expansion5:45
Market volume10500
Total score 66,401
Military score 28,792
Economic score 33,567
Kills score 4,042
Units killed 89
Units lost 251
Buildings razed 14
Largest army 209
Favorite unit Tiger Cavalry 91 fielded
Classical 5:05* Estimated start 4:05
Heroic 15:09* Estimated start 13:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Houtu
Rheia
HeroicAge
Goumang
Hekate
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LaurelGaia
Match time
HionnaNuwa
God powerGaia Forest
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
God powerCarnivora
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Town CenterAdditional center
Farm transition7 farms clustered
MarketMarket
God powerGaia Forest
Key technologyCrenellations
Trade route startedCaravan Atlantean queued
First military pressurePalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
ArmoryArmory
Key technologyBronze Wall
Oracle9 training queues
Key technologyMedium Archers
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Fortress-tier buildingPalace
Key technologyIron Wall
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerTartarian Gate
Key technologyHeavy Infantry
Key technologyChampion Cavalry
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Katapeltes4 training queues
Turma4 training queues
Cheiroballista4 training queues
Murmillo4 training queues
Contarius4 training queues
Arcus4 training queues
Destroyer4 training queues
Fanatic4 training queues
Fire Siphon5 training queues
God powerTitan Gate
Key technologyIron Weapons
Key technologyChampion Archers
Key technologyChampion Infantry
God powerTraitor
God powerCarnivora
Destroyer14 training queues
Fanatic10 training queues
God powerTraitor
Fortress-tier buildingPalace
Murmillo3 training queues
Town CenterAdditional center
God powerCarnivora
Town CenterAdditional center
Fortress-tier buildingPalace
WonderWonder
Destroyer7 training queues
Fanatic5 training queues
Fire Siphon5 training queues
Katapeltes5 training queues
Turma4 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
God powerTraitor
Destroyer4 training queues
God powerCarnivora
Murmillo5 training queues
Contarius4 training queues
Arcus5 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerEarth Wall
Pioneer2 training queues
Town CenterAdditional center
God powerCreation
Fire Archer2 training queues
Pioneer3 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyHusbandry
Key technologyMedium Archers
Wuzu Javelineer8 training queues
Town CenterAdditional center
Fire Archer2 training queues
Pioneer3 training queues
ArmoryArmory
MarketMarket
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Farm transition14 farms clustered
Fire Archer4 training queues
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Archers
Key technologyHeavy Infantry
First military pressureImperial Academy
Siege Crossbow3 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
White Horse Cavalry10 training queues
Key technologyHeavy Cavalry
Sage3 training queues
Key technologyChampion Cavalry
White Horse Cavalry3 training queues
Siege Crossbow7 training queues
Sage2 training queues
Pioneer3 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Tiger Cavalry10 training queues
Key technologyChampion Archers
Key technologyChampion Infantry
Trade route startedCaravan Chinese queued
God powerTitan Gate
God powerBlazing Prairie
Axe Cart4 training queues
Tiger Cavalry81 training queues
Sage4 training queues
Pioneer16 training queues
Jiang Zi Ya2 training queues
Axe Cart2 training queues
Li Jing2 training queues
Jiang Zi Ya2 training queues
Sage5 training queues
Pioneer3 training queues
Zhu Que9 training queues
Axe Cart5 training queues
Siege Crossbow2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.0%Hionna · Upset
Fastest Classical5:05*Hionna
Fastest Heroic12:49*Laurel
Fastest Mythic18:04*Laurel
First pressure13:37Laurel · Palace
First extra TC5:45Hionna · Town Center
Fortress timing13:37Laurel · Palace
Market timing10:09Laurel · Market
Armory timing12:24Hionna · Armory
Farm transition9:06–9:51Laurel · 7 farms clustered
Trade route started13:09Laurel

Player highlights

Standout performances

Highest total score101,249Laurel
Highest military score54,580Laurel
Highest economy score39,222Laurel
Most kills7,604Laurel
Most units killed240Laurel
Most deaths251Hionna
Most buildings razed14Hionna
Largest army209Hionna
Favorite unitTiger CavalryHionna · 91 fielded

Laurel

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost ResourcesMost Titan Kills

Hionna

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Laurel

Late Classical5:43 estimated completion
Delayed pressure13:37 · Palace
Fast expansion6:17 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep10:09 · Market
Early armory / Heroic prep16:22 · Armory
Fortress tech path13:37 · Palace
Heavy walling signal36 wall build events
Farm transition9:06–9:51 · 7 farms clustered
Trade route started13:09 · Caravan Atlantean queued
Market economy signal14,400 total resource volume
Large army production123 military units

Hionna

Late Classical5:05 estimated completion
Delayed pressure15:19 · Imperial Academy
Fast expansion5:45 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep12:26 · Market
Early armory / Heroic prep12:24 · Armory
Heavy walling signal18 wall build events
Farm transition14:03–14:14 · 14 farms clustered
Trade route started21:59 · Caravan Chinese queued
Market economy signal10,500 total resource volume
Large army production209 military units
Laurel · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Laurel · Late ClassicalClassical completed after 5:00 on a standard land opening.
Hionna · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Hionna · Early MilitaryMeaningful trained combat units were produced during the early opening.
Hionna · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Hionna · Late ClassicalClassical completed after 5:00 on a standard land opening.
Hionna · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 24900 total volume

Laurel

Bought

No buys

Sold

Wood14400
Total player market volume14400

Hionna

Bought

No buys

Sold

Food500
Wood10000
Total player market volume10500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Laurel

Army

Destroyer29
Fanatic19
Murmillo12
Fire Siphon10
Arcus9
Katapeltes9
Oracle9
Contarius8
Turma8
Cheiroballista4
Behemoth2
Caladria2
Lampades2
Buildings13 types
Wall36
Farm22
Manor9
Sentry Tower8
Palace7
Town Center5
Economic Guild4
Armory1
Counter Barracks1
Market1
Military Barracks1
Temple1
Wonder1
God powers5 invoked
Carnivora4
Traitor3
Gaia Forest2
Tartarian Gate1
Titan Gate1

Hionna

Army

Tiger Cavalry91
Pioneer31
Sage15
White Horse Cavalry13
Siege Crossbow12
Axe Cart11
Wuzu Javelineer9
Zhu Que9
Fire Archer8
Jiang Zi Ya5
Li Jing4
Dao Swordsman1
Buildings12 types
Farm51
Wall18
House17
Silo15
Baolei8
Machine Workshop6
Town Center5
Imperial Academy3
Military Camp3
Armory1
Market1
Temple1
God powers4 invoked
Blazing Prairie1
Creation1
Earth Wall1
Titan Gate1