Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rythil vs Revenge_Of_The_COWS

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:24
Marsh map preview
Map Marsh
Winner
RythilOdin
Pre-match Elo1424
Win probability66.4%
19:24 Match length Rythil favored
Defeated
Revenge_Of_The_COWSKronos
Pre-match Elo1306
Win probability33.6%

Match at a glance

Rythil vs Revenge_Of_The_COWS

WinnerRythil
MapMarsh
QueueRanked 1v1 Supremacy
Duration19:24
Started
Ended
Elo favorite66.4%Rythil
Fastest Classical3:28*Revenge_Of_The_COWS
First pressure2:30Rythil · Hersir trained
First extra TC10:25Rythil · Town Center
Most military units162Rythil
Highest EAPM60.2Rythil

Rythil

Odin

Victory
Elo1424+12
EAPM60.2
Military units162
First pressure2:30Hersir trained
First expansion10:25
Market volume0
Total score 35,520
Military score 16,545
Economic score 17,038
Kills score 1,975
Units killed 68
Units lost 82
Buildings razed 5
Largest army 162
Favorite unit Berserk 35 fielded
Classical 3:58* Estimated start 2:58
Heroic 12:09* Estimated start 10:54
Mythic 15:50* Estimated start 13:50
Defeat
Elo1306-12
EAPM29.2
Military units68
First pressure4:18Counter Barracks
First expansion11:43
Market volume0
Total score 23,628
Military score 7,356
Economic score 14,930
Kills score 1,342
Units killed 67
Units lost 61
Buildings razed 2
Largest army 68
Favorite unit Katapeltes 22 fielded
Classical 3:28* Research start 2:28
Heroic 16:57* Research start 15:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Leto
Skadi
HeroicAge
Rheia
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RythilOdin
Match time
Revenge_Of_The_COWSKronos
God powerGreat Hunt
First military pressureHersir trained
Hersir9 training queues
Berserk25 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Infantry
Raiding Cavalry3 training queues
ArmoryArmory
Hersir3 training queues
Town CenterAdditional center
Key technologyHusbandry
Key technologyCopper Armor
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyMedium Cavalry
Town CenterAdditional center
Key technologyHeavy Infantry
Berserk5 training queues
Key technologyHeavy Cavalry
Jarl25 training queues
God powerFimbulwinter
Hersir5 training queues
Throwing Axeman5 training queues
Huskarl35 training queues
DockDock
Key technologyChampion Cavalry
Key technologyChampion Infantry
Berserk5 training queues
Key technologyBronze Shields
Hersir10 training queues
Throwing Axeman25 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Portable Ram6 training queues
VictoryMatch result
First military pressureCounter Barracks
Turma4 training queues
Katapeltes10 training queues
Turma2 training queues
Automaton3 training queues
Murmillo4 training queues
Automaton2 training queues
Key technologyMedium Archers
Cheiroballista2 training queues
Oracle2 training queues
Key technologyHusbandry
Key technologyPlow
Murmillo2 training queues
Katapeltes3 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyPlow
Farm transition5 farms clustered
Murmillo4 training queues
DockDock
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Weapons
Murmillo3 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Cheiroballista4 training queues
Katapeltes2 training queues
Key technologyHeavy Infantry
Key technologyPickaxe
God powerTraitor
Katapeltes7 training queues
Turma4 training queues
Cheiroballista3 training queues
Key technologyHeavy Archers
Automaton2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerSpider Lair
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.4%Rythil
Fastest Classical3:28*Revenge_Of_The_COWS
Fastest Heroic12:09*Rythil
Fastest Mythic15:50*Rythil
First pressure2:30Rythil · Hersir trained
First extra TC10:25Rythil · Town Center
Fortress timing12:50Rythil · Hill Fort
Armory timing8:55Rythil · Armory
Farm transition12:44–13:43Revenge_Of_The_COWS · 5 farms clustered

Player highlights

Standout performances

Highest total score35,520Rythil
Highest military score16,545Rythil
Highest economy score17,038Rythil
Most kills1,975Rythil
Most units killed68Rythil
Most deaths82Rythil
Most buildings razed5Rythil
Largest army162Rythil
Favorite unitBerserkRythil · 35 fielded

Rythil

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rythil

Fast Classical3:58 estimated completion
Early pressure2:30 · Hersir trained
Expansion signal10:25 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:55 · Armory
Fortress tech path12:50 · Hill Fort
Heavy walling signal35 wall build events
Water commitment signal1 dock build events
Large army production162 military units

Revenge_Of_The_COWS

Fast Classical3:28 estimated completion
Early pressure4:18 · Counter Barracks
Expansion signal11:43 · Town Center
Early armory / Heroic prep14:36 · Armory
Heavy walling signal15 wall build events
Water commitment signal1 dock build events
Farm transition12:44–13:43 · 5 farms clustered
Rythil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rythil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Rythil · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Revenge_Of_The_COWS · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rythil

Army

Berserk35
Huskarl35
Throwing Axeman30
Hersir28
Jarl25
Portable Ram6
Raiding Cavalry3
Buildings10 types
Wall35
House18
Ox Cart Building8
Longhouse7
Great Hall5
Hill Fort2
Town Center2
Armory1
Dock1
Temple1
God powers2 invoked
Fimbulwinter1
Great Hunt1

Revenge_Of_The_COWS

Army

Katapeltes22
Murmillo13
Turma11
Cheiroballista9
Automaton8
Oracle2
Bireme1
Fire Ship1
Transport Ship Atlantean1
Buildings10 types
Farm15
Wall15
Manor8
Counter Barracks2
Military Barracks2
Armory1
Dock1
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Spider Lair1
Traitor1