Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zero two vs LipeGhost08

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:30
Mount Olympus map preview
Map Mount Olympus
Winner
zero twoGaia
Pre-match Elo974
Win probability48.1%
26:30 Match length UpsetThe Elo underdog won
Defeated
LipeGhost08Zeus
Pre-match Elo987
Win probability51.9%

Match at a glance

zero two vs LipeGhost08

Winnerzero two
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration26:30
Started
Ended
Elo favorite51.9%LipeGhost08 · Upset
Fastest Classical4:07*LipeGhost08
First pressure4:16LipeGhost08 · Military Academy
First extra TC14:01LipeGhost08 · Town Center
Market timing11:08zero two · Market
Most military units222LipeGhost08
Highest EAPM54.3LipeGhost08
Market volume2,100zero two

zero two

Gaia

Victory
Elo974+18
EAPM34.6
Military units144
First pressure5:15Military Barracks
First expansion17:16
Market volume2100
Total score 61,763
Military score 25,765
Economic score 30,631
Kills score 5,379
Units killed 174
Units lost 63
Buildings razed 27
Largest army 144
Favorite unit Murmillo 64 fielded
Classical 4:51* Research start 3:51
Heroic 15:02* Research start 13:47
Mythic 23:54* Research start 21:54
Defeat
Elo987-18
EAPM54.3
Military units222
First pressure4:16Military Academy
First expansion14:01
Market volume0
Total score 35,952
Military score 10,400
Economic score 23,398
Kills score 2,154
Units killed 66
Units lost 174
Buildings razed 1
Largest army 222
Favorite unit Hypaspist 83 fielded
Classical 4:07* Research start 3:07
Heroic 11:36* Research start 10:21
Mythic 25:09* Research start 23:09

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Hermes
Rheia
HeroicAge
Apollo
Atlas
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zero twoGaia
Match time
LipeGhost08Zeus
God powerGaia Forest
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyBow Saw
First military pressureMilitary Barracks
Murmillo2 training queues
Turma3 training queues
Oracle4 training queues
Key technologyPlow
Caladria2 training queues
Farm transition3 farms clustered
God powerGaia Forest
Murmillo8 training queues
God powerCarnivora
Katapeltes4 training queues
Key technologyMedium Infantry
Cheiroballista2 training queues
ArmoryArmory
Oracle4 training queues
Caladria2 training queues
Key technologyShaft Mine
MarketMarket
Murmillo3 training queues
Key technologyMedium Archers
Turma4 training queues
Key technologyCopper Armor
Murmillo18 training queues
Key technologyCopper Weapons
Key technologyMedium Infantry
Caladria2 training queues
Katapeltes4 training queues
Trade route startedCaravan Atlantean queued
Key technologyBallistics
ArmoryArmory
Arcus7 training queues
Oracle4 training queues
Key technologyCopper Shields
Key technologyHeavy Archers
Turma2 training queues
Katapeltes2 training queues
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Murmillo2 training queues
Arcus4 training queues
God powerTraitor
God powerCarnivora
Murmillo13 training queues
Key technologyBronze Shields
Town CenterAdditional center
Behemoth2 training queues
Key technologyHeavy Cavalry
Contarius5 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Murmillo9 training queues
Key technologyIron Weapons
Key technologyChampion Cavalry
Contarius12 training queues
Cheiroballista5 training queues
Fire Siphon2 training queues
Key technologyChampion Infantry
Murmillo9 training queues
Town CenterAdditional center
God powerTraitor
God powerImplode
VictoryMatch result
Key technologyHusbandry
Jason2 training queues
Key technologyHand Axe
First military pressureMilitary Academy
Key technologyMedium Infantry
Hoplite8 training queues
Key technologyPickaxe
God powerBolt
Hoplite3 training queues
ArmoryArmory
Hoplite2 training queues
Key technologyMedium Archers
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Infantry
Hypaspist7 training queues
Key technologyMedium Archers
Toxotes6 training queues
Hoplite5 training queues
MarketMarket
Town CenterAdditional center
Toxotes2 training queues
Hoplite11 training queues
Hypaspist4 training queues
Farm transition5 farms clustered
Odysseus2 training queues
Key technologyBow Saw
Fortress-tier buildingFortress
Toxotes2 training queues
Hypaspist25 training queues
God powerCease Fire
Peltast3 training queues
Petrobolos4 training queues
God powerBolt
Toxotes7 training queues
Town CenterAdditional center
Hoplite9 training queues
Prodromos7 training queues
Key technologyMedium Cavalry
Hoplite6 training queues
Hoplite30 training queues
God powerCease Fire
Fortress-tier buildingFortress
Hypaspist32 training queues
Prodromos16 training queues
God powerBolt
Manticore4 training queues
Key technologyHeavy Cavalry
God powerPlenty Vault
Key technologyChampion Infantry
ArmoryArmory
ArmoryArmory
Key technologyBallistics
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Hypaspist15 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%LipeGhost08 · Upset
Fastest Classical4:07*LipeGhost08
Fastest Heroic11:36*LipeGhost08
Fastest Mythic23:54*zero two
First pressure4:16LipeGhost08 · Military Academy
First extra TC14:01LipeGhost08 · Town Center
Fortress timing16:02LipeGhost08 · Fortress
Market timing11:08zero two · Market
Armory timing9:37LipeGhost08 · Armory
Farm transition7:41–7:44zero two · 3 farms clustered
Trade route started15:15zero two

