Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DerBoy vs roman.aldo10

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:03
Alfheim map preview
Map Alfheim
Defeated
DerBoyFuxi
Pre-match Elo1233
Win probability19.9%
16:03 Match length roman.aldo10 favored
Winner
roman.aldo10Thor
Pre-match Elo1475
Win probability80.1%

Match at a glance

DerBoy vs roman.aldo10

Winnerroman.aldo10
MapAlfheim
QueueRanked 1v1 Supremacy
Duration16:03
Started
Ended
Elo favorite80.1%roman.aldo10
Fastest Classical4:32*DerBoy
First pressure2:52roman.aldo10 · Hersir trained
Market timing15:32DerBoy · Market
First extra TC6:46DerBoy · Town Center
Most military units88DerBoy
Highest EAPM35.8roman.aldo10

DerBoy

Fuxi

Defeat
Elo1233-7
EAPM29.2
Military units88
First pressure3:00Pioneer produced
First expansion6:46
Market volume0
Total score 17,278
Military score 5,579
Economic score 11,058
Kills score 641
Units killed 26
Units lost 68
Buildings razed 4
Largest army 88
Favorite unit Ge Halberdier 24 fielded
Classical 4:32* Estimated start 3:32
Heroic 14:21* Estimated start 13:06
Mythic Not reached
Victory
Elo1475+7
EAPM35.8
Military units79
First pressure2:52Hersir trained
First expansion8:06
Market volume0
Total score 25,000
Military score 9,465
Economic score 13,932
Kills score 1,603
Units killed 68
Units lost 25
Buildings razed 3
Largest army 79
Favorite unit Throwing Axeman 31 fielded
Classical 4:52* Research start 3:52
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Freyja
Nuba
HeroicAge
No choice recorded
Huangdi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DerBoyFuxi
Match time
roman.aldo10Thor
God powerThe Peach Blossom Spring
First military pressurePioneer produced
Pioneer2 training queues
Key technologyHand Axe
Key technologyPickaxe
Pioneer5 training queues
Dao Swordsman2 training queues
Town CenterAdditional center
Ge Halberdier2 training queues
Key technologyHusbandry
Wuzu Javelineer6 training queues
Dao Swordsman7 training queues
Farm transition5 farms clustered
Ge Halberdier2 training queues
Pioneer2 training queues
Fire Archer2 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Ge Halberdier5 training queues
Fire Archer13 training queues
Wuzu Javelineer5 training queues
Dao Swordsman5 training queues
God powerLightning Weapons
MarketMarket
Chu Ko Nu5 training queues
Wuzu Javelineer5 training queues
Ge Halberdier15 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Raiding Cavalry10 training queues
Throwing Axeman3 training queues
Berserk3 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Town CenterAdditional center
Throwing Axeman14 training queues
Key technologyCopper Weapons
Farm transition7 farms clustered
Key technologyMedium Infantry
Berserk6 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Throwing Axeman14 training queues
Berserk10 training queues
Hersir2 training queues
Raiding Cavalry10 training queues
God powerForest Fire
Key technologyMedium Cavalry
Valkyrie2 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.1%roman.aldo10
Fastest Classical4:32*DerBoy
Fastest Heroic14:21*DerBoy
First pressure2:52roman.aldo10 · Hersir trained
First extra TC6:46DerBoy · Town Center
Market timing15:32DerBoy · Market
Armory timing6:35roman.aldo10 · Dwarven Armory
Farm transition8:17–8:18DerBoy · 5 farms clustered

Player highlights

Standout performances

Highest total score25,000roman.aldo10
Highest military score9,465roman.aldo10
Highest economy score13,932roman.aldo10
Most kills1,603roman.aldo10
Most units killed68roman.aldo10
Most deaths68DerBoy
Most buildings razed4DerBoy
Largest army88DerBoy
Favorite unitThrowing Axemanroman.aldo10 · 31 fielded

DerBoy

Most DeathsMost Improvements

roman.aldo10

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DerBoy

Classical timing4:32 estimated completion
Early pressure3:00 · Pioneer produced
Fast expansion6:46 · Town Center
Early market / Heroic prep15:32 · Market
Early armory / Heroic prep11:36 · Armory
Farm transition8:17–8:18 · 5 farms clustered
Large army production88 military units

roman.aldo10

Classical timing4:52 estimated completion
Early pressure2:52 · Hersir trained
Fast expansion8:06 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:35 · Dwarven Armory
Heavy walling signal36 wall build events
Farm transition10:09–11:05 · 7 farms clustered
DerBoy · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DerBoy · Early MilitaryMeaningful trained combat units were produced during the early opening.
DerBoy · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
roman.aldo10 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
roman.aldo10 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
roman.aldo10 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DerBoy

Army

Ge Halberdier24
Fire Archer16
Wuzu Javelineer16
Dao Swordsman14
Pioneer10
Chu Ko Nu6
Siege Crossbow1
Ya Zi1
Buildings10 types
Silo11
House10
Farm7
Military Camp4
Machine Workshop2
Wall2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Lightning Weapons1
The Peach Blossom Spring1

roman.aldo10

Army

Throwing Axeman31
Berserk20
Raiding Cavalry20
Hersir4
Valkyrie4
Buildings9 types
Wall36
House20
Farm7
Great Hall5
Ox Cart Building5
Longhouse4
Town Center2
Dwarven Armory1
Temple1
God powers1 invoked
Forest Fire1