Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

NoizyFoxasz vs mithrandir

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:54
Nile Shallows map preview
Map Nile Shallows
Winner
NoizyFoxaszTsukuyomi
Pre-match Elo1236
Win probability44.8%
15:54 Match length UpsetThe Elo underdog won
Defeated
mithrandirSet
Pre-match Elo1272
Win probability55.2%

Match at a glance

NoizyFoxasz vs mithrandir

WinnerNoizyFoxasz
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration15:54
Started
Ended
Elo favorite55.2%mithrandir · Upset
Fastest Classical3:54*NoizyFoxasz
First pressure3:46NoizyFoxasz · Stable Japanese
Market timing9:28mithrandir · Market
First extra TC5:25mithrandir · Town Center
Most military units76mithrandir
Highest EAPM45.7mithrandir

NoizyFoxasz

Tsukuyomi

Victory
Elo1236+19
EAPM42.6
Military units48
First pressure3:46Stable Japanese
First expansion11:04
Market volume0
Total score 21,801
Military score 9,740
Economic score 10,225
Kills score 1,836
Units killed 104
Units lost 28
Buildings razed 9
Largest army 48
Favorite unit Naginata Rider 17 fielded
Classical 3:54* Estimated start 3:09
Heroic 13:51* Estimated start 12:55
Mythic Not reached
Defeat
Elo1272-19
EAPM45.7
Military units76
First pressure6:12Barracks
First expansion5:25
Market volume0
Total score 17,571
Military score 7,502
Economic score 9,005
Kills score 1,064
Units killed 29
Units lost 113
Buildings razed 0
Largest army 76
Favorite unit Slinger 76 fielded
Classical 5:12* Research start 4:12
Heroic 12:20* Research start 11:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Ptah
Fujin
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NoizyFoxaszTsukuyomi
Match time
mithrandirSet
First military pressureStable Japanese
Naginata Rider6 training queues
Samurai7 training queues
Naginata Rider3 training queues
God powerSwampland
Town CenterAdditional center
ArmoryArmory
Samurai2 training queues
Fortress-tier buildingCastle
Yumi Horse Archer5 training queues
Key technologyHand Axe
Samurai3 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
God powerSmiting Gust
Daimyo2 training queues
Onna Musha2 training queues
Naginata Rider7 training queues
Yumi Horse Archer2 training queues
Samurai2 training queues
Farm transition6 farms clustered
VictoryMatch result
Key technologyPickaxe
God powerVision
God powerShifting Sands
Town CenterAdditional center
ArmoryArmory
God powerVision
First military pressureBarracks
Slinger24 training queues
Key technologyBallistics
Key technologyCopper Weapons
MarketMarket
Key technologyMedium Slingers
Slinger52 training queues
Key technologyHeavy Slingers
God powerVision
Key technologyHand Axe
God powerAncestors
Fortress-tier buildingMigdol Stronghold
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%mithrandir · Upset
Fastest Classical3:54*NoizyFoxasz
Fastest Heroic12:20*mithrandir
First pressure3:46NoizyFoxasz · Stable Japanese
First extra TC5:25mithrandir · Town Center
Fortress timing12:40NoizyFoxasz · Castle
Market timing9:28mithrandir · Market
Armory timing5:37mithrandir · Armory
Farm transition15:50–15:54NoizyFoxasz · 6 farms clustered

Player highlights

Standout performances

Highest total score21,801NoizyFoxasz
Highest military score9,740NoizyFoxasz
Highest economy score10,225NoizyFoxasz
Most kills1,836NoizyFoxasz
Most units killed104NoizyFoxasz
Most deaths113mithrandir
Most buildings razed9NoizyFoxasz
Largest army76mithrandir
Favorite unitSlingermithrandir · 76 fielded

NoizyFoxasz

Highest ScoreMost ImprovementsMost KillsMost Resources

mithrandir

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

NoizyFoxasz

Fast Classical3:54 estimated completion
Early pressure3:46 · Stable Japanese
Expansion signal11:04 · Town Center
Early armory / Heroic prep11:25 · Armory
Fortress tech path12:40 · Castle
Farm transition15:50–15:54 · 6 farms clustered

mithrandir

Late Classical5:12 estimated completion
Early pressure6:12 · Barracks
Fast expansion5:25 · Town Center
Early market / Heroic prep9:28 · Market
Early armory / Heroic prep5:37 · Armory
Fortress tech path15:41 · Migdol Stronghold
NoizyFoxasz · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
NoizyFoxasz · Early MilitaryMeaningful trained combat units were produced during the early opening.
NoizyFoxasz · Fast ClassicalClassical completed before 4:00 on a standard land opening.
mithrandir · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
mithrandir · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mithrandir · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NoizyFoxasz

Army

Naginata Rider17
Samurai15
Yumi Horse Archer7
Onna Musha4
Daimyo2
Kitsune1
Oni1
Oyumi1
Buildings11 types
House16
Watermill8
Farm7
Mining Camp Japanese3
Shrine Japanese3
Stable Japanese3
Dojo2
Armory1
Castle1
Temple1
Town Center1
God powers2 invoked
Smiting Gust1
Swampland1

mithrandir

Army

Slinger76
Buildings14 types
House21
Granary6
Barracks5
Lumber Camp4
Mining Camp3
Obelisk2
Temple2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers3 invoked
Vision3
Ancestors1
Shifting Sands1