Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LADER vs McFly

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:21
Alfheim map preview
Map Alfheim
Winner
LADERPoseidon
Pre-match Elo1187
Win probability63.3%
15:21 Match length LADER favored
Defeated
McFlyFreyr
Pre-match Elo1092
Win probability36.7%

Match at a glance

LADER vs McFly

WinnerLADER
MapAlfheim
QueueRanked 1v1 Supremacy
Duration15:21
Started
Ended
Elo favorite63.3%LADER
Fastest Classical4:04*LADER
First pressure3:53McFly · Hersir trained
First extra TC14:24McFly · Town Center
Most military units58LADER
Highest EAPM41.0McFly

LADER

Poseidon

Victory
Elo1187+13
EAPM27.4
Military units58
First pressure4:09Stable
First expansion
Market volume0
Total score 16,815
Military score 7,830
Economic score 7,630
Kills score 1,355
Units killed 51
Units lost 21
Buildings razed 8
Largest army 58
Favorite unit Hippeus 21 fielded
Classical 4:04* Research start 3:04
Heroic 11:43* Estimated start 10:28
Mythic Not reached

McFly

Freyr

Defeat
Elo1092-13
EAPM41.0
Military units54
First pressure3:53Hersir trained
First expansion14:24
Market volume0
Total score 12,459
Military score 4,157
Economic score 7,719
Kills score 604
Units killed 21
Units lost 51
Buildings razed 0
Largest army 54
Favorite unit Hirdman 16 fielded
Classical 4:52* Estimated start 3:52
Heroic 13:21* Estimated start 12:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ullr
Dionysus
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LADERPoseidon
Match time
McFlyFreyr
God powerLure
First military pressureStable
Hippeus6 training queues
Hippeus9 training queues
Toxotes2 training queues
ArmoryArmory
Toxotes7 training queues
Fortress-tier buildingFortress
Key technologyMedium Infantry
Hypaspist11 training queues
Hoplite2 training queues
Petrobolos5 training queues
Key technologyMedium Cavalry
Hippeus6 training queues
God powerCease Fire
Toxotes6 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir4 training queues
Key technologyMedium Infantry
Throwing Axeman4 training queues
Hirdman12 training queues
ArmoryArmory
Berserk4 training queues
Key technologyBow Saw
God powerAsgardian Bastion
Rock Giant2 training queues
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Hirdman2 training queues
Throwing Axeman8 training queues
Berserk3 training queues
Huskarl4 training queues
God powerTempest
Town CenterAdditional center
Hirdman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.3%LADER
Fastest Classical4:04*LADER
Fastest Heroic11:43*LADER
First pressure3:53McFly · Hersir trained
First extra TC14:24McFly · Town Center
Fortress timing12:03LADER · Fortress
Armory timing8:58LADER · Armory

Player highlights

Standout performances

Highest total score16,815LADER
Highest military score7,830LADER
Highest economy score7,719McFly
Most kills1,355LADER
Most units killed51LADER
Most deaths51McFly
Most buildings razed8LADER
Largest army58LADER
Favorite unitHippeusLADER · 21 fielded

LADER

Highest ScoreLargest ArmyMost KillsMost Resources

McFly

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LADER

Classical timing4:04 estimated completion
Early pressure4:09 · Stable
Early armory / Heroic prep8:58 · Armory
Fortress tech path12:03 · Fortress

McFly

Classical timing4:52 estimated completion
Early pressure3:53 · Hersir trained
Expansion signal14:24 · Town Center
Early armory / Heroic prep10:36 · Armory
Heavy walling signal26 wall build events
LADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.
McFly · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
McFly · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LADER

Army

Hippeus21
Toxotes15
Hypaspist11
Petrobolos5
Hoplite2
Theseus2
Atalanta1
Hippolyta1
Buildings9 types
House16
Storehouse4
Granary3
Stable3
Archery Range2
Military Academy2
Armory1
Fortress1
Temple1
God powers2 invoked
Cease Fire1
Lure1

McFly

Army

Hirdman16
Throwing Axeman14
Berserk9
Hersir6
Huskarl4
Rock Giant3
Draugr2
Buildings7 types
Wall26
House11
Ox Cart Building4
Longhouse3
Armory1
Temple1
Town Center1
God powers2 invoked
Asgardian Bastion1
Tempest1