Player highlights

Standout performances

Highest total score61,763zero two
Highest military score25,765zero two
Highest economy score30,631zero two
Most kills5,379zero two
Most units killed174zero two
Most deaths174LipeGhost08
Most buildings razed27zero two
Largest army222LipeGhost08
Favorite unitHypaspistLipeGhost08 · 83 fielded

zero two

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

LipeGhost08

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zero two

Classical timing4:51 estimated completion
Early pressure5:15 · Military Barracks
Expansion signal17:16 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:08 · Market
Early armory / Heroic prep10:10 · Armory
Fortress tech path18:13 · Palace
Farm transition7:41–7:44 · 3 farms clustered
Trade route started15:15 · Caravan Atlantean queued
Market economy signal2,100 total resource volume
Large army production144 military units

LipeGhost08

Classical timing4:07 estimated completion
Early pressure4:16 · Military Academy
Expansion signal14:01 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:44 · Market
Early armory / Heroic prep9:37 · Armory
Fortress tech path16:02 · Fortress
Farm transition14:56–16:08 · 5 farms clustered
Large army production222 military units
zero two · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zero two · Early MilitaryMeaningful trained combat units were produced during the early opening.
zero two · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
LipeGhost08 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LipeGhost08 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

zero two

Bought

Food300

Sold

Wood1800
Total player market volume2100

LipeGhost08

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zero two

Army

Murmillo64
Contarius17
Oracle12
Arcus11
Katapeltes10
Turma9
Caladria7
Cheiroballista7
Behemoth5
Fire Siphon2
Buildings11 types
Farm24
Manor8
Military Barracks4
Counter Barracks3
Palace3
Town Center3
Armory2
Economic Guild2
Market1
Sentry Tower1
Temple1
God powers4 invoked
Carnivora2
Gaia Forest2
Traitor2
Implode1

LipeGhost08

Army

Hypaspist83
Hoplite74
Prodromos23
Toxotes17
Jason5
Manticore4
Odysseus4
Petrobolos4
Heracles3
Peltast3
Centaur2
Buildings12 types
Farm70
House26
Granary10
Military Academy10
Storehouse9
Stable5
Armory3
Fortress2
Town Center2
Archery Range1
Market1
Temple1
God powers3 invoked
Bolt3
Cease Fire2
Plenty Vault1