Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

NothingtoProve vs [132]Pein

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:43
Nile Shallows map preview
Map Nile Shallows
Defeated
NothingtoProvePoseidon
Pre-match Elo1229
Win probability37.5%
18:43 Match length [132]Pein favored
Winner
[132]PeinZeus
Pre-match Elo1318
Win probability62.5%

Match at a glance

NothingtoProve vs [132]Pein

Winner[132]Pein
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration18:43
Started
Ended
Elo favorite62.5%[132]Pein
Fastest Classical3:43*[132]Pein
First pressure4:35[132]Pein · Military Academy
Market timing11:27[132]Pein · Market
First extra TC7:04NothingtoProve · Town Center
Most military units125[132]Pein
Highest EAPM52.3NothingtoProve
Market volume700[132]Pein

NothingtoProve

Poseidon

Defeat
Elo1229-13
EAPM52.3
Military units97
First pressure8:35Stable
First expansion7:04
Market volume0
Total score 18,143
Military score 7,305
Economic score 9,133
Kills score 1,727
Units killed 75
Units lost 84
Buildings razed 1
Largest army 97
Favorite unit Toxotes 50 fielded
Classical 4:57* Research start 3:57
Heroic 15:43* Research start 14:28
Mythic Not reached

[132]Pein

Zeus

Victory
Elo1318+13
EAPM37.5
Military units125
First pressure4:35Military Academy
First expansion10:10
Market volume700
Total score 24,133
Military score 9,936
Economic score 11,837
Kills score 2,472
Units killed 85
Units lost 77
Buildings razed 5
Largest army 125
Favorite unit Hoplite 48 fielded
Classical 3:43* Estimated start 2:43
Heroic 14:12* Estimated start 12:57
Mythic Estimated start 16:54 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
Aphrodite
HeroicAge
Apollo
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NothingtoProvePoseidon
Match time
[132]PeinZeus
God powerLure
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Centaur4 training queues
Town CenterAdditional center
Key technologyHusbandry
God powerCease Fire
First military pressureStable
Hippeus9 training queues
Atalanta3 training queues
Theseus3 training queues
Centaur5 training queues
Toxotes37 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hippeus21 training queues
Key technologyShaft Mine
Key technologyBow Saw
God powerCurse
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Toxotes13 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite32 training queues
Toxotes2 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Toxotes3 training queues
God powerRestoration
Town CenterAdditional center
God powerBolt
MarketMarket
Minotaur2 training queues
Toxotes2 training queues
Toxotes6 training queues
Peltast34 training queues
Hypaspist14 training queues
God powerUnderworld Passage
Farm transition12 farms clustered
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite16 training queues
Hypaspist6 training queues
Manticore3 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.5%[132]Pein
Fastest Classical3:43*[132]Pein
Fastest Heroic14:12*[132]Pein
First pressure4:35[132]Pein · Military Academy
First extra TC7:04NothingtoProve · Town Center
Fortress timing15:54[132]Pein · Fortress
Market timing11:27[132]Pein · Market
Armory timing13:34NothingtoProve · Armory
Farm transition15:39–16:05[132]Pein · 12 farms clustered

Player highlights

Standout performances

Highest total score24,133[132]Pein
Highest military score9,936[132]Pein
Highest economy score11,837[132]Pein
Most kills2,472[132]Pein
Most units killed85[132]Pein
Most deaths84NothingtoProve
Most buildings razed5[132]Pein
Largest army125[132]Pein
Favorite unitToxotesNothingtoProve · 50 fielded

NothingtoProve

Most DeathsMost Improvements

[132]Pein

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

NothingtoProve

Classical timing4:57 estimated completion
Delayed pressure8:35 · Stable
Fast expansion7:04 · Town Center
Early armory / Heroic prep13:34 · Armory
Large army production97 military units

[132]Pein

Fast Classical3:43 estimated completion
Early pressure4:35 · Military Academy
Expansion signal10:10 · Town Center
Early market / Heroic prep11:27 · Market
Fortress tech path15:54 · Fortress
Farm transition15:39–16:05 · 12 farms clustered
Market economy signal700 total resource volume
Large army production125 military units
NothingtoProve · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
NothingtoProve · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
NothingtoProve · Early MilitaryMeaningful trained combat units were produced during the early opening.
NothingtoProve · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[132]Pein · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[132]Pein · Early MilitaryMeaningful trained combat units were produced during the early opening.
[132]Pein · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[132]Pein · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

NothingtoProve

Bought

No buys

Sold

No sells

Total player market volume0

[132]Pein

Bought

Wood400

Sold

Food300
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NothingtoProve

Army

Toxotes50
Hippeus30
Centaur9
Atalanta4
Theseus4
Buildings8 types
House20
Stable6
Storehouse6
Archery Range4
Granary3
Armory1
Temple1
Town Center1
God powers3 invoked
Cease Fire1
Curse1
Lure1

[132]Pein

Army

Hoplite48
Peltast34
Hypaspist20
Toxotes13
Minotaur4
Manticore3
Heracles1
Jason1
Odysseus1
Buildings11 types
House16
Farm12
Archery Range5
Storehouse5
Granary4
Wall4
Fortress3
Military Academy2
Market1
Temple1
Town Center1
God powers3 invoked
Bolt1
Restoration1
Underworld Passage1