Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Milan1899 vs Agni_kai

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:44
Watering Hole map preview
Map Watering Hole
Defeated
Milan1899Quetzalcoatl
Pre-match Elo1090
Win probability33.0%
19:44 Match length Agni_kai favored
Winner
Agni_kaiTezcatlipoca
Pre-match Elo1213
Win probability67.0%

Match at a glance

Milan1899 vs Agni_kai

WinnerAgni_kai
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration19:44
Started
Ended
Elo favorite67.0%Agni_kai
Fastest Classical4:22*Milan1899
First pressure3:19Milan1899 · Warrior Priest trained
Market timing16:07Agni_kai · Market
First extra TC5:47Agni_kai · Village Center
Most military units203Agni_kai
Highest EAPM57.4Milan1899
Market volume2,000Agni_kai

Milan1899

Quetzalcoatl

Defeat
Elo1090-11
EAPM57.4
Military units91
First pressure3:19Warrior Priest trained
First expansion8:23
Market volume0
Total score 26,624
Military score 10,700
Economic score 14,887
Kills score 1,123
Units killed 36
Units lost 67
Buildings razed 4
Largest army 91
Favorite unit Eagle Warrior 28 fielded
Classical 4:22* Estimated start 3:22
Heroic 13:27* Estimated start 12:12
Mythic Not reached

Agni_kai

Tezcatlipoca

Victory
Elo1213+11
EAPM49.6
Military units203
First pressure4:17Warrior Priest trained
First expansion5:47
Market volume2000
Total score 36,885
Military score 17,525
Economic score 17,489
Kills score 1,971
Units killed 73
Units lost 48
Buildings razed 2
Largest army 203
Favorite unit Eagle Warrior 40 fielded
Classical 5:17* Estimated start 4:17
Heroic 12:17* Estimated start 11:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Huehuecoyotl
Coatlicue
HeroicAge
Itzpapalotl
No choice recorded
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Milan1899Quetzalcoatl
Match time
Agni_kaiTezcatlipoca
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Tequihua Archer5 training queues
Coyote Warrior7 training queues
God powerTailwind
Town CenterAdditional center
Tequihua Archer3 training queues
Coyote Warrior3 training queues
Ocelotl Warrior2 training queues
God powerAgave Bloom
ArmoryArmory
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
Key technologyBallistics
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
Warrior Priest3 training queues
Eagle Warrior8 training queues
Tlamanih Spearman5 training queues
Otontin6 training queues
Ayotochtli2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Shorn One7 training queues
Key technologyHeavy Great Temple Soldiers
Key technologyHeavy War Hut Soldiers
Key technologyHeavy Nobles Hut Soldiers
God powerEarth Monster
Warrior Priest2 training queues
God powerTailwind
Shorn One5 training queues
Otontin5 training queues
Eagle Warrior20 training queues
DefeatMatch result
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Village CenterAdditional center
Key technologyHusbandry
ArmoryArmory
Tequihua Archer5 training queues
Key technologyPickaxe
Key technologyHand Axe
Coyote Warrior5 training queues
Farm transition5 farms clustered
Key technologyPlow
God powerLullaby
God powerObsidian Mirror
Ocelotl Warrior10 training queues
Tequihua Archer10 training queues
Key technologyBallistics
Coyote Warrior5 training queues
Eagle Warrior5 training queues
Warrior Priest3 training queues
Key technologyShaft Mine
Obsidian Butterfly2 training queues
Coyote Warrior10 training queues
Key technologyBow Saw
MarketMarket
Otontin9 training queues
DockDock
Key technologyHeavy Great Temple Soldiers
Eagle Warrior10 training queues
Obsidian Butterfly30 training queues
God powerPurge
Jaguar Rider25 training queues
Tequihua Archer10 training queues
Eagle Warrior25 training queues
Town CenterAdditional center
Soul Guide5 training queues
Otontin10 training queues
Shorn One10 training queues
Tlamanih Spearman5 training queues
God powerCorrupted Ground
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.0%Agni_kai
Fastest Classical4:22*Milan1899
Fastest Heroic12:17*Agni_kai
First pressure3:19Milan1899 · Warrior Priest trained
First extra TC5:47Agni_kai · Village Center
Market timing16:07Agni_kai · Market
Armory timing9:08Agni_kai · Armory
Farm transition10:16–10:18Agni_kai · 5 farms clustered

Player highlights

Standout performances

Highest total score36,885Agni_kai
Highest military score17,525Agni_kai
Highest economy score17,489Agni_kai
Most kills1,971Agni_kai
Most units killed73Agni_kai
Most deaths67Milan1899
Most buildings razed4Milan1899
Largest army203Agni_kai
Favorite unitEagle WarriorAgni_kai · 40 fielded

Milan1899

Largest ArmyMost DeathsMost Improvements

Agni_kai

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Milan1899

Classical timing4:22 estimated completion
Early pressure3:19 · Warrior Priest trained
Fast expansion8:23 · Town Center
Early armory / Heroic prep10:42 · Armory
Large army production91 military units

Agni_kai

Late Classical5:17 estimated completion
Early pressure4:17 · Warrior Priest trained
Fast expansion5:47 · Village Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:07 · Market
Early armory / Heroic prep9:08 · Armory
Heavy walling signal21 wall build events
Water commitment signal1 dock build events
Farm transition10:16–10:18 · 5 farms clustered
Market economy signal2,000 total resource volume
Large army production203 military units
Milan1899 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Milan1899 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Milan1899 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Agni_kai · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Agni_kai · Early MilitaryMeaningful trained combat units were produced during the early opening.
Agni_kai · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Agni_kai · Late ClassicalClassical completed after 5:00 on a standard land opening.
Agni_kai · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2000 total volume

Milan1899

Bought

No buys

Sold

No sells

Total player market volume0

Agni_kai

Bought

No buys

Sold

Food500
Wood1500
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Milan1899

Army

Eagle Warrior28
Shorn One12
Otontin11
Warrior Priest11
Coyote Warrior10
Tequihua Archer8
Tlamanih Spearman5
Ocelotl Warrior4
Ayotochtli2
Buildings9 types
House21
Calpulli11
Temple3
Wall3
Great Temple2
Nobles Hut2
War Hut2
Armory1
Town Center1
God powers3 invoked
Tailwind2
Agave Bloom1
Earth Monster1

Agni_kai

Army

Eagle Warrior40
Obsidian Butterfly33
Jaguar Rider25
Tequihua Archer25
Coyote Warrior20
Otontin19
Ocelotl Warrior10
Shorn One10
Warrior Priest10
Soul Guide5
Tlamanih Spearman5
Chaneque1
Buildings13 types
Wall21
Farm18
House16
Calpulli10
Nobles Hut5
War Hut3
Great Temple2
Temple2
Armory1
Dock1
Market1
Town Center1
Village Center1
God powers4 invoked
Obsidian Mirror2
Corrupted Ground1
Lullaby1
Purge1